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Author Topic: general grevious's roller bike & blaster  (Read 1959 times)

UDP--J.Y.F.Xue

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general grevious's roller bike & blaster
« on: March 11, 2009, 07:10 am »

is it possible for him to spawn on that bike, (maybe add a few lasers on it, and the bike can crush people) he can only jump off it when it is distroyed (just like the scout trooper, except general Grievous is waaaaaay stronger than the pathetic plastic boy LOLOLOL  :D ), oh and also please make general grievous slower (he's a cybourg, so slower speed should be canon) , so the bike at least proves some purpose on transporting him faster.

UPDATE! just thought of this one.

or, instead of grievous spawning on his bike, we can add another ability (dismount), to capture command posts. it should be basic for only infantry and dismounted hero units be able to capture landing points, right? if this rule applies, grievous won't be able to capture a LZ in the bike. with dismount added, he should be able to get off his bike when he wishes. if the enemy ambushes the empty bike, that'd be bad luck. so ya, some strategy there.

oh, and grievous should be able to remount, too. if the bike is still there that is.... otherwise, turn the "remount" ability button on the dismount Grey and unclickable, if the worst shhould happen to the bike.


« Last Edit: March 23, 2009, 07:02 am by TK-JerryXue6 »
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Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike
« Reply #1 on: March 11, 2009, 08:54 am »

although it's canon, I'm feared the community wouldn't like it. There's also the problem that Grievous would be a tank/cavallry hero unit. I don't know which special forces are planned for him, but I'm sure it will collide.

but -  nice idea!
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Argonnath

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Re: general grevious's roller bike
« Reply #2 on: March 11, 2009, 09:31 am »

I like this idea. But not if you add laser canons to bike and there is no laser in that bike so non-cannon = bad  :(
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urkspleen

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Re: general grevious's roller bike
« Reply #3 on: March 11, 2009, 11:42 am »

In the mod, if Grevious has his blaster, he should be able to use it while on the wheel. However, no weapons should be mounted directly on the wheel.
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Re: general grevious's roller bike
« Reply #4 on: March 12, 2009, 06:56 am »

In the mod, if Grevious has his blaster, he should be able to use it while on the wheel. However, no weapons should be mounted directly on the wheel.
that would be an awsome idea! cos grievous does have a blaster, and it'll be bad as crap if we made him use his blaster as a secondary ability, and IF the bike was created, it does need a ranged blaster. a single solution for 2 problems. nice one, urkspleen!
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Re: general grevious's roller bike
« Reply #5 on: March 12, 2009, 01:36 pm »

it would be a good idea. If the actual bike does have a gun(s) I suggest that they are anti-infantry so that way he isn't uber. Special ability = boost or something

and he can crush troops :P
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urkspleen

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Re: general grevious's roller bike
« Reply #6 on: March 12, 2009, 03:30 pm »

Well, i just looked at the wookieepedia article (http://starwars.wikia.com/wiki/Tsmeu-6_personal_wheel_bike), and it turns out that the bike did have a mounted laser cannon. We should choose to add this or his blaster, but not both. Personally, I like the idea of having the weapon mounted, and letting him keep his blaster for a switch weapon ability when he is on foot.
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Argonnath

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Re: general grevious's roller bike
« Reply #7 on: March 12, 2009, 03:46 pm »

I totally agree. Now wait for mods who approve this request.
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Re: general grevious's roller bike
« Reply #8 on: March 12, 2009, 05:48 pm »

i reckon it is reasonable, and the boost ability combined with an active crush would be great.
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M Doyle

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Re: general grevious's roller bike
« Reply #9 on: March 12, 2009, 05:52 pm »

i'd rather have grevious then his bike... perhaps a special abili9ty

Speed boost
for 1 min he has his bike,
recharge time 3 mins
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urkspleen

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Re: general grevious's roller bike
« Reply #10 on: March 12, 2009, 09:40 pm »

Here's the problem...we can only give him 2 abilities.....

so I think it's best that we give him 1 were he can use 4 lightsabers at once, and the other will be the bike
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UDP--J.Y.F.Xue

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Re: general grevious's roller bike
« Reply #11 on: March 13, 2009, 06:46 am »


so I think it's best that we give him 1 were he can use 4 lightsabers at once, and the other will be the bike
it won't make such a difference i think, all lightsaber attack powers should be equal, ability or not. and hey we can have him do the duel helicoptering too, along with other attack moves, but randomly. just like other jedi/sith, they have different attack motions, do the same for grievous. don't we all love randomness?

