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Poll

should the CIS have Hailfires?

yes
no
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huh?

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Author Topic: Hailfire  (Read 1659 times)

SoulPain (FanEAW)

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Hailfire
« on: December 21, 2008, 04:21 am »

idk if this been asked bfore... didnt find it ANYWHERE, should the CIS Hailfire be added? I personnaly dont know... im neutral... as they would be cannon and balanced, but also... idk... lets just discuss this...
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Argonnath

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Re: Hailfire
« Reply #1 on: December 21, 2008, 10:07 am »

Sounds cool its fast but with light armor.
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Django (sunfalcon)

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Re: Hailfire
« Reply #2 on: December 21, 2008, 08:51 pm »

already been discussed i think.
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Re: Hailfire
« Reply #3 on: December 22, 2008, 12:15 am »

its in.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #4 on: December 28, 2008, 04:38 am »

alright cool what are the special attacks? barrage i guess?
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Mandalor Vipeer

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Re: Hailfire
« Reply #5 on: December 31, 2008, 10:12 am »

It would almost have to have a barage being that that's basiclly all it did.
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Mir'ika

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Re: Hailfire
« Reply #6 on: December 31, 2008, 03:08 pm »

It was a fast-attack tank...able to get in, blow the [censored] out of everything, and get out.
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Mandalor Vipeer

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Re: Hailfire
« Reply #7 on: December 31, 2008, 05:36 pm »

Basiclly that's what it was designed to do. Although, on Geonosis, that didn't work too well. (hehehe.) They tended to want to show that blowing up was their role. Although one of them did mess up an AT-TE pretty bad.
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Mir'ika

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Re: Hailfire
« Reply #8 on: January 01, 2009, 03:14 am »

Used PROPERLY...the Hailfire is pretty good.  Used like they were on Geonosis, though...which was en masse rushes against heavy armor columns...  they suck.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #9 on: January 01, 2009, 07:36 am »

well im just waiting fer a mod here to know wich abilities would it have?
barrage?
flank speed?
increased damage?
what?
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Mandalor Vipeer

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Re: Hailfire
« Reply #10 on: January 01, 2009, 10:35 am »

not having a barage type firing type defeats it's purpose, so that shouldn't be a special ability I think, but throwing in a burst of speed, and reducing the accuracy while doing so would work pretty good. And note the already low accuracy of them anyway.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #11 on: January 02, 2009, 12:11 am »

true, good idea, very good, STILL waiting fer a mod...
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Re: Hailfire
« Reply #12 on: January 02, 2009, 09:37 pm »

A charge type ability would be good. increased speed and no negative things.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #13 on: January 04, 2009, 07:52 am »

good idea! YAY A MOD!!! lol...
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Re: Hailfire
« Reply #14 on: January 04, 2009, 10:22 am »

for some reason i feel like the hailfire should be like a MPTL but can fire on the go. we can make it fire less projectiles to keep it balanced
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Solar

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Re: Hailfire
« Reply #15 on: January 04, 2009, 11:14 am »

but they have an artillery, the HAG.
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Re: Hailfire
« Reply #16 on: January 04, 2009, 05:28 pm »

i dunno, the hailfire isnt artillery per se.

it moves too quickly and is definitely not accurate enough
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Re: Hailfire
« Reply #17 on: January 04, 2009, 07:43 pm »

In my eyes it's a fast attack vehicle that's highly effective against groups of infantry, small vehicles and some tanks, and some smaller airborne targets.

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Re: Hailfire
« Reply #18 on: January 04, 2009, 09:03 pm »

infantry???

ok, according to wookiepedia it could destroy a whole platoon of infantry. Msut have some pretty nasty missles on it.

ah, small blaster.
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Re: Hailfire
« Reply #19 on: January 04, 2009, 09:19 pm »


ok, according to wookiepedia it could destroy a whole platoon of infantry. Msut have some pretty nasty missles on it.


thats the point i was trying to make with the mptl comparison: even one of the torps from an mptl  is pretty damaging. And the missiles move kinda erratically (but perhaps not as erratic as the hailfire).
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Re: Hailfire
« Reply #20 on: January 04, 2009, 10:04 pm »

I did not realize that apparently, according to Wookieepedia, the missiles were powerful enough to in fact take out AT-TEs in one hit if they hit straight on and accurately.

