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Author Topic: Any people here have played the Corporate Addon Mod?  (Read 410 times)

Roguebantha

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Any people here have played the Corporate Addon Mod?
« on: December 12, 2011, 10:40 pm »

Are there any Corporate Addon mod fans out there? If not, why? You have like, 10 different factions...

Anyone out there liking this mod?
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Arrum

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Re: Any people here have played the Corporate Addon Mod?
« Reply #1 on: December 15, 2011, 08:34 pm »

Haven't tryed it because I heard it was really buggy. Always thought it looked good though. Think I will try it anyway.
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Darthme

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Re: Any people here have played the Corporate Addon Mod?
« Reply #2 on: December 15, 2011, 09:29 pm »

I tried it, I sort of forget what it was like.
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Roguebantha

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Re: Any people here have played the Corporate Addon Mod?
« Reply #3 on: December 15, 2011, 11:06 pm »

It is, (or used to be) kind of buggy. I have found a few bugs but none that are game-changing (that I have noticed.)
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Shimrra

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Re: Any people here have played the Corporate Addon Mod?
« Reply #4 on: December 16, 2011, 07:18 am »

Ah yes, I remember this mod. Sorry to say, but it's a little bit creepy. Just another mass-unit mod and mostly it is only merging other mods/models. Additional, the textures aren't HQ-ones, I think they're really bad. If I want just more units, I can take like 100 models and code them within 1 month on my own, thanks :D
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Zeta1127

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Re: Any people here have played the Corporate Addon Mod?
« Reply #5 on: December 17, 2011, 04:40 am »

This sounds like Mobbman's Absolute Enhancement Mod (AEM) and its FoC port Absolute Corruption Mod (ACM), of course Mobbman tried to make the new units fit in the game.
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Roguebantha

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Re: Any people here have played the Corporate Addon Mod?
« Reply #6 on: December 17, 2011, 05:01 pm »

Ah yes, I remember this mod. Sorry to say, but it's a little bit creepy. Just another mass-unit mod and mostly it is only merging other mods/models. Additional, the textures aren't HQ-ones, I think they're really bad. If I want just more units, I can take like 100 models and code them within 1 month on my own, thanks.
It is a mass unit mod and no mistake. On the other hand, it's the first mod I've found that will let you build Golans at space satellite positions. It actually makes those places useful to take beyond protecting against fighters. I bet there is another mod like this but I haven't hit it yet.
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Darthme

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Re: Any people here have played the Corporate Addon Mod?
« Reply #7 on: December 22, 2011, 12:52 am »

I'm pretty sure Absolute Corruption Mod and z3r0x's FOC Addon have Golans. 
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Roguebantha

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Re: Any people here have played the Corporate Addon Mod?
« Reply #8 on: December 22, 2011, 02:23 am »

Yes they do, but are they available in skirmish??
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SoulPain (FanEAW)

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Re: Any people here have played the Corporate Addon Mod?
« Reply #9 on: February 06, 2012, 04:03 pm »

Ah yes, I remember this mod. Sorry to say, but it's a little bit creepy. Just another mass-unit mod and mostly it is only merging other mods/models. Additional, the textures aren't HQ-ones, I think they're really bad. If I want just more units, I can take like 100 models and code them within 1 month on my own, thanks.
It is a mass unit mod and no mistake. On the other hand, it's the first mod I've found that will let you build Golans at space satellite positions. It actually makes those places useful to take beyond protecting against fighters. I bet there is another mod like this but I haven't hit it yet.

theyre quite a bit that has em actually...

Secret Weapons of the Empire, and Awakening of the Rebellion does have them.
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