Well, i just looked at the wookieepedia article (http://starwars.wikia.com/wiki/Tsmeu-6_personal_wheel_bike), and it turns out that the bike did have a mounted laser cannon. We should choose to add this or his blaster, but not both. Personally, I like the idea of having the weapon mounted, and letting him keep his blaster for a switch weapon ability when he is on foot.
lolololololol. who would choose a blaster when 4, lightsabers are avaliable?

how about we set his blaster's power to a dark trooper MKII's power level, and set his bike cannon's power at an ATST's power, but a lower rate of fire?

i'd rather have grevious then his bike... perhaps a special abili9ty
Speed boost
for 1 min he has his bike,
recharge time 3 mins

as for an ability for the bike, i might probably choose this one. on the page in wookieepedia it said it had climbing claws, and the 2 guns feeds power off it, if Grievous activates the claws, he won't be able to fire the cannons. and i wonder if it's possible to make him go into crawl arms mode for a few seconds, so he can climb up some slopes and canyons IN his bike? ideal for a surprise attack!

or, instead of grievous spawning on his bike, we can add another ability (dismount),for him to get off and capture command posts or do stuff. it should be basic for only infantry and dismounted hero units be able to capture landing points, right? if this rule applies, grievous won't be able to capture a LZ in the bike. with dismount added, he should be able to get off his bike when he wishes. if the enemy ambushes the empty bike, that'd be bad luck. so ya, some strategy there.

oh, and grievous should be able to remount, too. if the bike is still there that is.... otherwise, turn the "remount" ability button on the dismount Grey and unclickable, if the worst shhould happen to the bike.

*in multiplayer*
player one: go, grievous! dismount! slice that jedi's head off!
opponent 1: yay, let's scan the map! ooh,some clankers here, some there, Tralalala HEY whats that, a bike? go clones!
player one: come on man ki adi mundi you can do better than that bettar luck next time ooh my bike i almost forgot my bike let's go find it shoul be behind this rock NOOOOOOOOOOOOOOOOOOO my bike! MY Beautiful bike!!!

                                                           :D

for a fair way in GC, the general grievous bike bonus should be brought.

P.S. lolol i cant wait to play the CIS campaign! lol. [*adds possible script*] grievous goes somewhere on a mission to get his bikes, and he pops up in hologram, saying "*huff* TIIIIIME, Foor some *cough* R&R!! *koff*"



« Last Edit: March 13, 2009, 07:18 am by TK-JerryXue6 »
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Peace Trooper

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Re: general grevious's roller bike
« Reply #12 on: March 15, 2009, 06:48 pm »

Here's the problem...we can only give him 2 abilities.....

so I think it's best that we give him 1 were he can use 4 lightsabers at once, and the other will be the bike
he uses 4 lightsabers all the time... why don't we make his other power his blaster, and for the record i disapprove of grievous having a bike, id rather just have him.

Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike
« Reply #13 on: March 15, 2009, 08:20 pm »

he uses 4 lightsabers all the time

I agree... he uses his sabers all the time.
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Dr. Doozer

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Re: general grevious's roller bike
« Reply #14 on: March 15, 2009, 08:55 pm »

Yeah, he does. That should really be a passive ability. I think maybe "Call Wheel Bike" and "Cheap Shot." "Cheap Shot" is using his blaster while in battle off the bike.
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Re: general grevious's roller bike
« Reply #15 on: March 21, 2009, 01:11 am »

I agree... he uses his sabers all the time.

