Ultimate Empire at War

  • February 08, 2012, 10:44 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

October 2011 - The website is now back online; spread the word! Our motivation is our supporters!

Pages: [1]   Go Down

Author Topic: skeletons  (Read 556 times)

UDP--J.Y.F.Xue

  • Development Assistant
  • Jedi Master
  • *
  • Offline Offline
  • Posts: 413
  • 2nd Imperial Experimental resurrected air division
skeletons
« on: June 14, 2009, 10:06 am »

as far as we know it's fun when merc assault squad kills sombody with discintergrator they turn into skeleton
but then i wonder: a heat & flame weapon (bossk's grenade, orbital bombardment) should turn infantries into skeletons as well. how come they didnt do that?
plus tyber zahn says the incenerator only disentergrates flesh on organic targets, so the skeletons left behind should be white, not black. it's a disentergrator it shouldn't BURN the bones?!
« Last Edit: June 15, 2009, 11:37 am by UD-JerryXueBA2 »
Logged

Solar

  • Coder and Head of Sound
  • Developer
  • Legendary Jedi Master
  • **
  • Offline Offline
  • Posts: 3263
  • Voice Actors wanted Desperatly! Apply now via PM
Re: skeletons
« Reply #1 on: June 14, 2009, 10:10 am »

1.) I reckon they should - albeit flame could make charcoal coloured skellys - chris could retexture them in a heartbeat
2.) Very difficult to do  - would look the same and we would have to decide on what bits of armour don't decay so each unit would need their own as we can't steal the ones from disc integrators.
Logged

UDP--J.Y.F.Xue

  • Development Assistant
  • Jedi Master
  • *
  • Offline Offline
  • Posts: 413
  • 2nd Imperial Experimental resurrected air division
Re: skeletons
« Reply #2 on: June 14, 2009, 11:07 am »

(comment removed by myself)
« Last Edit: June 15, 2009, 11:37 am by UD-JerryXueBA2 »
Logged

Doktor von Wer

  • Lead Dev
  • Administrator
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 2519
  • Psychopathic Gentleman Doctor
Re: skeletons
« Reply #3 on: June 14, 2009, 02:07 pm »

I could do a nice charred infantry-man texture; but not skeletons from a flamethrower; they're not that powerful.

For the second point, A) no, in the time a battle takes they wouldn't decompose realistically and B) it'd take a hell of a lot of advanced animation for little purpose.
Logged
Trust me, I'm the Doctor... Almost...

Kassius (Darthme)

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1236
  • Keeping the SRI Alive since 25/10/10665 A.S.
Re: skeletons
« Reply #4 on: June 14, 2009, 05:47 pm »

and to make it look realistic enough, they would all have to have individual decay patterns, alot of work, and even if they didnt, the coding would be really hard from what i understand.
Logged

Dr. Doozer

  • VA Lead
  • Development Assistant
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 3860
  • Dance your cares away
    • Dr. Doozer ModDB Profile
Re: skeletons
« Reply #5 on: June 14, 2009, 09:10 pm »

Yeah, although it'd be a nice realistic effect, it's not worth the extreme amounts of code rewrite and restructure needed for it. Charred people from flamethrowers and flame weapons would be nice, but to decay is too unnecessary and complex for the Alamo Engine.
Logged


(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

UDP--J.Y.F.Xue

  • Development Assistant
  • Jedi Master
  • *
  • Offline Offline
  • Posts: 413
  • 2nd Imperial Experimental resurrected air division
Re: skeletons
« Reply #6 on: June 15, 2009, 11:36 am »

alright. ditching the decaying thing. new issue up please read my top post again.

resume discussion.
Logged

Doktor von Wer

  • Lead Dev
  • Administrator
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 2519
  • Psychopathic Gentleman Doctor
Re: skeletons
« Reply #7 on: June 22, 2009, 09:06 pm »

This is really one of the most pointless suggestions to date.
Logged
Trust me, I'm the Doctor... Almost...

Prototype

  • Ex-Project Leader
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1648
  • Captain Showbiz
Re: skeletons
« Reply #8 on: June 23, 2009, 08:34 am »

This is more of a land option request is it not?
Logged

Argonnath

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1411
Re: skeletons
« Reply #9 on: June 23, 2009, 11:46 am »

Who cares. This topic is pointless. If you hit by flamethrower you wont turn into skeleton. So why are you even posting to this. Let this die already... -.-
Logged


"Our forum is not entirely a forum to a game, it's more a game to a forum"  Shimrra

Prototype

  • Ex-Project Leader
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1648
  • Captain Showbiz
Re: skeletons
« Reply #10 on: June 24, 2009, 02:11 am »

Every request has a meaning, whether it's of little value or a lot.  Regardless, I want this is the correct area.  Upon reading this more, it is indeed a land request so it will be moved.
Logged
Pages: [1]   Go Up
 

Page created in 0.121 seconds with 18 queries.