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Author Topic: Hi guys, I'm new.  (Read 3279 times)

GentleMiant2

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Re: Hi guys, I'm new.
« Reply #40 on: December 27, 2009, 12:43 am »

If you go back to Page II of this board, you will see that General Bossk has replied to every topic, which is spam, since he revived just about every topic in here.


Please dont do that. 



Otherwise:

don't drink and post, its not pretty, and have a nice stay at the UEAWasylum hotel

O.K, thanks for the advice.  By the way, could you tell me why the Rebel Medic can't go into bunkers or transports?
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Darthme

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Re: Hi guys, I'm new.
« Reply #41 on: December 27, 2009, 05:51 pm »

It's probably a minor glitch in the game.  It'll probably be fixed in the V2 release (which will be a while since they are still working on V1 i beleive)
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #42 on: December 27, 2009, 11:40 pm »

I hope they fix it, but if they're still working on V1, why can't they fix the bug there?
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Stockholm Syndrome (pORG13i)

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Re: Hi guys, I'm new.
« Reply #43 on: December 27, 2009, 11:51 pm »

is it really a bug? I can't remember not getting the medic into bunkers....
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Darthme

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Re: Hi guys, I'm new.
« Reply #44 on: December 28, 2009, 12:34 am »

I hope they fix it, but if they're still working on V1, why can't they fix the bug there?


Because V1 Is the space release and V2 is their Land mod. So it wouldn't make sense to fix a land bug when they could be working on Space modding.
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #45 on: December 28, 2009, 02:19 am »


Because V1 Is the space release and V2 is their Land mod. So it wouldn't make sense to fix a land bug when they could be working on Space modding.

O.K, now I understand.  V2 is going to be both space AND land, not just land, right?
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Darthme

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Re: Hi guys, I'm new.
« Reply #46 on: December 28, 2009, 08:00 am »

Om pretty sure that you combine both V1 and V2 together when both are released, im not staff though, so i wouldn't know.
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Stockholm Syndrome (pORG13i)

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Re: Hi guys, I'm new.
« Reply #47 on: December 28, 2009, 01:10 pm »

V2 is basically the Update of V1 where all elements of land combat/units/etc will be replenished
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #48 on: December 28, 2009, 03:35 pm »

V2 is basically the Update of V1 where all elements of land combat/units/etc will be replenished

Right.  Thanks for clearing that up for me. 

is it really a bug? I can't remember not getting the medic into bunkers....

O.K, maybe not neccessarily a bug, but an incompleteness.  First of all, there is no green circle around the medic's feet, and it appears that the medic's health bar is bigger, yet may not have any extra health than ordinary infantry apart.
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Darthme

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Re: Hi guys, I'm new.
« Reply #49 on: December 28, 2009, 05:05 pm »

i havent played UEAW in a while but i'm pretty sure that they made the Medic with higher health than an infantry squad to compensate for the fact that the Medic is a sinlge person and would get killed easily.
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Doktor von Wer

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Re: Hi guys, I'm new.
« Reply #50 on: December 28, 2009, 11:01 pm »

i havent played UEAW in a while but i'm pretty sure that they made the Medic with higher health than an infantry squad to compensate for the fact that the Medic is a sinlge person and would get killed easily.

I can't comment on V4 - before my time, and the vision has changed and got grander.

When I code them though, I'd advise keeping your medics out of the firing line ;)
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #51 on: December 29, 2009, 07:11 pm »

I can't comment on V4 - before my time, and the vision has changed and got grander.

When I code them though, I'd advise keeping your medics out of the firing line ;)

Thanks for the tip.  I'll keep more of my concentration on keeping my medics safe behind the front lines.

i havent played UEAW in a while but i'm pretty sure that they made the Medic with higher health than an infantry squad to compensate for the fact that the Medic is a sinlge person and would get killed easily.

Well, the last time I played, it seemed that the medic had just about the same amount as one single infantry.  Maybe the medic had a little higher health meter, but I can't really be sure.
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M Doyle

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Re: Hi guys, I'm new.
« Reply #52 on: December 29, 2009, 07:15 pm »

Thanks for the tip.  I'll keep more of my concentration on keeping my medics safe behind the front lines.

I preffer to keep my medics in 200ft nuclear powered batlte walkers with enough firepower ot level continents,
though in the likely chance such a machine is NOT availible a few close turret pads including an AI/AV and bacta turret is often a good idea.
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Mr. Name change. (Rhyss)

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Re: Hi guys, I'm new.
« Reply #53 on: December 29, 2009, 07:32 pm »

Right.  So exactly what are "anthro" cats?
That... or stuff like that :P
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #54 on: December 29, 2009, 08:44 pm »

That... or stuff like that :P

Well, that sure was descriptive.
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M Doyle

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Re: Hi guys, I'm new.
« Reply #55 on: December 29, 2009, 11:10 pm »

Anthro; An human/animal Hybreed (i taught him the word)

Generally fully furry, looks human other than some animal like features such as face shape, fur, Tail & such. Things such as claws and wins are NOT always included on anthros even if tiher "Base" animal has the.
(notice blaze {The one in the pic} has no claws even though is a cat.)

They also come in two general Sub-categories; Full, like blaze there, a mobian, And Half fur, like nekos, centaurs, and such.
Example of half fur; Neko (neko = Half fur cat girl)

Notice the neko looks generals human except the cat ears and tail, also often with cat like sense/reflexes.

We hope this presentation has been informative and would love it if you recommended this VI terminal Data-system To all other Citadel based Extranet users in your local area.



(anything else? if not i'll inform you about the RPG Forum wars also based on the site in my next post)
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GentleMiant2

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Re: Hi guys, I'm new.
« Reply #56 on: December 29, 2009, 11:19 pm »

Well, that was much more descriptive.  Thanks for the info.
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M Doyle

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Re: Hi guys, I'm new.
« Reply #57 on: December 29, 2009, 11:24 pm »

yeah. you generally won't need ot no that much about stuff liek that unless you go on anime/Fantasy sites.
(SW is obviously type of fantasy, a space one, but its things like medeval/magic i mean)
(BTW, nekos almost always wear cloths unless its a nube pic, but most other Half/full furs not always)


If you want i can explain to oyu about the FW game in the backroom. Otherwise you probably won't hear of it outside its topic, as people really aren't ment ot talk 'bout it outside the FW topic, but i think just telling you what it is may bwe acceptable...
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Darthme

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Re: Hi guys, I'm new.
« Reply #58 on: December 29, 2009, 11:43 pm »

so are Sonic, Amy, Shadow, and Knuckles Anthro-[insert animal species here]
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M Doyle

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Re: Hi guys, I'm new.
« Reply #59 on: December 29, 2009, 11:49 pm »

What? Half furs?
Not really, 'cause only tiher arms/legs are non furred, it's generally based on the torso...

(ack bed, Explaining FW'll hjave ot wait.)
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