I didn't realize they were that powerful. But they had a fairly small complement of missiles, which apparently later was compensated with floating reload droids. Perhpas to mimic this, after a certain amount of combat, you must wait for the missiles to be "reloaded", upon which you could then use them; you of course would still be able to run over and fire with the anti-personnel cannon during this reload period..?

It's certainly a thought..
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Re: Hailfire
« Reply #21 on: January 04, 2009, 10:12 pm »

What if missles are special power and gun is main weapon?
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Re: Hailfire
« Reply #22 on: January 04, 2009, 10:12 pm »

I reckon they won't be that powerful, after all that could have been a lucky shot and people can't afford to lose an AT-TE. they could be like the AT-AA though, anti air units. Or add a switch weapons ability, making able to target either land or air but with a huge reload time (near permanent as in loads of 0's?)
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Re: Hailfire
« Reply #23 on: January 04, 2009, 10:21 pm »

Quote from: Wookieepedia
In Star Wars: Galactic Battlegrounds, the Hailfire Droid is incorrectly classified as an anti-air unit.
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Re: Hailfire
« Reply #24 on: January 04, 2009, 10:22 pm »

I think maybe Hailfires should just fire say like 8 missiles max and then have to wait 30 seconds to charge all the missiles. It's weaponry is quite powerful.
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Re: Hailfire
« Reply #25 on: January 05, 2009, 02:19 am »

how about keep actual strength, but limit to realistic ammo capacity? what was it, 30 missiles?

or.....

tone strength down a bit, and deploy with ammo droids ( a lot like MPTL spotters). It can only reload if the droids are alive, and gets slower if one is destroyed.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #26 on: January 05, 2009, 02:27 am »

look at the hailfire in Geonsis and how its missiles are accurate and powerful, they are innacurate when they barrage onto large concentrations of troops.
http://www.youtube.com/watch?v=TmPSHR708b8&NR=1
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Re: Hailfire
« Reply #27 on: January 05, 2009, 03:44 am »

I don't know. Of all the missiles fired from the Hailfire, only one even made it that far. That prompts me to say tht it was a lucky shot. I don't know how accurate they really are though. From that ovie though, they aren't very. accurate.   (I know that I said I was done, but I didn't think any one else would spot that.)
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #28 on: January 05, 2009, 07:55 am »

oh... lol...
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Solar

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Re: Hailfire
« Reply #29 on: January 05, 2009, 04:58 pm »

A very lucky shot to have even hit the AT-TE although look at where it hit. The missle went through the cockpit (weak) and then went through the large open space inside and detonated the fuel or ammuniton that blew the armour off from inside. A hit to the outer armour may not have been so lucky but we have no way of proving it, but a relativly weak explosion would have been enough to explode the fuel/ammunition but it would have to smash through the front first.
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s-t-n

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Re: Hailfire
« Reply #30 on: January 05, 2009, 05:35 pm »

heres a nice little thought for you that was touched on earlier.

For all those who played the Original Red Alert, remember the V2 Rocket Vehicle? It fired a single missile which was massively powerful, but with a reload time insanely long and the actual vehicle had basically no armour. this forced you to bring it up, fire, and pull it back. Similar principle for Hailfire? bring it forwards, unleash your payload on a target, and retreat?

obviously, a few tweaks to the principle are needed to make it suitable for EAW. Since in EAW the attacker has no safe haven to retreat to, it needs a way to discourage fast moving units to hunt it out and just gradually chip away at its health (EG speeder bike). Thats where the smaller Anti infantry gun comes in. Its enough to discourage such attacks, but not enough to make a difference vs any offensive targets.
« Last Edit: January 05, 2009, 06:55 pm by s-t-n »
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Solar

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Re: Hailfire
« Reply #31 on: January 05, 2009, 08:37 pm »

could be done, it was definatly a useful unit in Red alert and the V3 just as similar in RA2.