he used a DC-17 heavy hand blaster to kill Nahdarr Vebb in his lair
« Last Edit: March 23, 2009, 07:34 am by TK-JerryXue6 »
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Re: general grevious's roller bike
« Reply #16 on: March 21, 2009, 01:43 am »

Hence why I keep suggesting a "Cheap Shot" option where he uses his blaster to, lets say, perform a kill on a unit. But make it slow to recharge.
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Re: general grevious's roller bike
« Reply #17 on: March 21, 2009, 11:54 pm »

I like this idea. But not if you add laser canons to bike and there is no laser in that bike so non-cannon = bad  :(
http://starwars.wikia.com/wiki/Tsmeu-6_personal_wheel_bike

There are Laser cannons on Grievous's wheelbike.
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Re: general grevious's roller bike
« Reply #18 on: March 22, 2009, 12:26 am »

Hence why I keep suggesting a "Cheap Shot" option where he uses his blaster to, lets say, perform a kill on a unit. But make it slow to recharge.

1 shot kill, or severe damage?
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kandosii95

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Re: general grevious's roller bike
« Reply #19 on: March 22, 2009, 01:39 am »

one shot kill. from what i remember his blaster was ridiculously overpowered
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Re: general grevious's roller bike
« Reply #20 on: March 22, 2009, 02:49 am »

this sounds really cool i may even like the one hit kill part
:fight:
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Re: general grevious's roller bike
« Reply #21 on: March 22, 2009, 10:42 am »

I think that he should have his bike only when he is on CIS planet.
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Re: general grevious's roller bike
« Reply #22 on: March 22, 2009, 07:07 pm »

It should, though, have a long recharge rate. It would be too abused and overpowered otherwise.
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Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike
« Reply #23 on: March 22, 2009, 09:20 pm »

and a small range (did I spelled it right?)
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Re: general grevious's roller bike
« Reply #24 on: March 22, 2009, 09:36 pm »

Your spelling is impeccable, pORG!
I like the idea of a slow recharge rate, and a short range makes sense, considering the fact that it is anything but an AT-AT!
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Re: general grevious's roller bike & blaster
« Reply #25 on: March 23, 2009, 07:08 am »

one shot kill. from what i remember his blaster was ridiculously overpowered

srsly?
it dosn't look too different to the E-5, the E-5 has an extra high pressure gas chamber for powerful blasts, and grievous's blaster just looked like a stripped down and short-scoped version of it. i just can't imagine grievous's blaster is ridiculously powerful.

BTW i can't find grievous's blaster on wookieepedia. does it have a proper name or somthing?


Ha, found it.

http://starwars.wikia.com/wiki/Grievance_Striker

http://starwars.wikia.com/wiki/DT-57_heavy_blaster_pistol

anything interesting in there?

Your spelling is impeccable, pORG!
I like the idea of a slow recharge rate, and a short range makes sense, considering the fact that it is anything but an AT-AT!

Ya oh and even an an AT-AT's guns couldn't even do a 1 shot kill on anything lolololoolol more like boba fett's rifle or rebel infiltrator rifles. so oh if grievous IS going to have a 1 shot kill thingy bettar not make any CIS units do that like the rebel infiltrator because which one would you rather pick, they're both 1 shot kills, one has to charge a heck of a long time and the other won't cost a thing?
« Last Edit: March 23, 2009, 07:29 am by TK-JerryXue6 »
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Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike & blaster
« Reply #26 on: March 23, 2009, 02:32 pm »

maybe - and do not throw anything on me - his blaster could work like Tyber Zanns?
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Re: general grevious's roller bike & blaster
« Reply #27 on: March 23, 2009, 11:33 pm »

If I remember correctly, Grievous' DT-57 was considered one of a class of "super-heavy" blaster pistols; they dished out damage equal to a blaster rifle, with a pistol's range.  That short range is an excellent limit.
Regarding the wheelbike, I only saw him mow down infantry with it (even literally).  Perhaps the bike can run over infantry as a heavy vehicle (and can only be obtained when a heavy vehicle factory researched/built).  And, the wheelbike's blaster could be equal to an anti-infantry turret; that way you can't ALWAYS have him running solo missions, due to high risk of brutal death by walkers or tanks.

