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Author Topic: Rocket Troops for the Empire  (Read 466 times)

Jeverd

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Rocket Troops for the Empire
« on: December 31, 2008, 06:29 am »

Hey i would like for The Empire to have rocket troops, like the Rebels. Let me know if this is a good idea
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Sarcastic

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Re: Rocket Troops for the Empire
« Reply #1 on: December 31, 2008, 06:30 am »

No. Believe me, we've discussed many trooper types already.
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Mandalor Vipeer

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Re: Rocket Troops for the Empire
« Reply #2 on: December 31, 2008, 09:43 am »

I don't know there. That would take some thi nking and research. The Imps do have the dark trooper phase three though which basiclly does the same thing as the three squads of missile troopers.
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Dr. Doozer

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Re: Rocket Troops for the Empire
« Reply #3 on: December 31, 2008, 06:46 pm »

No. The PLEX Troopers are the Rebel's strength. The Empire has the Dark Trooper Phase 2 & 3, which work similar but not too similar to the PLEX. That's good enough.
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Peace Trooper

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Re: Rocket Troops for the Empire
« Reply #4 on: January 02, 2009, 03:56 am »

i think the Empire should have soem sort of missle troops the rebels missle troops pwn evreything accept infantry and it just makes it a little pathetic to play as the Empire

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Re: Rocket Troops for the Empire
« Reply #5 on: January 02, 2009, 04:04 am »

In where they are supposed to a bit.
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Tanus

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Re: Rocket Troops for the Empire
« Reply #6 on: January 02, 2009, 04:57 am »

Mirror gameplay does not equal balance, mirror gameplay equals boring.
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Mandalor Vipeer

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Re: Rocket Troops for the Empire
« Reply #7 on: January 02, 2009, 05:19 am »

Yeah and other then the missile troopers, that's what we have so far. It's boring.
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Re: Rocket Troops for the Empire
« Reply #8 on: January 02, 2009, 05:33 am »

Has been suggested countless times. I believe it's been decided as not to be added.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #9 on: January 02, 2009, 06:36 pm »

The Empire should have some shock troopers with rockets, the reason that they are the rebel's strength is because the narrow minded creators didn't know a way of balancing a game without making the factions equally strong by giving the rebels this unit - canonically the Empire had better rocket launchers than the rebels.

Infantry are weak, though, and such troopers are slow. Fits the rebel's infantry's weakness in direct fire to use their speed and guerilla tactics to ambush such troops and then send their lighter vehicles through at the Empire.

The Rebel player has to think and improvise, YES their stuff is inferior, but they have some tactical advantages and have to play differently.
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Solar

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Re: Rocket Troops for the Empire
« Reply #10 on: January 02, 2009, 09:34 pm »

The Empire deals with tanks using tanks. And it deals with infantry using infantry. to counter the Empire you need to use tanks against their infantry and infantry against their tanks.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #11 on: January 02, 2009, 09:37 pm »

The Empire deals with tanks using tanks. And it deals with infantry using infantry. to counter the Empire you need to use tanks against their infantry and infantry against their tanks.

A horrible rock-paper-scissors view of gaming.
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Solar

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Re: Rocket Troops for the Empire
« Reply #12 on: January 02, 2009, 09:37 pm »

Well unless we change it that is how it currently works.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #13 on: January 02, 2009, 09:39 pm »

We're remaking the game, and in V2, land...
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urkspleen

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Re: Rocket Troops for the Empire
« Reply #14 on: January 04, 2009, 07:10 am »

the imperial army troops suggestion takes care of the mirror gameplay issue. It makes stormtroopers a unique advantage that the imps have rather than copying the rebellion.
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M Doyle

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Re: Rocket Troops for the Empire
« Reply #15 on: January 04, 2009, 01:28 pm »

The Empire deals with tanks using tanks. And it deals with infantry using infantry. to counter the Empire you need to use tanks against their infantry and infantry against their tanks.

i thought the imps dealt with everything by using large and overly complicated super weapons with terriblely obvious flaws.

no seriously the imps can have rockets, but they don't need them. thwey deal with the enemie's tanks with bigger tanks, like solar said.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #16 on: January 05, 2009, 08:22 pm »

Shock troopers were most definitely not rare nor did they solely operate so.

It is not always possible to finance bigger vehicles, nor are they the end all, infantry have some advantageous characterists, especially concerning vulnerabilities to EMP/ion, and mobility.
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Tanus

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Re: Rocket Troops for the Empire
« Reply #17 on: January 05, 2009, 08:39 pm »

I'm sorry, but I must be looking at this from a terrible mindframe. 

As I've said before, the Imps strike me as more of a tank faction.  The Rebs as more of a guerilla infantry group. Maybe the Imps should get a rocket unit for balance, but how does giving them a rocket unit balance the game? 