In the film they get ripped apart by pretty much anything so it is canon and we can "interpret" that film to show that the missle is powerful. Only difference is this will be an anti tank artillery whereas normal artillery is more effective against buildings.
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Re: Hailfire
« Reply #32 on: January 06, 2009, 12:50 am »

Check that: I just watched EP2 again. Those Missiles are actually VERY accurate. They look like they are going randomly, but they arent!

Watch EP2 from 1:54:00 onwards. The scene where it focuses on the hailfires firing. Watch the Missiles. They actually hit 2 of the ATTEs destroying them both. Even that odd loopy missile that you think is going haywire; it actually loops to enter the ATTE vertically (with the most speed) probably to penetrate better. In fact, this is seen to happen again in the movie*. So I actually think the missiles are HOMING in on the ATTEs like that on purpose. Therefore they are probably are NOT lucky shots.

*a few seconds later, right before the scene where a missile from a hailfire is tracked and enters through the underside-front of the ATTE**, another ATTE is shown to be destroyed by the Hailfires with a missile striking from the top, after executing a loop. This brings the count to 3 ATTE's destroyed by this loopy missile strike. And this is only in the few seconds that we see of the hailfires firing at the ATTE's, before they are easily destroyed but the Gunboats.

**(what solar previously called a lucky shot, however it did not enter from the cockpit, but from the underbelly)
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #33 on: January 06, 2009, 07:09 am »

well thats what i meant... hailfire is pretty damn accurate... thats how i take it from this episode.
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Re: Hailfire
« Reply #34 on: January 06, 2009, 09:27 am »

I think the hailfire should just be made effective vs large, slow moving tanks (AT-TE) and act as a fast-moving artillery piece. It should be ineffective vs infantry (it appears that its missiles were armor piercing, not anti-personel)

however its health should be very limited, it should be able to withstand some hand blaster fire, but not blasts from larger laser cannons link the Republic's version of the 2-M, or a AT-TE, or more than 2 hits from a anti-vehicle turret. It should also have limited LOS. That would keep the unit balanced, by forcing the player to use other units to scout for the Hailfire, in other words no drones of any kind should come with it (ala mptl).
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s-t-n

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Re: Hailfire
« Reply #35 on: January 06, 2009, 12:22 pm »

or, like the V2, it could be anti-anything it could hit (so smaller, faster tanks could probably evade) but make up for this by the insanely long reload time. also makes the player more likely to use them, as they fill such a wide role.

so it would be most effective vs heavy armour/structures (slow enough to be hit), least efficient against infanty (kill 1 squad per volley = not very good) and weak against fast moving tanks (too fast to be hit).
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #36 on: January 06, 2009, 10:45 pm »

ok, so heres my idea of the Hailfire what it should be:
Health: very low
Armor: very low
Firepower: extremely strong
Accuracy:high
Speed: high
Ability: Barrage (50% reduction in accuracy)
range: turbolaser or artillery

lets vote maybe? 1-0
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Corusca Fire

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Re: Hailfire
« Reply #37 on: January 06, 2009, 10:55 pm »

Less power. After first examination it appears that the missiles destroy a lot of walkers, but if you pause it at the right moment, the explosion dissipates and the walker remains. The reason it appears that the walker is destroyed is the explosion is so damn large. This leads me to believe that the damage done mostly relies on shrapnel.

