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Author Topic: June Update  (Read 908 times)

Prototype

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June Update
« on: June 13, 2009, 05:49 am »

New Leader
There has been some talk regarding change of management, well to make it clear, yes it's true.  Doro had other important real life priorities to take care of and in doing so, couldn't spend the appropriate time for UEAW anymore and decided to resign as project lead.  As Co Leader, I've taken his position to fill for the time being.  We all thank him for being part of the team for so long and the hard work he poured into everything he did.  We wish him the best of luck in his future endeavours.  During this process I will continue to manage the mod and see to it that V1 will be released.  Recently we have overcome some giant hills and had a burst of progress.  I had envisioned we would get to this point and my expectation is we will continue to do. 

Staff
Lt Commander Chris has taken the reigns of coding (besides showing off those modeling skills) since Grim left and we have had a growth spurt for Voice Actors, also Jones has returned to UEAW.  For those unaware, Jones started out with us since the beginning so we are glad to have him back.

Map Preview
We've been cooking up some interesting new maps.  Here is a little preview for Endor:

     (click pic)

Final Notes
Our objective for the Mod is to output top quality and therefore, will never rush its release.  To everyone who has been patiently waiting for UEAW's release, sorry for the wait, but things are moving along and you will not be disappointed when it's done. 

-Proto
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UDP--J.Y.F.Xue

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Re: June Update
« Reply #1 on: June 13, 2009, 07:11 am »

Quote
Our objective for the Mod is to output top quality and therefore, will never rush its release.  To everyone who has been patiently waiting for UEAW's release, sorry for the wait, but things are moving along and you will not be disappointed when it's done.

-Proto


i love the sound of that!! :D

plus nice map. awsome movie scenario replica. too dark maybe?

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evilbobthebob

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Re: June Update
« Reply #2 on: June 13, 2009, 11:17 am »

The in game version of the map won't be as dark for playability reasons; that screenshot is from the concept version of the map, which is helping me to position things in a canonical way. I wanted that screenshot to be as close to the movie as possible, so I had to darken it quite a lot. We're probably going to make a new landing zone prop, because the current version isn't tall enough for AT-ATs.
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Buwaro

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Re: June Update
« Reply #3 on: June 14, 2009, 12:31 am »

Our objective for the Mod is to output top quality and therefore, will never rush its release.
Coming  :wid, right? Lol  :D Keep up the good work, you guys! We have patience to spare, so don't sweat it.
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UDP--J.Y.F.Xue

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Re: June Update
« Reply #4 on: June 14, 2009, 01:49 am »

one more question can those trees be run over/burnt down? :D
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Sergeant Lyeman

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Re: June Update
« Reply #5 on: June 14, 2009, 02:15 am »

The in game version of the map won't be as dark for playability reasons; that screenshot is from the concept version of the map, which is helping me to position things in a canonical way. I wanted that screenshot to be as close to the movie as possible, so I had to darken it quite a lot. We're probably going to make a new landing zone prop, because the current version isn't tall enough for AT-ATs.

what you could have done is position the sun under the map and change it to low settings, then change the specular (or ambient, i cant remember off the top of my head) to a very light yellow to give it an underglow (because it's a bright idea to light a landing zone :P)
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Kassius (Darthme)

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Re: June Update
« Reply #6 on: June 14, 2009, 05:19 am »

"now where's that landing zone, oh yes there it is"  *imperial officer goes and crash lands in a ewok tree-village*
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Solar

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Re: June Update
« Reply #7 on: June 14, 2009, 10:05 am »

I think the point is that it was dark in the film....
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evilbobthebob

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Re: June Update
« Reply #8 on: June 14, 2009, 10:43 am »

Thank you Solar, yes, that is precisely the point. I would also like to point out that we are rather limited by the props we have currently available. We intend to make more, but it isn't a priority. Sure, I could have brightened the scene, but then it wouldn't look like the movie scene. Go watch Return of the Jedi.  :D
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Kassius (Darthme)

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Re: June Update
« Reply #9 on: June 14, 2009, 05:34 pm »

yes, i know it was dark in the sene from the movie, i was qouting what might have happened to the shuttles landing because the pad had lights i beleive in the movie.
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evilbobthebob

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Re: June Update
« Reply #10 on: June 14, 2009, 05:41 pm »

Yeah, it would be rather entertaining if Vader accidentally fell off the edge of the platform because it was too dark  :D
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Kassius (Darthme)

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Re: June Update
« Reply #11 on: June 14, 2009, 05:42 pm »

nobody would notice because his armor would blend in too.  all you would hear is a weird, "NNNNOOOOOO!!!!!!!"  in the night.
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qeqe

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Re: June Update
« Reply #12 on: July 02, 2009, 03:57 pm »

can i know where is it  ??? ???
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Solar

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Re: June Update
« Reply #13 on: July 02, 2009, 03:59 pm »

it isn't released, it is just a screenshot.
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The Ferral One (Jedi Ferret)

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Re: June Update
« Reply #14 on: July 30, 2009, 12:05 am »

Cool map.....
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Kassius (Darthme)

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Re: June Update
« Reply #15 on: July 30, 2009, 12:07 am »

yes it is (wow i havent seen you online since, well i was a youngling i think)
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The Ferral One (Jedi Ferret)

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Re: June Update
« Reply #16 on: July 30, 2009, 12:14 am »

Correct :D
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