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Author Topic: Kessel Mines  (Read 997 times)

Jedi Luigi

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Kessel Mines
« on: January 25, 2009, 01:54 am »

So I was thinking as I read about the mines of Kessel... Why not add Energy spiders to Kessel as an indigenous animal? They could harass infantry very well.
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Sarcastic

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Re: Kessel Mines
« Reply #1 on: January 25, 2009, 01:55 am »

Weren't they only in the mines?
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Jedi Luigi

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Re: Kessel Mines
« Reply #2 on: January 25, 2009, 01:58 am »

So? Doesnt mean they cant pop out every now and then and give you trouble...
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Sarcastic

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Re: Kessel Mines
« Reply #3 on: January 25, 2009, 02:00 am »

Not really in favour of it...

Maybe hear some other thoughts first.
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Madman4700

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Re: Kessel Mines
« Reply #4 on: January 25, 2009, 02:16 am »

sounds cool, and a new challange...
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Dr. Doozer

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Re: Kessel Mines
« Reply #5 on: January 25, 2009, 03:44 am »

Although it makes sense, I see no point in is aside from just major headaches. I say no to it.
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Sage

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Re: Kessel Mines
« Reply #6 on: January 25, 2009, 07:43 am »

Do we even know what an energy spider looks like?

I'd rather have the Gorax on Endor.
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Argonnath

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Re: Kessel Mines
« Reply #7 on: January 25, 2009, 04:34 pm »

No we dont know. It have 100 legs and its white its all what we know.
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Tanus

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Re: Kessel Mines
« Reply #8 on: January 25, 2009, 04:37 pm »

I kinda like it.  Make it like the PITA rancors that seem to pop up all over the place. 
 :up

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Argonnath

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Re: Kessel Mines
« Reply #9 on: January 25, 2009, 04:46 pm »

But its impossible to make just like YV.
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Tanus

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Re: Kessel Mines
« Reply #10 on: January 25, 2009, 04:52 pm »

meh. theres gotta be a picture or concept drawing somewhere. 

*wanders off to look*
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Jedi Luigi

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Re: Kessel Mines
« Reply #11 on: January 25, 2009, 08:22 pm »

Wookiepedia. search Energy Spiders.
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urkspleen

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Re: Kessel Mines
« Reply #12 on: January 25, 2009, 09:55 pm »

Honestly, how much can this add to the game? I think that for the time needed to do this, it is just not worth it. Perhaps if there was ever a V5 where the mods decided to add all of the miscellaneous junk that people want, but besides that no.
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Lord of the Night

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Re: Kessel Mines
« Reply #13 on: January 25, 2009, 10:01 pm »

Id like to see them, and for the record there is a picture of them and info on them




http://starwars.wikia.com/wiki/Energy_spider
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D

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Re: Kessel Mines
« Reply #14 on: January 25, 2009, 10:49 pm »

that is a horrible concept drawing........

the spiders were made out of spice! they were responsible for making the spice. and spice was crystalline.
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #15 on: January 26, 2009, 02:16 am »

actually the spice was basically a spider web.  They were not made out of spice. >_>.  The spice was the energy spiders version of a web.
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #16 on: January 26, 2009, 06:38 am »

Energy spiders... talk about major headaches... why not add Bull Rancors on Felucia too?...

i dont say no, and neither yes... it IS cannon, but a headache... lets just say im not really in favor for it...
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Quantum Rain

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Re: Kessel Mines
« Reply #17 on: January 26, 2009, 07:16 am »

An animal that fights both sides, is an animal worth in strategy and planning.
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #18 on: January 26, 2009, 07:24 am »

would you want the bull rancor to be in UEAW? i didnt think so lol :D same thing for these... multi-legged freaks for me.
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Quantum Rain

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Re: Kessel Mines
« Reply #19 on: January 26, 2009, 07:26 am »

Mulit-legged freaks that could be beneficial for saving troops and credits.
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Argonnath

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Re: Kessel Mines
« Reply #20 on: January 26, 2009, 07:51 am »

Well second problem is that they live under ground in mines so there should be under ground map.
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urkspleen

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Re: Kessel Mines
« Reply #21 on: January 26, 2009, 12:43 pm »

listen, unless the mods decide to put indigenous creatures on every planet, this is really out of place, and has questionable benefits to gameplay
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Quantum Rain

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Re: Kessel Mines
« Reply #22 on: January 26, 2009, 09:21 pm »

We know the benifits, they aren't that questionable, we just need to know why or how to put them in.
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D

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Re: Kessel Mines
« Reply #23 on: January 26, 2009, 09:28 pm »

actually the spice was basically a spider web.  They were not made out of spice. >_>.  The spice was the energy spiders version of a web.

i read the book where these spiders are introduced, and i am pretty sure they were made of a crystalline substance which solo conjectured was spice.
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #24 on: January 26, 2009, 11:24 pm »