Another thing; canonically, the LATT-i was the republic's main counter to hailfires. Since we are not including it in game, putting the hailfire at full power would mess with balance.
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Re: Hailfire
« Reply #38 on: January 06, 2009, 10:59 pm »


Another thing; canonically, the LATT-i was the republic's main counter to hailfires. Since we are not including it in game, putting the hailfire at full power would mess with balance.
Are you sure that you spell it right because I cant find that from Wookiepedia.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #39 on: January 06, 2009, 11:02 pm »

he means LAAT/i wich isnt in this discussion... stick with topic!
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Corusca Fire

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Re: Hailfire
« Reply #40 on: January 06, 2009, 11:04 pm »

That is with the topic. Im saying we cant really add hailfires without LAAT-i as a functional unit.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #41 on: January 07, 2009, 04:23 am »

LAAT/is will get added to the game... just click on my thread down a litle...
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Re: Hailfire
« Reply #42 on: January 07, 2009, 01:13 pm »

Less power. After first examination it appears that the missiles destroy a lot of walkers, but if you pause it at the right moment, the explosion dissipates and the walker remains.

not true, i just looked at the ATTE's in EP2 again and i saw them teeter over because they had lost a leg or something. Furthermore, the one ATTE that is blown up with a missile to the front  clearly penetrates the ATTE, meaning the missile is armor peircing. Having a large explosive charge in the missile does not mean it relies on shrapnel to do damage (which would be anti-personnel).

And i do not favor the idea of it being like a V2. It clearly fires missiles in rapid succession if it wants to, as seen in the movies. What we DONT see is it inflicting significant damage on infantry. First of all the explosions are not nearly large enough, and if it were an anti infantry missile it would airburst, not impact on the ground. Now if it were to land in the center of a formation of troops marching around parade-ground style, it could wipe out a squad, true. But then again in war people dont go walking around like that.

There is significant evidence however, pointing to the anti-tank role of the Hailfire. So keep it in that role: Make it highly effective vs slow walker vehicles or very large tanks (liek the juggernaut). Give it reasonably long range (out of the range of said walkers and tanks) but considerably shorter than that of artillery units. To keep the unit balanced, limited LOS and health would prevent it from owning everything that it is good against by discouraging players from running around the map with the Hailfire without droid infantry or scout units and engaging in guerilla tactics (which it really isnt designed for).





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Re: Hailfire
« Reply #43 on: January 07, 2009, 02:01 pm »

I agree. I only see one AT-TE blowing up, but that missile didn't necessarily need to be armor piercing to do what it did. It went through the viewport and exploded, so armor piercing is possible, but it could also be high explosive to do the damage it did.
      By the way, in my opinion, any thing that explodes and destroys stuff can be anti-infantry. But I guess that can't be because of the game balance and everything. Maybe we can have the switch weapon ability. One shoots anti armor, and one shoots anti infantry. Still, that's more of an opinion based idea and not fact based.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #44 on: January 07, 2009, 02:52 pm »

yes, treu so, anyways:
ok, so heres my idea of the Hailfire what it should be:
Health: very low
Armor: very low
Firepower: extremely strong
Accuracy:high
Speed: high
Ability: Barrage (50% reduction in accuracy)
range: turbolaser or artillery

lets vote maybe? 1-0
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urkspleen

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Re: Hailfire
« Reply #45 on: January 07, 2009, 04:09 pm »

2-0
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Re: Hailfire
« Reply #46 on: January 07, 2009, 04:11 pm »

3-0 sounds cool but I think that "low" or "medium" hp/armor
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Re: Hailfire
« Reply #47 on: January 07, 2009, 04:29 pm »

mods decide about balancing issues.

i just vote to have the hailfire in

4-0
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Re: Hailfire
« Reply #48 on: January 07, 2009, 05:51 pm »

5-0
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Re: Hailfire
« Reply #49 on: January 07, 2009, 06:23 pm »

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Re: Hailfire
« Reply #50 on: January 07, 2009, 07:07 pm »

 :angel :angel :angel :angel :angel

501st angelic squads comes in to make this accepted XD
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Argonnath

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Re: Hailfire
« Reply #51 on: January 07, 2009, 08:05 pm »

