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Author Topic: Turrets improvement  (Read 2483 times)

Argonnath

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Turrets improvement
« on: February 07, 2009, 09:45 am »

So clone war era Turrets I have few ideas. And improvement for Civil War era.
Anti air craft:
http://starwars.wikia.com/wiki/Anti-aircraft_gun
Rocket turret:
http://starwars.wikia.com/wiki/Trandoshan_rocket_turret
Rocket Turret 2:
http://starwars.wikia.com/wiki/Wookiee_Quadrail_Launcher

And yes they need a person to fire with them. So why Civil war era turrets don't? Like this: And it was also used during Clone wars  :)
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Sage

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Re: Turrets improvement
« Reply #1 on: February 07, 2009, 09:55 am »

I do believe infantry engineers should be used to build turrets like in Axis & Allies.
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Argonnath

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Re: Turrets improvement
« Reply #2 on: February 07, 2009, 01:48 pm »

Agree
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M Doyle

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Re: Turrets improvement
« Reply #3 on: February 07, 2009, 03:37 pm »

that was asked before and may not be possible. and each faction will have its own unique turret, but not 'till V2
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Argonnath

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Re: Turrets improvement
« Reply #4 on: February 07, 2009, 04:52 pm »

Ok... But is possible to remake some of them so there is Rebel/Imperial operating it.
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Sage

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Re: Turrets improvement
« Reply #5 on: February 07, 2009, 05:05 pm »

Yes.

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Doktor von Wer

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Re: Turrets improvement
« Reply #6 on: February 07, 2009, 06:37 pm »

Only having engineers be able to build turrets IS perfectly possible.

Also methinks there should be a range of turret sizes... And different sized pads to go with - perhaps the really basic ones could be normal infantry buildable.
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #7 on: February 07, 2009, 10:54 pm »

Only having engineers be able to build turrets IS perfectly possible.

Also methinks there should be a range of turret sizes... And different sized pads to go with - perhaps the really basic ones could be normal infantry buildable.

if you are to do that, then the dont expect the modellers to have nicely detailed models if you impose them a dealine.
 let me explain:

Anti-aircraft turret + anti infantry turret + anti vehicule turret + rocket turret 1 + rocket turret 2 = 5 x 3 (assuming there will be 3 sizes of turrets available: small medium and big) is 15 different models. if your going to give the modellers a dealine (say they have a month) well dont expect some well detailed models.

if i have misinterpreted things (or everything) tell me.
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Corusca Fire

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Re: Turrets improvement
« Reply #8 on: February 10, 2009, 11:39 pm »

I think there should be 3 types:

A small build pad for tiny, tripod mounted heavy weapons; heavy/medium repeaters (1 per faction)
example:

http://starwars.wikia.com/wiki/Repeating_blaster

A medium one for regular turrets (3 per faction, similar to the ones already in-game)


And maybe a larger one. Scaled down turbolasers? torpedo launchers? Ion emplacements?
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #9 on: February 11, 2009, 04:49 am »

good idea
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Argonnath

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Re: Turrets improvement
« Reply #10 on: February 11, 2009, 09:43 am »

Indeed good idea.
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Tanus

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Re: Turrets improvement
« Reply #11 on: February 12, 2009, 05:27 pm »

can this be made to work?  I like the idea, I'm just curious about the "how" part of it.
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Re: Turrets improvement
« Reply #12 on: February 12, 2009, 06:04 pm »

Only having engineers be able to build turrets IS perfectly possible.

Also methinks there should be a range of turret sizes... And different sized pads to go with - perhaps the really basic ones could be normal infantry buildable.

I think that means it is possible. Chris isn't normally wrong and it seems a simple enough thing to do.
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Killer Ale

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Re: Turrets improvement
« Reply #13 on: February 15, 2009, 10:00 pm »

basic infantry shouldnt be able to build turrets, it should only be a special type of unit
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Doktor von Wer

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Re: Turrets improvement
« Reply #14 on: February 15, 2009, 10:01 pm »

basic infantry shouldnt be able to build turrets, it should only be a special type of unit

That's a stupid comment to just stick into a carefully debated topic.

can this be made to work?  I like the idea, I'm just curious about the "how" part of it.

