Ultimate Empire at War
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News: New Members Please Note: All Era's are being released in the next full release (V1) and are not in the current release. Please Do Not Ask Question about where they are.
 
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Author Topic: Important Updates!  (Read 325 times)
s-t-n
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« on: August 28, 2009, 05:39:04 PM »

In this topic, important updates for how the game is played will be posted and made available for all the public to see. it shall be locked, and bumped to the top when a new one is posted.

27 August-
For large projects, such as the construction of a flagship or research of a superweapon, the time taken shall be reduced by 10% Compound for every person who contributes. Currently, no contribution differs in the aid given, so a mechanic from Halfords will reduce it the same as a giant lab. This may be amended in the future.

Example of compound interest:-
120 days research
1 person helps, -10%. -12 Days. 108 days
another person helps, -10%. -10.8 days (10 days). 98 days
another person helps, -10%. -9.72 days (9 days). 89 days

Whenever you get a decimal in the reduction, always round back down to the last full number. An extra day won't make things worse, and just cutting the extra time off will surely leave some flaws.
       - s-t-n [Edited By Nameless]

September 13-
The FW mod team has noticed an increase in personal attacks.  We would like to remind you that such attacks will not be tolerated as they make FW less fun for everyone.  We will be dealing with such attacks in a more strict manner than before in order to keep the game enjoyable for everyone.  The following list details what you should expect for going out of your way to be rude.

1.) Clear, Public Warning

2.) Further Warning, Loss of 2 Days R&D / Production

3.) Loss of 25% of all forces if greater than 5K ships + 1 Important planet. Below 5K, lose 15% of all forces and one planet.

       - Tanus
« Last Edit: September 18, 2009, 08:12:21 PM by Lt Commander Chris » Logged


 
Tanus
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« Reply #1 on: November 29, 2009, 04:02:56 PM »

ATTENTION ALL FORUM WARS PLAYERS:

Due to the recent misuse of superweapons, a new protocol is being implemented until the return of the rest of the mod team.  In order for ANY superweapon post to count, it MUST have AT LEAST ONE post stating that the weapon is "charging" or "aiming".  At this time, any superweapons used in the last 24 hours are NULL AND VOID unless a charging post was made.  Uses violating this protocol will be edited to notify the players. 

Thank you,

Tanus

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Q
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« Reply #2 on: December 19, 2009, 11:30:37 PM »

A number of matters have come to the attention of Tanus and I, however, we will be dealing with them one at a time. The first off regards Tracer, we will be instituting a restart on him for the following reason: Multiple attempts to deuberize have failed to achieve anything in the long run. Normally, we would give a short ban and attempt to deuberize through suggestions. However, we feel this would not be enough in the current case, giving Tracer's history of reuberizing. So we have chosen the course of a forced restart and a careful watching over.

Furthermore we will be also restarting Django. For the similar reason of continuous uber acts, technology and forces.

Additionally, Tracer and Django will be unassailable for the next 30 days while they rebuild. This will enforced by a 1 day ban.

*Note: Shipyards and planets will remain theirs. This is just a tech and ship restart.

*Note: Rain's things while not effected by this, can not be used by Tracer.

*Note: Research aid can be given by Tracer and Django, but nobody can help them with any projects.
« Last Edit: December 24, 2009, 12:39:41 AM by Tanus » Logged

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Tanus
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« Reply #3 on: January 24, 2010, 05:46:30 PM »

Q and I have agreed to make the new superweapon rules official.  As most of you know, we agreed to the new rules in the chatbox a month or so ago, but never posted them.  Here they are:

  • A player may have TWO Superweapons.
  • A Superweapon is defined as any weapon that can destroy any target between planet-sized and system-sized.
  • A player may have FIVE Uberweapons.
  • An Uberweapon is defined as any weapon that can destroy any target roughly the size of an enemy fleet formation.  Uberweapons cannot destroy planets.
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