:angel :angel :angel :angel :angel

501st angelic squads comes in to make this accepted XD
STOP ITS GETTING REALLY ANNOYING!!!!!!!
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #52 on: January 07, 2009, 08:11 pm »

dude jeez relax man... its the FIRST TIME im doing this...
 :zzz :zzz :zzz :zzz :zzz

go sleep with the sleeping legion and relax...
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Argonnath

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Re: Hailfire
« Reply #53 on: January 07, 2009, 08:24 pm »

So Its getting annoying now everyone does it.
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Mir'ika

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Re: Hailfire
« Reply #54 on: January 08, 2009, 12:44 am »

You all stole my and Vi'ika's Shtick!
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Mandalor Vipeer

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Re: Hailfire
« Reply #55 on: January 08, 2009, 12:47 am »

yep. Now the death legion eats you all in your sleep


did you see them right above this? Oh I guess not. You don't see them. They just kill you and eat what's not mutilated when they are done killing.
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Sarcastic

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Re: Hailfire
« Reply #56 on: January 08, 2009, 01:01 am »

Knock off the spam. If you really want to hurl death threats at each other do it by PM.
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Mandalor Vipeer

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Re: Hailfire
« Reply #57 on: January 08, 2009, 01:07 am »

Death threats? That was talking about eating their legions with the death legion (inferioir only to the Chuck Norris legion) not killing anyone. Wow. You are very morbid. Just trying to lighten the mood, tell tem that they took ou idea, and tell them to stop all in one simple joke. So I must utter one word to you in a quiet whisper.  *screams at the top of his lungs* FAIL!! Anywy everyone if we really ust throw the different legions in, we mustn't leave out our trusty old pals.
 :topic :topic :topic :topic :topic
The 501st topic legion.
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Sarcastic

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Re: Hailfire
« Reply #58 on: January 08, 2009, 01:14 am »

Congratulations on spamming more.
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Mandalor Vipeer

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Re: Hailfire
« Reply #59 on: January 08, 2009, 01:16 am »

No you are spamming. I just told everyone to get back on topic. Or did you not notice that th 501st topic legion is present?
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Sarcastic

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Re: Hailfire
« Reply #60 on: January 08, 2009, 01:18 am »

Did you not notice that you posted a bunch of crap as well?
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Mandalor Vipeer

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Re: Hailfire
« Reply #61 on: January 08, 2009, 01:22 am »

Please don't start here again. You seem good at starting argument and getting on peoples nerves, so if you wish to argue, PM me and stop annoying other people too.

If you can't laugh, the same obviously doesn't hold true for others.
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Sarcastic

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Re: Hailfire
« Reply #62 on: January 08, 2009, 01:25 am »

Stop treating me like I don't know how forums work. Just because you have more posts than me means crap seeing as you spam just like this for most of your posts.

Plus you started this. Who went off topic first? Who continued to stay off topic? Who pisses off half the board with useless junk over and over again?
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urkspleen

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Re: Hailfire
« Reply #63 on: January 08, 2009, 01:32 am »

I will try to say this as civil as possible:

Even if he is posting spam Sarcastic, you use everyone else's time and annoy them by saying how Viper and many others  are bad and how they are wrong, and quite frankly it's rather repulsive. This is an outlet for our creative energy, not our combative: if there was one good thing mentioned in this argument, it was to continue, if at all necessary, by pm.
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Sarcastic

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Re: Hailfire
« Reply #64 on: January 08, 2009, 01:41 am »

Thank you for the honesty Urkspleen but I'm not going to stop till Viper admits he has done wrong.

