Exclusive to the UEaW boards - you won't see these on our Moddb or Twitter - a look at the Alpha build's Galactic Conquest look and feel; including both new higher definition graphics and view for the galaxy itself, but also our new GUI layout.
The user interface has been re-made with the emphasis on three main points:
- Reducing the GUI and streamlining it to make it smaller, more efficient and less impinging on the galaxy itself
- Introducing purpose-designed compatibility with our new features
- Generally looking glassy and sexy
This is so far just our alpha build of the GUI, but it's shaping up nicely - main things to refine are to fill in the remaining buttons (you'll notice some empty placeholders) as well as testing to ensure comfortable function. In any case, these shots should give a taste for what the GC in UEaW V1 will look like, just remember a few things:
- Tooltips are not finalised - for example, they don't have their upcoming maintenance, transport and crewing statsistics, but also all planet tooltips are to be re-written.
- Fleet layouts are purely placeholders at this stage - don't expect every planet to be nicely built up and with defenders like this when you play our GCs - you'll be finding yourself initially thinly stretched to defend your borders in reality
. - You'll see that I have some rather nice cash figures in my galactic treasury - mostly that are OVER 9,000! These are, however, because I am me, and actual cash flow will not be so plentiful in reality

And so, without further ado, we hope you appreciate our re-design and glassy transparancy

(as well as maybe wondering about our submenu function!).
(images linked to higher res copies on click)





Hope it meets with our fans' approval!
Doktor von Wer (LTCC)