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Ultimate Empire at War
May 22, 2012, 08:54 pm
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C&C 3: Tiberium Wars
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Topic: C&C 3: Tiberium Wars (Read 67 times)
aceofhicks
Jedi Grand Master
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Posts: 1257
Long Live The Queen of Canada!
C&C 3: Tiberium Wars
«
on:
March 01, 2009, 06:23 pm »
I just got this game for my 360 and I must say, this is a good RTS. It's not as good as generals, but still good. And can anyone give me some advise on how to beat the GDI mission where you need to hold off the Nod advance on your base and you need to liberate the reinforcement convey?
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"Don't send your troops were you shall not lead them"
Issac Brock, War of 1812, Canada
Corusca Fire
Jedi Council Member
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Posts: 757
Re: C&C 3: Tiberium Wars
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Reply #1 on:
March 01, 2009, 07:21 pm »
1.micormanage the turrets. Turn on only the ones you need
2. Launch strike at the nod vehicle base in the northeast ASAP
Its an easy level (trust me. once youve played the next half dozen or so, you will agree that it is one of the easiest). just pay attention to your surroundings and be preemptive.
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"To a runner, a side stitch is like a car alarm. It signifies something is wrong, but you ignore it until it goes away."
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"Some people don't have the guts for distance racing. The polite term for them is sprinters."
aceofhicks
Jedi Grand Master
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Posts: 1257
Long Live The Queen of Canada!
Re: C&C 3: Tiberium Wars
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Reply #2 on:
March 01, 2009, 09:41 pm »
OK. I guess I should have attacked that base.
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"Don't send your troops were you shall not lead them"
Issac Brock, War of 1812, Canada
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