TanusCorp R&D Space DivisionSince the old, combined market got mad confusing, heres the much simpler version. We've two sections, Land and Space, with the appropriate tech and units in each. Please do not post for Land stuff in the Space market and vice versa.
Same rules apply as the old market. You advance through clearances via number of purchases. Any attempts to reverse engineer or duplicate or otherwise tamper with tech will result in it's destruction. I reserve the right to deny a purchase, regardless of clearance. One massive purchase is not enough to put you in top clearance, no matter what you buy.
Special of the Week does NOT require clearance!. Trusted list status will be granted pending application approval.
Amount of items bought by player:
(Working on it.)
Faction members get automatic level three access. Trusted list members can shop at any clearance level. Special list members have an assigned clearance, and can advance from there. Banned people cannot buy from this market (you can be un-banned).
Trusted List:
Q
Django
Kandosii
Lelouch vi BritanniaSpecial List:
Krystal's #1 Fan: 3Banned:
Nobody (yet
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||Special of the Week:||
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Custom AI for ship enhancement. PM for details. One per customer.
FLEET SHIPSBlack Stallion Mk. VI Multi-role Fighter*
Signature BMI fighter that can fulfill a variety of roles. It's armed well enough to act as a bomber, but fast enough to out perform many of the common fighters in the game. Armed with a pair of HIDW Autocannons, a short-range Beam Array, three NIKE missile launchers, and a single METEOR cluster munition. Armored with ACQA, Shielded with a dual-layer ATLANTIS shield, EVOLUTION engines, and powered by a single DEITY reactor.
Alexander-class Corvette*
Extremely advanced fast-attack/anti-fighter gunboat. Armed with 1 Beam Array, 6 HIDW Autocannon. Armored with ACQA. Shielded by Dual-Layer ATLANTIS shields. EVOLUTION/Jumpdrive engines. Completely automated, shipboard AI included. Can be upgraded to use a ZPM for power at additonal cost. 3 DEITY reactors standard.
Generation-class Light Attack Frigate**
Fast. Well armed. Stealthy. All these and more describe BMI's most prized ship class. These extremely fast frigates are used to dart into battle, cause heavy casualties, and then leave taking as little damage as possible. Armed with 3 Beam Arrays, 5 batteries of 3 JOVE particle beams, 4 NIKE missile launchers, 2 Trident missile launchers, a METEOR launch tube, and a spine-mounted Grade V Hyperplasma Cannon. 5-layer ATLANTIS shields, EVOLUTION/Jumpdrive engines, a solid foot of ACQA, and a single squadron of fighters. Armament can be upgraded to hold a Drone Chute, and power source can be upgraded to hold a ZPM, both at additional cost.
Guardian-class Support Cruiser****
{DETAILS TO COME}
Aegis-class Medical Cruiser**
{DETAILS TO COME}
Pegasus-class Assault Cruiser****
{DETAILS TO COME}
Oblivion-class Advanced Destroyer***
Heavily armed and armored assault ship capable of taking a massive beating and giving it back tenfold. Armed with 5 Beam Arrays, 3 banks of 10 HIDW autocannons, 10 batteries of 3 JOVE weapons, 5 Trident missile launchers, 2 Polaris missile launchers, 7 METEOR launch bays, and a pair of Grade V Hyperplasma cannons. 5 feet of ACQA and a 10-layer ATLANTIS shield system are backed up by thre, 5 generator banks of DEITY reactors. Can be upgraded to use Ancient Drones, or a ZPM for power. Carries 5 squadrons of fighters.
Confessor-class Superiority Dreadnought******
The peak of BMI warmaking machinery, this 13-mile long behemoth carries enough firepower to destroy a small fleet. Armament is classified. Armored with 10 feet of ACQA, a 7-layer ATLANTIS shield system, set with 3 ZPMs and a
Chameleon-class cloaking device, this ship is a danger to any enemy that might try to attack it. Carries 50 squadrons of fighters (a full wing).
FLEET TECHNOLOGYPOWER:
DEITY Reactor, Mk. III*
Extremely efficient hypermatter/antimatter reactor core insulated with aerogel to provide for absurd amounts of power (.8 ZPM). Roughly the size of an oven, these generators can be integrated into anything from fighters to dreadnoughts.
Zero Point Module****
Three can power a city indefinitely, one could power a good sized ship for a VERY long time (although more strenuous use might require additional power). Roughly a foot long, these are small enough to be carried by hand with little trouble.
SENSORS:
Integrated Long Range Sensor Suite (ILRSS)*
Small sensor package designed for high power, high efficiency scanning. Very good sensors, but not as powerful as SILVER technology.
SILVER Sensor Package***
Stupidly advanced sensor package only used on the largest of ships. These sensors are powerful enough to pierce almost every known type of cloaking, and the integrated communications array is excellent against almost all types of jamming.
SHIELDING:
ATLANTIS*
Top-of-the-line shielding system used on all BMI ships. These shields are extremely effective against energy weapons of all kinds, and are very good against projectile weapons. The shields are in constant motion to keep from any one section from being down too long, and can block all forms of harmful radiation one might find in space.
TARGETING:
Advanced Computer Targeting System (ACTS Mk. II)*
Upgraded version of the original ACTS, the Mk. II device can control and track well over a thousand battlefield entities, relaying such information to point defense systems, gun batteries, or allied fighters for targeting assistance. No larger than a microwave oven, these systems are powerful, but expensive.
Artificial Intelligence Construct***
Shipboard AI's can be useful. They can control the ship in times of need, help in targeting, navigation, etc. A BMI specialty, these suckers can do all the listed, and more.
FLEET WEAPONRYJOVE Particle Weapon*
Advanced particle beam weapon that uses magnetic fields to supercharge tungsten slugs, then fires them at supersonic speeds encased in hypermatter. These slugs can pierce most single-layer shields, and do massive damage against armor. Not a weapon to be trifled with. Comes in Tank, Fighter, Capital, or Super sized.
NIKE Missile*
Small, plasma-yield warhead capable of downing fighters in atmosphere and in space. Extremely fast and maneuverable, this version is quicker and more accurate, but less powerful. Still, a NIKE is the last thing a bomber pilot wants to see coming that their viewscreen.
Trident Missile**
Ship-to-ship missile packing an enormous punch. These larger missiles carry CQ drills on the tip to bore through armor, and are shielded to allow for shield penetration. Extremely accurate, these missiles pack an incredible punch, being able to down small frigates in a single blast.
Polaris Missile**
Orbital bombardment munition that utilizes an advanced plasma-yield warhead to cause for massive destruction. These larger missiles are fired from capital warships with the intent of destroying cities. Dangerous.
Beam Array***
Smaller version of the Republic Black Projects weapon. These advanced bars fit over a ship's hull, and fire an extremely high-powered beam of energy capable of incinerating fighters and missiles. Extremely effective and amazingly accurate.
High-Intensity Disruption Weapon (HIDW)****
After taking the lessons learned from the old PDC/PFC cannons, applying the JOVE project principles, and vastly increasing efficiency/power, BMI has developed the HIDW line of weapons. Packing a superior amount of firepower, these weapons are capable of completely decimating enemy shields and ships, and can be added to almost any ship type from fighters to dreadnoughts.
Grade V Hyperplasma Cannon****
Improved ship-board heavy assault weapon. These larger guns fire bolts of highly energized plasma, usually resulting in an epic explosion.
Ancient Drones******
{DETAILS TO COME}
MORE TO COME...