P.S.:  Thank you, Argonnath, for the tip.
« Last Edit: March 24, 2009, 12:44 am by Hostile »
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Re: general grevious's roller bike & blaster
« Reply #28 on: March 24, 2009, 12:46 am »

maybe - and do not throw anything on me - his blaster could work like Tyber Zanns?

no, no blaster shhotgun that can kill a whole squad with one shot, that would be pointless.

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Re: general grevious's roller bike & blaster
« Reply #29 on: March 24, 2009, 12:53 am »

Oh, right!  Good point...  Hmmm...  How about giving the bike's blaster power equivalent to, say, a T-2B?  Or is this a clear sign that I hadn't been playing the Rebels enough, lately?...
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Re: general grevious's roller bike & blaster
« Reply #30 on: March 24, 2009, 06:43 am »

Quote
how about we set his blaster's power to a dark trooper MKII's power level, and set his bike cannon's power at an ATST's power, but a lower rate of fire?

grrr no one bothers to read my posts?!


and do not throw anything on me

what? somthing i said?

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Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike & blaster
« Reply #31 on: March 24, 2009, 10:41 am »

no I just wanted to say, as I know noone likes ZC, don't throw any tomatoes, or shoes or whatever on me :D

I like the factory idea. does make sense. is it doable?

@Hostile:
Quote
Oh, right!  Good point...  Hmmm...  How about giving the bike's blaster power equivalent to, say, a T-2B?  Or is this a clear sign that I hadn't been playing the Rebels enough, lately?...
<----SPAM SPAM SPAM!

I think an anti-infantry turret is too powerful. maybe downgrade it a bit...
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Re: general grevious's roller bike & blaster
« Reply #32 on: March 26, 2009, 12:42 am »

What unit do you feel could provide an appropriate template for the wheelbike's firepower?
I had stated T-2B with some doubt...
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Re: general grevious's roller bike & blaster
« Reply #33 on: March 26, 2009, 02:32 am »

i'm thinking tie mauler....which would not only be a good power template, but it is very appropriate because it also is fast and runs over people
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Re: general grevious's roller bike & blaster
« Reply #34 on: March 26, 2009, 12:34 pm »

I'd say the speederbikes....
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Re: general grevious's roller bike & blaster
« Reply #35 on: March 26, 2009, 11:49 pm »

How about cross the speederbike's firepower, with the TIE Mauler's overrun ability?  Watch Episode III; I don't recall the cannons ever being used (sigh... will have to suffer through wooden dialogue to get to good stuff, to be sure), so, an inferior damage factor suits the former, furthermore, you can clearly see at least one clone get punted by the wheelbike, granting plausability to the latter, but it should still get owned by walkers.  Regarding Grievous' sidearm, the damage of a rifle with the range of a pistol is good for canon, perhaps for balance as well.
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Re: general grevious's roller bike & blaster
« Reply #36 on: March 30, 2009, 10:01 am »

How about cross the speederbike's firepower, with the TIE Mauler's overrun ability?  Watch Episode III; I don't recall the cannons ever being used (sigh... will have to suffer through wooden dialogue to get to good stuff, to be sure), so, an inferior damage factor suits the former, furthermore, you can clearly see at least one clone get punted by the wheelbike, granting plausability to the latter, but it should still get owned by walkers.  Regarding Grievous' sidearm, the damage of a rifle with the range of a pistol is good for canon, perhaps for balance as well.

AND..... what about the climbing claws?
my post.
Quote
as for an ability for the bike, i might probably choose this one. on the page in wookieepedia it said it had climbing claws, and the 2 guns feeds power off it, if Grievous activates the claws, he won't be able to fire the cannons. and i wonder if it's possible to make him go into crawl arms mode for a few seconds, so he can climb up some slopes and canyons IN his bike? ideal for a surprise attack

the climbing claws are more canon, cos it was actually IN ACTION in the films, comparing to that the bike acutally had blasters,but he never used them in the films?