 :angel
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Sarcastic

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Re: Turrets improvement
« Reply #15 on: February 15, 2009, 10:02 pm »

So more secrets Chris? You were sharing stuff with us last week...
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Stockholm Syndrome (pORG13i)

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Re: Turrets improvement
« Reply #16 on: February 15, 2009, 10:04 pm »

what about infiltrators? Will they be able to build better turrets than normal infantry?
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Doktor von Wer

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Re: Turrets improvement
« Reply #17 on: February 15, 2009, 10:04 pm »

Change  :angel to >:D ?

We'd need new models, but this could easily work (both different turret pad sizes and turrets) as well as infantry only making the smaller ones and engineers required for bigger ones.
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M Doyle

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Re: Turrets improvement
« Reply #18 on: February 15, 2009, 10:05 pm »

Hmm, Would a small/ medium turrets be like the T-2b turret?
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Sarcastic

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Re: Turrets improvement
« Reply #19 on: February 15, 2009, 10:07 pm »

So it would be safe to say engineers are in?

How are they going to work or is that top secret as well?
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Doktor von Wer

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Re: Turrets improvement
« Reply #20 on: February 15, 2009, 10:46 pm »

Hmm, Would a small/ medium turrets be like the T-2b turret?

Small turret be a machine gun stand, or a rocket launcher stand, etc. or an armoured open turret.

Medium like the current ones, but beefed up a little

Large... Secret :p
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Sarcastic

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Re: Turrets improvement
« Reply #21 on: February 15, 2009, 10:48 pm »

This has been discussed and accepted by the inner circle?
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M Doyle

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Re: Turrets improvement
« Reply #22 on: February 15, 2009, 10:49 pm »

Turbo lasers?
ICBM silos?
Air base (Not a turtet)
Nuke?
S laser
Car launcher
(So many lols)
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Killer Ale

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Re: Turrets improvement
« Reply #23 on: February 15, 2009, 10:50 pm »

That's a stupid comment to just stick into a carefully debated topic.

 :angel
its not stupid to think that a basic infantry soldier trained for fighting shouldnt be able to build a turret!
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #24 on: February 16, 2009, 07:39 am »

Change  :angel to >:D ?

We'd need new models, but this could easily work (both different turret pad sizes and turrets) as well as infantry only making the smaller ones and engineers required for bigger ones.

um, i have posted an application fro modeller, if i become one, ill become a permanent one. just trying to do what Doro has asked me... a certain type of ship... pretty tricky on my part, got the base and all but now its the underside! i seem to have a litle trouble with... im guessing Doro wanted me to do that to ''Test'' me? i can understans on my part anyways...
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Doktor von Wer

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Re: Turrets improvement
« Reply #25 on: February 16, 2009, 12:41 pm »

its not stupid to think that a basic infantry soldier trained for fighting shouldnt be able to build a turret!

No, it's stupid because you didn't read everyone else's posts and didn't realise that that had already been discussed and then built upon.
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nathan

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Re: Turrets improvement
« Reply #26 on: February 16, 2009, 01:02 pm »

Just an idea and trying not to change from the subject. Could there be turrents on Space Stations?
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Doktor von Wer

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Re: Turrets improvement
« Reply #27 on: February 16, 2009, 01:04 pm »

There couldn't.
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Stockholm Syndrome (pORG13i)

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Re: Turrets improvement
« Reply #28 on: February 16, 2009, 03:34 pm »

there are already...kind of... laser-batteries, turbo-lasers, missile-launchers...
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Doktor von Wer

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Re: Turrets improvement
« Reply #29 on: February 16, 2009, 04:06 pm »

I'm picturing something a little smaller than the turbolaser turrets, heavier than the existing turrets but less so than eg. turbos, and specialised to a specific role...

I'm also picturing a multiple-launch missile system :P
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M Doyle

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Re: Turrets improvement
« Reply #30 on: February 16, 2009, 04:24 pm »

oh i love MRLS's!
but i preffer them as mobile non-rebleish tanks.
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Stockholm Syndrome (pORG13i)

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Re: Turrets improvement
« Reply #31 on: February 16, 2009, 04:36 pm »

maybe you can slow down the FLAK a bit... at least the simple... it's too good!
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #32 on: February 17, 2009, 04:32 am »

Just an idea and trying not to change from the subject. Could there be turrents on Space Stations?


if your taliing about real turrets MOVING on space structures and objects such as a capital ship or space station, it IS possible, all you need is a modeller and an animator, of course youll have to program it to move ingame but my guesses are the coding would be kinda the same as a laser defense satelite...
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Sarcastic

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Re: Turrets improvement
« Reply #33 on: February 17, 2009, 04:35 am »

