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Author Topic: Unit List for the Full Release  (Read 38169 times)

kandosii95

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Re: Unit List for the Full Release
« Reply #40 on: July 13, 2007, 06:41 pm »

yeah, but the NR and IR took a major thrashing and almost lost. you would have to rebuild everything. then the leftover YVH droids were used by corillea againts the G.A.G. and seriously messed up every thing. plus i think the UEaW team is a bit overworked at the moment.
(and besides, having that much gamedata all running at once would make your computor lag to much to do anything but turn it of manually.

but your right, 

I think it would be awesome if you did the Yuuzhan Vong War, even though i dno anything about it but it would be sick

 :sick lol!
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borgeater

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Re: Unit List for the Full Release
« Reply #41 on: July 13, 2007, 07:41 pm »

(and besides, having that much gamedata all running at once would make your computor lag to much to do anything but turn it of manual
game engine limit?
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kandosii95

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Re: Unit List for the Full Release
« Reply #42 on: August 05, 2007, 02:47 am »

yup
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Aelek

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Re: Unit List for the Full Release
« Reply #43 on: August 06, 2007, 06:17 am »

uh could it be that people have too much useless junk on thier computors? i got rid of everything i didn't need
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Jax Antilles

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Re: Unit List for the Full Release
« Reply #44 on: August 06, 2007, 06:08 pm »

it seem that the bulk of the sith war era units are taken straight out of the 'knights of the old republic' xbox series. in that light, how can you justify not having the hammerhead cruisers in the game?? what else is supposed to stand up against the likes of the Ravager and the Sith Interdictor warships? once you do that, a hero version of the Hammerhead, the Harbinger? while you're at it, how about also including the Ebon Hawk as a hero unit?
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Ross

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Re: Unit List for the Full Release
« Reply #45 on: August 06, 2007, 06:19 pm »

Actually, i've never played KOTOR. I took these units straight from Wookiepedia.

Nope, no Hammerhead.

Loads of other mods are adding that in, and I just wanted some variety.

The republic already have a lot of ships, including the Republic Command ship, which is able to stand up to the ravager.
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Reveal07

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Re: Unit List for the Full Release
« Reply #46 on: August 07, 2007, 12:16 pm »

 :fight:

As a new member here, i can only applaud your efforts to make this mod !

Looking at the unit's list, i miss out some SSD's like Sovereign and Executor (fast look..)  :D

Question i have is : Are you going to make these ships as 'real' as possible , like some unit descriptions in the starwars.wikia.com website ?

Like for ex. Victory II-class Star Destroyer : has Armament  Turbo laser batteries (20)
Double turbo laser batteries (20)
Ion cannons (10)
Tractor beam projectors (10)

etc...see my point ? is it possible to make these models with the same weapons as described ?

Maybe this one is more difficult : Sovereign-class Star Dreadnought

Armament  Axial superlaser (1)
Heavy turbolaser cannons (500)
Turbolaser batteries (500)
Ion cannons (75)
Tractor beam projectors (100)
Gravity well projectors (5) 

See my point ? is this possible to add all these cannons etc to this model ?
How 'real' can this be made ?

Anyway, i like your mod a LOT !, and, it's the FIRST mod i've seen that has an AUTOUPDATE function, wow, very very nice !

Keep up the good work, i wonder if i can help in some way...but i have no expierence in modding/skinning etc.. are there some good tutorials somewhere ?
I i can give a hand..let me know.

 :)


 
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Ross

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Re: Unit List for the Full Release
« Reply #47 on: August 07, 2007, 12:23 pm »

I would probably add some of the SSDs, but they are unique units so I won't put them in the list. It'll be a nice surprise ;)

Also, adding that many hardpoints would be a bit of overkill. I'll make them so it's balanced.
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Redd_Devill

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Re: Unit List for the Full Release
« Reply #48 on: August 08, 2007, 02:09 pm »

Attached to this post is the list of space units we are planning to release for version 1, the full mod.

