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Ultimate Empire at War
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Forum Wars!
(Moderators:
Q
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s-t-n
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Tanus
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The Anti-matter rule and you!
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Topic: The Anti-matter rule and you! (Read 90 times)
Q
Grand Master of Pie and Bread
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Jedi Grand Master
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Posts: 1727
Aut viam inveniam aut faciam
The Anti-matter rule and you!
«
on:
November 15, 2009, 05:42:25 AM »
Due to recent weapons conversion difficulties, specifically with Tracer and his Isotons. i figured now would be an excellent time to fix this with a conversion chart. If your weapons turn out to be higher then this, fix them. I'm not bending this rule anymore.
Non-uber weapon level upper limit:
Scientific rates:
Gigaton: 0.04296
Megatons: 42.96
Kiloton: 42,960
Megajoules: 1.7974464e*+11
Megawatt-hour: 49,929,066.666667
Pound-force inch: 1.591614746e+18
Horsepower-hour: 6.698715265e+10
Fuel oil equivalent @barrel (US): 28,159,511.91348 (if you were wondering about your mileage on AM, here it is :p)
Sci-fi Conversions:
Isotons: ~16.5
Note: If you wish any other conversions be made, I will do my best to figure them out.
*: e means to the power of [n]
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The terms of peace are dictated by those who want it least
Quote
VI: Making the World turn since 2009
M Doyle
Jedi Grand Master
Offline
Posts: 1357
Prepare to die my friend.
Re: The Anti-matter rule and you!
«
Reply #1 on:
November 15, 2009, 03:59:27 PM »
(you may wanna state, for the less edu-ma-kate-ed folks that it reffers to =X tonnes of TNT
1 Megatonne = 1 million tonnes of TNT and so on along with average blast radius)
Anti-matter? Cheap tactic, real wars are fought with Bullets, Swords, Shells, missiles, bombs and nuclear warheads
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I am become death, destroyer of worlds
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