Chris says it's not possible for them to find a way. Sorry Fan but I think Chris would know what he's doing.
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #34 on: February 17, 2009, 04:38 am »

i know that but i think we are all misunderstanding it, take AotR for example they have real rotative turrets on capital ships and space stations...
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Sarcastic

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Re: Turrets improvement
« Reply #35 on: February 17, 2009, 04:39 am »

It's a pretty small thing for something so time consuming don't you think?
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #36 on: February 17, 2009, 04:50 am »

well... ok lmao your right, btu for V3, of course? maybe?
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Re: Turrets improvement
« Reply #37 on: February 17, 2009, 04:51 am »

If they want. I think it's pretty insignificant and that time can be better spent on other areas such as balance, new ships, new weapons, something along those lines. That's just me of course.
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #38 on: February 17, 2009, 04:53 am »

If they want. I think it's pretty insignificant and that time can be better spent on other areas such as balance, new ships, new weapons, something along those lines. That's just me of course.

nah i agree with you, i would rather prefer gameplay with a litle bit of better graphics than just pure eye-candy.
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nathan

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Re: Turrets improvement
« Reply #39 on: February 17, 2009, 07:45 am »

No worries. Will the new turrets require a garrison? Or could the shelters and turrets be combined?
It does seem weird that the shelters can only fire small weaponry.
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Doktor von Wer

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Re: Turrets improvement
« Reply #40 on: February 17, 2009, 02:07 pm »

i know that but i think we are all misunderstanding it, take AotR for example they have real rotative turrets on capital ships and space stations...

I see...

Yes it is possible to make graphics for turrets and have a rotating and elevating turret for each hardpoint; but not build-pad like things.
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M Doyle

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Re: Turrets improvement
« Reply #41 on: February 17, 2009, 05:15 pm »

what about the space turrets you capture? could those also be moddified slightly to have a range of turrets.
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Tanus

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Re: Turrets improvement
« Reply #42 on: February 17, 2009, 05:58 pm »

what about the space turrets you capture? could those also be moddified slightly to have a range of turrets.

as in more than three possible things to build?

If I remember right, Chris and I went on a rant about how cool that would be in one of these topics...

*starts looking around*
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M Doyle

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Re: Turrets improvement
« Reply #43 on: February 17, 2009, 07:23 pm »

yes that's what i mean. more than 3 options
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Doktor von Wer

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Re: Turrets improvement
« Reply #44 on: February 17, 2009, 08:25 pm »

Perfectly possible.
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #45 on: February 17, 2009, 08:37 pm »

I see...

Yes it is possible to make graphics for turrets and have a rotating and elevating turret for each hardpoint; but not build-pad like things.

on build pads, huh? hmmmm... nah you're right, i trust your knowledge anyways.
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Doktor von Wer

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Re: Turrets improvement
« Reply #46 on: February 17, 2009, 08:49 pm »

Not on build pads; I mean just hardpoints with moving parts...

Not build-pad like, you can't choose what to build on a station...
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M Doyle

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Re: Turrets improvement
« Reply #47 on: February 17, 2009, 08:54 pm »

can sattilites be asigned like build pads?
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #48 on: February 17, 2009, 08:56 pm »

can sattilites be asigned like build pads?

they already are? choices are between laser defense satelites, missiles and repair station (for Empire anyways)
Not on build pads; I mean just hardpoints with moving parts...

Not build-pad like, you can't choose what to build on a station...

on a station no but on space pads yes... whats going on here are we sure we fully understand each other? someone recap all of this for request please?
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Re: Turrets improvement
« Reply #49 on: February 17, 2009, 09:12 pm »

Perhaps my engineer idea may work
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SoulPain (FanEAW)

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Re: Turrets improvement
« Reply #50 on: February 17, 2009, 11:20 pm »

Perhaps my engineer idea may work
Chris said it was perfectly possible and it is a good idea, realistic, and tactically valuable.

i say yes, lets start a vote here:

1-0

(been a long time since there wasnt a vote so just do it lol)
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Re: Turrets improvement
« Reply #51 on: February 18, 2009, 01:00 am »

Ughh Fan, if you read back Chris basically said the engineer is in...so is this necessary?

I would believe not.
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Re: Turrets improvement
« Reply #52 on: February 18, 2009, 05:22 am »

Ughh Fan, if you read back Chris basically said the engineer is in...so is this necessary?

I would believe not.
oh sorry, i dont really read in detaisl the posts... but thanks for pointing that out! :)
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