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Author Topic: December News  (Read 17803 times)

Shimrra

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December News
« on: December 02, 2010, 11:00 pm »

Good evening,

Due to the Mod of the Year award and several other factors, this monthly post is a little earlier than usual. First, the entire UEAW team thanks everyone who voted for us. We didn't expect this at all, and we're very happy about the confidence placed in us. We will do our best in the coming weeks to fulfil your expectations.

It's my pleasure to announce the publication of several new screenshots (see here), and the publication of a trailer within the next few days. Even if the trailer doesn't show a specific level of our mod's progress, we have recently Chris declared inactive, and put a remarkable amount of progress behind us.

Thus, we have implemented a complete sub menu system (for further explanation see later on this post) and implemented a new tech system. In addition, we have almost completed all the models now , so this is what remains before the release of V1:
  • MP GCs
  • AI
  • Balancing
  • Heroes (partly)
  • Coding of the VA sounds into the game
  • Some minor things to be fixed, bugs and various minor flaws in some models
  • Perimeter outpost (sorry, created by Chris before he left, not uploaded)v
This list was created by me to give a better overview of the mod progress
While Chris was more concerned about secrecy, I'm more inclined to be transparent about our progress.
Some information follows regarding the sub menu system and tech systems.

Sub Menu System
Since we wanted to bring a lot of new units into the mod, it was clear from the beginning that the 26 build buttons would not be sufficient for all the units we will add. The fact that in every era, more than 11 Special Structures are available in space, means half the available space is gone already.
With all the new heroes and space units, and the new tech systems (more on that later), the limit of 26 buttons has always been impossible for us to work with. So we had to opt for an alternative and we finally came to the Sub Menu system.
Chris wanted to implement this from the beginning, until he was declared inactive. He had uploaded some icons of this sub menu, but hadn't uploaded anything else. For this reason, we had to start from scratch and needed some time to implement the system. There are 3 subcategories: ship menu, structure menu, and research menu.
By clicking on each specific menu button, the other buttons are hidden and the relevant unit or structure buttons are shown. This system only works in Single Player mode, but there is no way to circumvent this problem and unfortunately there are no alternatives to this system. Therefore, as preliminary information:
The multiplayer is unfortunately somewhat reduced because of the FoC engine requirements, so the tech system we have implemented does not function in multiplayer.

Tech system
Now a few words about the tech system. In normal EaW research is linked, so that when the Empire researches the components of Death Star (tech levels), they get lots of nice unrelated technology as a by-product. This isn't realistic. So we opted for a new tech system to try and fix this. Individual techs will be researched, specifically new ships, and only the researched technologies will be enabled. In early eras, this means that for the first corvette units (unlocking the Foray Class) , corvette technologies must be researched; or, to unlock the Thranta Class, cruiser techs must be researched. Researching each component will unlock further research. This system is also adapted for realism. It will cost a lot to research a ship class, more than the individual unit. The time per research has been increased. However, a special building for research is no longer necessary because the research is usually carried out on the planet's surface - so for V1 (as a space only mod), this is not relevant. The tech tree for era 1 (Light Side) can be viewed here.

One last note about a release date: We are now increasingly focusing on the recording and release of a trailer that also shows the internal team and fans that we are making good progress. A specific release date cannot yet be determined. Originally we planned a release for Christmas, but this will be unlikely to happen due to some problems lately.
What can be expected in any case, is a release no later than February and possibly even January - but I will not set a January date, as we may continue to experience problems - and nothing is worse than a disappointed fanbase.

I wish you all a beautiful first Christmas week

with best regards,
Shimrra
« Last Edit: December 05, 2010, 03:39 pm by Shimrra »
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Darthme

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Re: December News
« Reply #1 on: December 03, 2010, 03:01 am »

Great work!  I can't wait for V1 so I can start mapping for V2 :P  I believe that Chris is at Medical School or some other form of college, in case you were wondering.
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ITTOA666

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Re: December News
« Reply #2 on: December 03, 2010, 05:54 am »

This mod is gonna be amazing. I'm VERY excited.  :great
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GarthHutt

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Re: December News
« Reply #3 on: December 03, 2010, 06:31 am »

And I thought the mod was great before! This is so much better, it's like the game is going to be complete!
(Or like a totally different game!) Keep up the good work, and may the force be with you! :ultimate-eaw
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UDP--J.Y.F.Xue