I see Imperial rocket units as a way to completely destroy rebel tanks.  How do the rebels counter this?  Obviously the Imperial infantry is better, so the rebels can't go that route, and their tanks are already getting the crap kicked outta them by the Imp rockets. 

Explain the balance issue to me please.  I'm completely lost.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #18 on: January 05, 2009, 08:55 pm »

The factions are not meant to be balanced. The game should be balanced without the factions being so, otherwise the choice between them is almost purely aesthetic.

Imperial rocket infantry is obviously weak to rebel ground troops, being armed, for the purposes of the game, solely with a MiniMag PTL missile launcher, and are also vulnerable to vehicles since they can only take on so many at once, like rebel infantry (infantry are somewhat weaker in our model of the game to incoming fire). They are more specific than vehicles but also more vulnerable, whilst cheaper.
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urkspleen

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Re: Rocket Troops for the Empire
« Reply #19 on: January 05, 2009, 09:06 pm »

The factions are not meant to be balanced. The game should be balanced without the factions being so, otherwise the choice between them is almost purely aesthetic.
Imperial rocket infantry is obviously weak to rebel ground troops, being armed, for the purposes of the game, solely with a MiniMag PTL missile launcher, and are also vulnerable to vehicles since they can only take on so many at once, like rebel infantry (infantry are somewhat weaker in our model of the game to incoming fire). They are more specific than vehicles but also more vulnerable, whilst cheaper.

What side are you on?

i think that this conflicts is an example of confusing balance with mirror gameplay. Having both factions have rocket troops is essentially a "mirror" of one another, whereas units should be diverse with their own unique advantage and disadvantages specific to that faction.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #20 on: January 05, 2009, 09:10 pm »

Nope, because the factions weren't diverse in that area. If we design each faction to have different units which are good so they are equal; rather we must acknowledge that the Rebels are not militarily equal. Yes they do have some unique things, but rocket guys aren't one of them, and it's not the way to balance things.
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Corusca Fire

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Re: Rocket Troops for the Empire
« Reply #21 on: January 05, 2009, 09:11 pm »

I think the rebels have general ground superiority.

A squad of T-4Bs can take out an AT-TE no sweat, or they can take out a squad of 2-Ms.

T-2Bs pwn infantry and AT-STs.

Rebel troopers pwn stormies.

Also, contrary to the "imps deal with infantry using infantry"

Stormies are worse than rebel troopers

TIE maulers are the main anti-infantry unit
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #22 on: January 05, 2009, 09:18 pm »

Yes, which is wrong and we are changing.
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Tanus

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Re: Rocket Troops for the Empire
« Reply #23 on: January 06, 2009, 03:47 am »

duplicate rant:

Artillery (or) AT-ST > Rebel infantry

*IAT = Rebel Infantry
*Rocket Unit = PLEX Troops
Stormies = Infiltrators

I thought we were trying to avoid mirror gameplay here?  Don't give me the crap about cost / armor / armament either.  It's just another way to cover up the mirror.
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Re: Rocket Troops for the Empire
« Reply #24 on: January 06, 2009, 09:48 am »

the first 2 you stated are mirrors of each other.

the stormie/infiltrators are not.

Empire should not have rocket troops. They get them at higher tier with the darktrooper phase 3. The game is already balanced, its just the Empire is slower to tech up, and get its best and most powerful units.

This is a central theme to the game...rebels are very powerful at the beginning of the game because their units can be used much more effectively, with rocket troops and t2b's. But the Empire gains the advantage later with ATAT's lancets and darktroopers.

i think it is best to keep rocket troopers for the rebels now. Or offer Imperial rocket troopers at a higher tier, if people are absolutely dead set about having it in the game.
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Doktor von Wer

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Re: Rocket Troops for the Empire
« Reply #25 on: January 06, 2009, 10:54 am »

duplicate rant:

Artillery (or) AT-ST > Rebel infantry

*IAT = Rebel Infantry
*Rocket Unit = PLEX Troops
Stormies = Infiltrators

I thought we were trying to avoid mirror gameplay here?  Don't give me the crap about cost / armor / armament either.  It's just another way to cover up the mirror.

Actually rocket troopers would be heavier armoured and armed than plex troopers but a lot slower.

IAT would be weaker than rebel infantry for backup/en masse roles.

Stormtroopers inferior to infiltrators. I made a point that they are not a spec-ops unit equivalent, merely a more expensive and better standard infantry unit.
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Tanus

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Re: Rocket Troops for the Empire
« Reply #26 on: January 06, 2009, 03:36 pm »

Makes a bit more sense then.  I'm still uneasy, but I guess it doesn't matter.
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