This is basically final, any huge problems will be changed.

Comments are welcome.
I would probably add some of the SSDs, but they are unique units so I won't put them in the list. It'll be a nice surprise ;)

Also, adding that many hardpoints would be a bit of overkill. I'll make them so it's balanced.

Hi. I just want to know if you're going to include the eclipse in the new full mod that you are going to release? Or is it perhaps part of the surprise?
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High Admiral Roach

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Re: Unit List for the Full Release
« Reply #49 on: August 08, 2007, 02:11 pm »

If you must ask that got to the requst for the mod and read the eclipse discussion thread
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MacGyver86

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Re: Unit List for the Full Release
« Reply #50 on: August 09, 2007, 01:18 pm »

:fight:
Question i have is : Are you going to make these ships as 'real' as possible , like some unit descriptions in the starwars.wikia.com website ?

Like for ex. Victory II-class Star Destroyer : has Armament  Turbo laser batteries (20)
Double turbo laser batteries (20)
Ion cannons (10)
Tractor beam projectors (10)

etc...see my point ? is it possible to make these models with the same weapons as described ?

Maybe this one is more difficult : Sovereign-class Star Dreadnought

Armament  Axial superlaser (1)
Heavy turbolaser cannons (500)
Turbolaser batteries (500)
Ion cannons (75)
Tractor beam projectors (100)
Gravity well projectors (5) 

See my point ? is this possible to add all these cannons etc to this model ?
How 'real' can this be made ?

Even if you were to do that, they would have to make each hardpoint have a health point of like 1.  Otherwise you would be destroying each ship for like 10 hours!

BTW Mod Team... I take my hat off to you guys. I have downloaded A LOT of mods in my time, and this has been the best one! Keep up the good work!
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clegs

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Re: Unit List for the Full Release
« Reply #51 on: August 10, 2007, 06:13 pm »

Just a question about compatibility. Will this be only for FOC, or will it also work with EAW by itself? Thanks.
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Ross

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Re: Unit List for the Full Release
« Reply #52 on: August 10, 2007, 06:19 pm »

Due to the functionality FoC provides over EAW, UEAW v1 will be for FoC only. However, in the future, a conversion may be in order.
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kandosii95

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Re: Unit List for the Full Release
« Reply #53 on: August 11, 2007, 12:55 am »

woot
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Le Frog

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Re: Unit List for the Full Release
« Reply #54 on: August 11, 2007, 09:27 pm »

Hello I am new here, I was wondering hwy the sith use stolen ships from the republic but not ships like the corsair, meditation sphere...etc (unless you were doing the Jedi civil war and not the great sith war/ great hyperspace war)? 
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Ross

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Re: Unit List for the Full Release
« Reply #55 on: August 11, 2007, 09:39 pm »

I picked a selection from the Navies of each faction in the particular timeframe, so Some units are in, others, out.
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graphicguru

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Re: Unit List for the Full Release
« Reply #56 on: August 12, 2007, 09:07 am »

& like Ross said; we are gonna make a bunch (lots and lots) of ships. Heck, I did this in half a day! :yoda2
Never fear! Someone told me I build models real fast! I guess I'll take their word for it! 8)

High Admiral Roach

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Re: Unit List for the Full Release
« Reply #57 on: August 12, 2007, 04:37 pm »

HAIL GURU HAIL this is where id place the haling smily you dont have hint hint
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blueaceofspades

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Re: Unit List for the Full Release
« Reply #58 on: August 20, 2007, 10:36 pm »

Can't wait for the new mod. it sounds great.

I don't know if this has been brought up before but is there any chance you can limit the number of SSDs that can be built on either sides. I've played mainly the GC maps and its boring to fight SSDs all over the place with my own SSDs. 
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Nexus

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Re: Unit List for the Full Release
« Reply #59 on: August 22, 2007, 12:40 am »

it dosent show help please :ueawhelp :ultimate-eawhelp!u asome
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