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Re: December News
« Reply #4 on: December 03, 2010, 07:25 am »

Great work!  I can't wait for V1 so I can start mapping for V2 :P  I believe that Chris is at Medical School or some other form of college, in case you were wondering.
He, ditched, us.
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Shimrra

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Re: December News
« Reply #5 on: December 03, 2010, 07:45 am »

Yup, we have fired him. Nah, not fully correct - we told him to give us his tasks and he turned fully inactive.
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Argonnath

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Re: December News
« Reply #6 on: December 03, 2010, 02:53 pm »

This is the Ultimate mod!
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FullMonty

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Re: December News
« Reply #7 on: December 03, 2010, 03:29 pm »

Yup, we have fired him. Nah, not fully correct - we told him to give us his tasks and he turned fully inactive.

Yikes. I always liked Chris. However, THE SHOW MUST GO ON. Pretty stoked for next year.
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Shimrra

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Re: December News
« Reply #8 on: December 03, 2010, 03:51 pm »

We always liked his nice news posts, but his behaviour towards the team and as part of the team was horrible, as well as it was non public :P
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«Long life to Shimrra, beloved of the gods!»
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FullMonty

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Re: December News
« Reply #9 on: December 04, 2010, 12:26 am »

We always liked his nice news posts, but his behaviour towards the team and as part of the team was horrible, as well as it was non public :P

Well, then congrats!! Throw off those chains of oppression.
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Darthme

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Re: December News
« Reply #10 on: December 04, 2010, 01:33 am »

So Chris just quit? Or did he have to leave?
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UDP--J.Y.F.Xue

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Re: December News
« Reply #11 on: December 04, 2010, 08:35 am »

So Chris just quit? Or did he have to leave?
who gives? if he's gone, then he's bloody well gone. end of story. (plus, bardika, you might wanna vomit out those cookies Chris gave you...god knows whats in them)
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Shimrra

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Re: December News
« Reply #12 on: December 04, 2010, 09:49 am »

He had to give us his more important tasks, we haven't fired him and he had some of the not so important tasks still, but he decided to leave.
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«Long life to Shimrra, beloved of the gods!»
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FullMonty

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Re: December News
« Reply #13 on: December 04, 2010, 11:26 pm »

who gives? if he's gone, then he's bloody well gone. end of story. (plus, bardika, you might wanna vomit out those cookies Chris gave you...god knows whats in them)

 that explains this parasite I have.
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The Nameless Sith Lord

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Re: December News
« Reply #14 on: December 05, 2010, 05:50 am »

...so... all that stuff he blamed me for way back when (mostly in The Game that Shall not be Named), some of it WAS his fault.

Anyways, good to see you guys are still truckin' along.
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UDP--J.Y.F.Xue

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Re: December News
« Reply #15 on: December 05, 2010, 09:46 am »

alrighty folks, lets stop this Chris-flaming. everything is history now.

can't wait to see the trailer in action seducing our fans....it gonna get real-epic!

also...hehe, i'll be ready to get embaressed when i hear myself in the mod..... well, i might have done fine, but yeah, listening to yourself as HUD voice and knowing that it gets distributed worldwide still makes you shy.
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Shimrra

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Re: December News
« Reply #16 on: December 05, 2010, 10:10 am »

Don't worry, your sound files are really good! No reason for shyness!
And yeah, chris is history now.
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«Long life to Shimrra, beloved of the gods!»
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Thraxis

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Re: December News
« Reply #17 on: December 06, 2010, 04:54 am »

It's looking awesome!  I can't wait to for it to be finished ^_^

I'm glad to know it should be ready by Feb!

 :ultimate-eaw
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UDP--J.Y.F.Xue

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Re: December News
« Reply #18 on: December 06, 2010, 07:30 am »

..just to let you guys know i feel really warm surrounded by our loyal supportive fans :P

EDIT
Don't worry, your sound files are really good! No reason for shyness!

ohhh, thank you! :D
« Last Edit: December 06, 2010, 07:40 am by UDP--J.Y.F.Xue »
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koji66

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Re: December News
« Reply #19 on: December 06, 2010, 07:05 pm »

Well happy to see things are still moving along at a somewhat good pace. Cannot wait to see the fully finished product in action. Hopefully it be better then we all expect it to be.
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