So did I i reread it yesterday and that is what it said.  The spice is their spider web.  Im 100% sure.
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #25 on: January 27, 2009, 04:08 am »

again, these creatures, i believe, were harmful to anyone...
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D

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Re: Kessel Mines
« Reply #26 on: January 28, 2009, 12:40 am »

So did I i reread it yesterday and that is what it said.  The spice is their spider web.  Im 100% sure.

i am not disagreeing with that. Read on to the later parts, i think it mentions them looking liek as if they were made of spice or something that looked like it as well.
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Peace Trooper

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Re: Kessel Mines
« Reply #27 on: January 30, 2009, 03:50 pm »

if it was made out of spice how about when you kill one you get some cash because the spice was very valuable

Django (sunfalcon)

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Re: Kessel Mines
« Reply #28 on: January 30, 2009, 11:06 pm »

they are not made out of spice. >_>  Otherwise nobody would have ever seen them.   If they were made out of spice they would die whenever light hit them.
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Re: Kessel Mines
« Reply #29 on: January 31, 2009, 08:33 pm »

as i thought i clarified, i thought they were made of a substance similar to spice, crystalline in nature. and perhaps the spice only ignites when exposed to light after it has been excreted by the spiders' body. There could be many biological/chemical explanations for how it does not die/ignite on exposure to light, although that may be why they LIVE UNDERGROUND.
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #30 on: January 31, 2009, 11:26 pm »

the picture is canon.  They live underground because there is almost no atmosphere on the surface.
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Re: Kessel Mines
« Reply #31 on: February 01, 2009, 12:11 am »

there is no atmosphere underground either
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #32 on: February 01, 2009, 01:35 am »

yeah there is. That is where the atmosphere is.  The air is in the tunnels underground.
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Re: Kessel Mines
« Reply #33 on: February 01, 2009, 10:23 am »

who told you that? the air is minimal all over, being underground doesnt increase concentration of gasses. The surface would actually have a larger concentration of atmosphere due to the atmosphere factories on the surface.
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #34 on: February 01, 2009, 06:30 pm »

read the books it Han can breathe only once he gets underground. >_>.  The books told me.  I've read basically every star wars book i could get my hands on.
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Argonnath

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Re: Kessel Mines
« Reply #35 on: February 02, 2009, 07:51 am »

read the books it Han can breathe only once he gets underground. >_>.  The books told me.  I've read basically every star wars book i could get my hands on.
Me too. And I agree. But he used suit in lower levels he was unmasked only in slave barracks and I think they have machine which make air.
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #36 on: February 02, 2009, 10:09 pm »

the Kessel mines has factories to create a thin atmosphere
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Tanus

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Re: Kessel Mines
« Reply #37 on: February 03, 2009, 04:17 pm »

meh, I think you're all getting too into it. 

Are they going to be in as a neutral/hostile indigenous unit or no?

1-0
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urkspleen

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Re: Kessel Mines
« Reply #38 on: February 03, 2009, 04:39 pm »

1-1

No matter what form they may take, I just can't see them adding enough to the game to make it worth putting the effort into making them.
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Tanus

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Re: Kessel Mines
« Reply #39 on: February 03, 2009, 04:56 pm »

fair enough. 
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Django (sunfalcon)

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Re: Kessel Mines
« Reply #40 on: February 04, 2009, 12:07 am »

2-1
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Stockholm Syndrome (pORG13i)

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Re: Kessel Mines
« Reply #41 on: February 04, 2009, 05:52 pm »

2-2
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #42 on: February 05, 2009, 03:48 am »

2-3

1)will take more time for V1 to come out

2) may create other annoying facts

3)doesnt add much in the game... wont change a damn thing in the Galactic Conquest
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D

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Re: Kessel Mines
« Reply #43 on: February 05, 2009, 05:46 am »

i dont like it. useless.

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Stockholm Syndrome (pORG13i)

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Re: Kessel Mines
« Reply #44 on: February 05, 2009, 10:12 am »

so this is 2 - 4 ....
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Tanus

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Re: Kessel Mines
« Reply #45 on: February 06, 2009, 05:39 am »

I know defeat when I see it.  I concede. 
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Argonnath

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Re: Kessel Mines
« Reply #46 on: February 06, 2009, 09:36 am »

2-5 Just pointles.
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Sage

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Re: Kessel Mines
« Reply #47 on: February 07, 2009, 03:11 am »

They should give a bonus.

Kessel, in game, is just useless.

3-5
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #48 on: February 07, 2009, 07:24 am »

it may be useless now but the mods probably will change that... Kessel was a huge mining facility basicaly... seems canon if the mods put an extremely high income for this planet.
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urkspleen

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Re: Kessel Mines
« Reply #49 on: February 08, 2009, 03:37 pm »

ok, give the planet a higher credit production rate then. no need to make spiders.
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SoulPain (FanEAW)

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Re: Kessel Mines
« Reply #50 on: February 09, 2009, 06:21 am »

ok, give the planet a higher credit production rate then. no need to make spiders.
exactly
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