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Author Topic: Unit List for the Full Release  (Read 38169 times)

Ross

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Unit List for the Full Release
« on: June 25, 2007, 05:09 pm »

Attached to this post is the list of space units we are planning to release for version 1, the full mod.

Updated as of 10 March 2010. See the newspost here for details.
« Last Edit: September 15, 2010, 08:14 pm by LTCC »
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ciago92

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Re: Unit List for the Full Release
« Reply #1 on: June 25, 2007, 05:32 pm »

What did you mean by the Notes collum? Is that something along the lines of what class ship? like note 1 is starfighter, note 5 is heavy cruiser, something like that?

Other than that, it looks pretty good!
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Ross

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Re: Unit List for the Full Release
« Reply #2 on: June 25, 2007, 05:34 pm »

Ignore the notes bit, i left that in by accident.
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Galileus

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Re: Unit List for the Full Release
« Reply #3 on: June 25, 2007, 05:44 pm »

Want to see all of that in action! :)
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borgeater

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Re: Unit List for the Full Release
« Reply #4 on: June 25, 2007, 06:46 pm »

wait thats only like 50 ships. I remeber that ueaw promised something like a 100 new ships
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Obi-2-Kenobi

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Re: Unit List for the Full Release
« Reply #5 on: June 25, 2007, 07:56 pm »

looks great ross :)
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Lan Kakashi ^_-

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Re: Unit List for the Full Release
« Reply #6 on: June 25, 2007, 08:56 pm »

Cant wait to see it in action, hey does the venator class battleship spawn ARC 10 fighter?
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Ross

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Re: Unit List for the Full Release
« Reply #7 on: June 25, 2007, 09:06 pm »

wait thats only like 50 ships. I remeber that ueaw promised something like a 100 new ships

If you have a problem, please, feel free to model us the extra 50 you want.

Cant wait to see it in action, hey does the venator class battleship spawn ARC 10 fighter?

Yep :), well, ARC-170 :P
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Lan Kakashi ^_-

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Re: Unit List for the Full Release
« Reply #8 on: June 25, 2007, 09:11 pm »

Plz tell me  :'( What does it spawn for fighter anyway, or it dont spawn anythings at all ? by the way during the Galactic Civil War, ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. so can we have it in both era ?
« Last Edit: June 25, 2007, 09:17 pm by Lan Kakashi ^_- »
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NM2

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Re: Unit List for the Full Release
« Reply #9 on: June 25, 2007, 10:36 pm »

Awesome list!! Can't wait to see these when the mod comes out!!
 :maul:
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Ross

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Re: Unit List for the Full Release
« Reply #10 on: June 25, 2007, 10:59 pm »

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BattlefrontTom

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Re: Unit List for the Full Release
« Reply #11 on: June 25, 2007, 11:35 pm »

This is basically final.

so there could be some changes

anikan skywalker was scraping vulter droids in the begining of episode 3 but isn't on the list - -  not something i will fight for or about
 
didn't the sith use the starforge to make all their ships, i know the also used the stolen ones from the mandalorien wars.

everything else looks good.
« Last Edit: June 26, 2007, 12:03 am by BattlefrontTom »
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Filo

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Re: Unit List for the Full Release
« Reply #12 on: June 26, 2007, 03:45 am »

I don't want to sound dissapointed, but... the list seems sadly lacking in some places. For instance for the Clone Wars Era, what ever happened to the Imperator Class and the Tector Class? And for the New Republic vs. the Imp. Remnant Era, what happened to the ISD's that became the partial backbone of the New Republic's Fleet? And whetever happened, to say, the Doomgiver? Or Jerec's Command ship, the Vengeance? I don't want to sound like a whining child, but some of the ships you left out, and there are more) are some of the most important and what will be the most missed if you leave them out.

Simply my thoughts.

filo 

Also, do you have a Ground Forces List? Or is it still in Progress?
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Q

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Re: Unit List for the Full Release
« Reply #13 on: June 26, 2007, 04:03 am »

imperators and tector in clone wars??? ??? ???
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borgeater

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Re: Unit List for the Full Release
« Reply #14 on: June 26, 2007, 04:57 am »

what ship was the obi wan?
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Filo

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Re: Unit List for the Full Release
« Reply #15 on: June 26, 2007, 06:31 am »

imperators and tector in clone wars??? ??? ???
Yah, during the end of the Clone Wars the venators were starting to get less use due to the fact that the Republic Goverment was starting to favor the "more robust, mile long" classes.
If you have access to the Revenge of the Sith: Incredible Cross-Sections  book, go to the page for the Venator, and it mentions them in the upper right hand corner. 
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Mike.nl

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Re: Unit List for the Full Release
« Reply #16 on: June 26, 2007, 07:03 am »

Personally, I think the list is great.

And to everyone saying: "We want hundreds of ships, what about X? And what about Y?", keep this in mind:

Gameplay.

We deliberately chose a 'normal' size list, to ensure that we would actually be able to finish it, and to make a fun game, where the player doesn't have the choice of 10 types of nearly identical bombers or 15 capital ships, each Slightly-Different-But-Historically-Significant (TM).

This isn't about making a playable wookiepedia.
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evilbobthebob

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Re: Unit List for the Full Release
« Reply #17 on: June 26, 2007, 10:29 am »

Yes. Its a great list, and there's no point in entering a flame war over some ships that aren't really important. It's a game, not a historical re-enactment.
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Obi-2-Kenobi

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Re: Unit List for the Full Release
« Reply #18 on: June 26, 2007, 02:22 pm »

Personally, I think the list is great.

And to everyone saying: "We want hundreds of ships, what about X? And what about Y?", keep this in mind:

Gameplay.

We deliberately chose a 'normal' size list, to ensure that we would actually be able to finish it, and to make a fun game, where the player doesn't have the choice of 10 types of nearly identical bombers or 15 capital ships, each Slightly-Different-But-Historically-Significant (TM).

This isn't about making a playable wookiepedia.
Not everyone who plays the mod is a huge fan of the franchise.  We are trying make a mod that is playable for everyone.  Good point Mike.  If you want all of the historically correct ships, feel free to mod them in yourself :)
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NM2

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Re: Unit List for the Full Release
« Reply #19 on: June 26, 2007, 03:50 pm »

Personally, I think the list is great.

And to everyone saying: "We want hundreds of ships, what about X? And what about Y?", keep this in mind:

Gameplay.

We deliberately chose a 'normal' size list, to ensure that we would actually be able to finish it, and to make a fun game, where the player doesn't have the choice of 10 types of nearly identical bombers or 15 capital ships, each Slightly-Different-But-Historically-Significant (TM).

This isn't about making a playable wookiepedia.

Yea, if we put too many ships into the game, it'll clog up the game with unessacary clutter. We don't need like 30 different ships for each army, just a dozen or so to make each one have different characteristics and make them and their resistances/weaknesses/abilities stick out from the other armies. Too many ships means too many similarties, which makes it more of a boring experience.
 :maul:
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