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Re: general grevious's roller bike & blaster
« Reply #37 on: March 30, 2009, 12:49 pm »

there is no applicable use for the climbing claws in the game, so stop worrying about them. if there even was and i'm forgetting something, it should be a passive, not a special ability, although this would entail re-writing the pathfinding code
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Re: general grevious's roller bike & blaster
« Reply #38 on: March 30, 2009, 03:14 pm »

AI code of any type, in my experience, is extremely annoying to work with.  Then again, the only AI code i've worked with is morrowind's, and RPG AI is devilish.
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Re: general grevious's roller bike & blaster
« Reply #39 on: March 31, 2009, 12:59 am »

Perhaps the climbing claws can be adapted to act as a brace for an ability.  When deployed, the wheelbike is rendered stationary (like the Phase III Dark Trooper), granting the bracing necessary for it to act as an anti-infantry turret- with a very limited firing arc (45 degrees, at most).  That way, it can have superior firepower, without gaining an absolute tactical edge.
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Kilroy was here... after a brutal mauling at the hands of the guy whose name I write this under...  I can't believe he degloved my face like that!  I'll never badmouth Chewie again!

urkspleen

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Re: general grevious's roller bike & blaster
« Reply #40 on: April 01, 2009, 02:11 am »

the wheelbike is really meant to do things at high speeds, as it is extremely vulnerable sitting still. It kinda defeats the purpose
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UDP--J.Y.F.Xue

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Re: general grevious's roller bike & blaster
« Reply #41 on: April 01, 2009, 08:22 am »

well, we can make climbing claws into a booster speed ability, makes bike go even faster, with legs deployed and running, but unable to use the cannons on board.
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urkspleen

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Re: general grevious's roller bike & blaster
« Reply #42 on: April 01, 2009, 12:39 pm »

use of the wheelbike is already a special ability of greivous's....assuming that he will hve another, when he switches to the wheelbike there will be no room for a claw ability....just let that part go....
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Hostile

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Re: general grevious's roller bike & blaster
« Reply #43 on: April 05, 2009, 05:28 am »

I have the surgical ward already prepped for amputation, Urkspleen!
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Kilroy was here... after a brutal mauling at the hands of the guy whose name I write this under...  I can't believe he degloved my face like that!  I'll never badmouth Chewie again!

UDP--J.Y.F.Xue

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Re: general grevious's roller bike & blaster
« Reply #44 on: April 05, 2009, 04:29 pm »

I have the surgical ward already prepped for amputation, Urkspleen!
ye need spanners too?




k. all set then! now we'll need to get the mods to approve this.
*don't let this rot though
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Re: general grevious's roller bike & blaster
« Reply #45 on: April 06, 2009, 02:37 am »

No worries, TK!  No gangrene on my watch...  ??? oh!  I could use a spanner for this one... hand me that greased-up rusty one, would ya? :angel... Thnx!
Lol.  But, seriously, I'm in favor of this, as well.  We'll help keep it alive long enough for you.
Hopefully, they get her before Grievous wakes up...
Lol!  Don't mind me, just in a really good mood today!
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Kilroy was here... after a brutal mauling at the hands of the guy whose name I write this under...  I can't believe he degloved my face like that!  I'll never badmouth Chewie again!

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Re: general grevious's roller bike & blaster
« Reply #46 on: May 01, 2009, 09:28 am »

this thing is about to perish!

(sorry if it's a revival)
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Stockholm Syndrome (pORG13i)

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Re: general grevious's roller bike & blaster
« Reply #47 on: May 01, 2009, 06:48 pm »

yeah, may some staff member can make a decision about this? I think everything is said, the only thing to say is YES/NO from staff before it can be moved to dealth with.
so pleeeeaasseeee!!!
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UDP--J.Y.F.Xue

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Re: general grevious's roller bike & blaster
« Reply #48 on: May 02, 2009, 07:51 am »

yeah, may some staff member can make a decision about this? I think everything is said, the only thing to say is YES/NO from staff before it can be moved to dealth with.
so pleeeeaasseeee!!!
appreciate that

then again, even the turbolaser one got moved.
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