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Author Topic: Thrawn's Campaign  (Read 312 times)

Civie

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Thrawn's Campaign
« on: September 01, 2009, 11:09 am »

I thought a bit on heroes and special units and such and this is what I came up with:

Heroes
  Empire
    Thrawn - lowers cost by 25%, gives knowledge of troop movements (like Bothawui and the Space Sensors do).
    Abilities: Supreme Fleet Commander (passive): gives a 50% boost to attack and defensive capabilities of all ships. Can move fleets while the game is paused due to his strategic mastery. (always onboard the Chimaera if present in Space Battle). If present in Space Battle: Assault: all cannons of ISD's and VSD's rapid fire for several seconds.
    Capt. Pellaeon - Fleet Commander and Captain of the ISD Chimaera.
    Abilities: Fleet Commander (passive): 25% boost to atk and def capabilites of all ships. Tractor Beam: the good ol' Tractor Beam of all ISD's. Retreat: retreat from the current battle without damage penalties.
    Rukh - Noghri Assassin. Bodyguard of Thrawn. Ground only. Abilities: Noghri Stealth Tactics (passive): Rukh can't be seen on the Radar. Cloak: Rukh becomes invisible for 1 minute. Assassinate: kill (or deal massive damage to) target enemy Hero. Rukh counts as a Bounty Hunter.
    Joruus C'baoth: Dark Jedi Master. Abilities: Force Lighting & Force Corrupt (just like the Emperor).
Special units
  Ysalamari Troopers: Stormtroopers equiped with an Ysalamari. Force Powers do not affect these troopers. Only trainable if Myrkr is controlled.
  Clone Troopers: immune to the Force. Only buildable on Wayland.
  Noghri Assassins: Only trainable on Honoghr (Honoghr can't construct any other unit).

Do not post please, will post the rest later.
Coming soon:
Campaign Missions
Planets used
Planet Unlock Sequence
Standard Land & Space Units
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Stockholm Syndrome (pORG13i)

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Re: Thrawn's Campaign
« Reply #1 on: September 01, 2009, 11:48 am »

read the stickies please.

THEN AFTER READING AND COMPREHENDIG the Stickies, post your ideas, according to the rules.

Search the board too see which of your ideas have already been discussed, approved or refused.

have a good time

sincerley, pORG
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all the neighbours get pissed when I come home. I make them nervous, yeah I make them nervous... (J. White)


Corusca Fire

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Re: Thrawn's Campaign
« Reply #2 on: September 04, 2009, 02:02 am »

wrong mod. see thrawn's revenge here http://gutr.swrebellion.com/tr/index.htm if you really have so many ideas about the thrawn campaign.
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MiantCub

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Re: Thrawn's Campaign
« Reply #3 on: September 10, 2009, 01:27 pm »

(post has been destroyed by self)
« Last Edit: September 12, 2009, 12:01 am by MiantCub »
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