Some of us quite frankly are tired of his constant antics and his refusal to admit his wrongdoing. I'm not stopping till he mans up.
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Tanus

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Re: Hailfire
« Reply #65 on: January 08, 2009, 01:55 am »

*sighs*

Viper and fan, stop legion-spamming
Sarcastic, stop adding to his arguments

damn, I think the filo in me just popped out a bit lol

anywho, fan's quote on the last page seemed to work out fairly well.  I add my "go ahead" vote to whatever it was. Now, can we get a mod to look over this and maybe approve / deny / lock it?
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Sarcastic

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Re: Hailfire
« Reply #66 on: January 08, 2009, 01:59 am »

Fine only because you asked.
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Mandalor Vipeer

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Re: Hailfire
« Reply #67 on: January 08, 2009, 02:07 am »

okay Sarcastic, this is the last, but how wa I wrong by suggesting that we stay on topic and trying to keep a good mood going at the same time? And like I said I am done here. you wish to continue then create another topic somewhere or PM me. I will gladly argue with you then, but not here. Now agan I will say with a humorous attitude that the topic legion says that we should stay on topic.
 :topic :topic :topic :topic :topic
This means everyone. Including you Sarcastic.
This was about the Hailfire which we re waiting to be approved because it has obviously passed unanimously.
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urkspleen

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Re: Hailfire
« Reply #68 on: January 08, 2009, 02:21 am »

Honestly, was that necessary?

We just finished saying how this was not a good thing, and how it annoyed people. We just finished this conversation, Sarcastic has even agreed to stop: but yet you added to it, and on top of that used another legion. Another legion here, were we just established exactly why not to do it.

Why did you have to get the last word? WE KNOW that it is over, and WE KNOW that we are waiting for approval. Why did you do this? WHY?!?
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #69 on: January 08, 2009, 04:04 am »

ok, I am honestly sorry i posted an off topic post.

but whatever the reason, i will try to respect others, thing most of poeple here need to understand is, if your NOT a mod, you SHOULDNT boss around, they should give out advices. Sometimes older members are good to sort things out when a mod is currently not present, but when a mod is present, i personnaly dont think you should boss around.

now to get back on topic:

ok, so heres my idea of the Hailfire what it should be:
Health: very low
Armor: very low
Firepower: extremely strong
Accuracy:high
Speed: high
Ability: Barrage (50% reduction in accuracy)
range: turbolaser or artillery
we now are at 6-0 including urkspleen's vote.
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Mandalor Vipeer

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Re: Hailfire
« Reply #70 on: January 08, 2009, 04:12 am »

Correct. Now since people obviously don't like me trying to keep everyone in a good mood here, I'll make the usual pissy statement that people throw around that sounds kind of rude. And what was originally said, but mistaken for spam even after explained. STAY ON THE KRIFFING TOPIC. STOP ARGUING. Was that understood? (Most of this post was sarcastic pointing out how dumb this is to continue. Therefore contributing to ending this argument and not to be considered spam. Stay on topic is self explanatory, nd not spam, because people will not listen when it is said repeatedly)
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Tanus

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Re: Hailfire
« Reply #71 on: January 08, 2009, 04:16 am »

Generally when you try to put people in a good mood, you piss them off. Also, that last post was spam in that you just HAVE to have the last word.

7-0
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Mandalor Vipeer

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Re: Hailfire
« Reply #72 on: January 08, 2009, 04:33 am »

Yes I noticed that people get pissed off when someone tries to keep a light mood on the subject. But that last post workd didn't it? Spam or no, you posted back with a vote on the topic.


Now what kind of Hailfire statistics are we saying to us again? iT'S KIND OF LOST IN NEEDLESS ARGUMENT SO LETS RESTATE (STUPID CAPS) what it would have. I know tht it has speed so:
1.Speed
2.Missiles
3.
4.
5.
6.

continue for me. hat's al that I remember. Were they going to have armor piercing?
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Tanus

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Re: Hailfire
« Reply #73 on: January 08, 2009, 04:44 am »

You can finish gloating when you realize that I never was off topic in my posts.

1. Fast groundspeed.
2. AP missiles to be used to great effect against large tanks, some effect against small tanks, and no effect against infantry. 
3. Short line-of-sight
4. VERY low health
5. VERY low armor
6. Barrage ability (with 50% reduction in accuracy)
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Mandalor Vipeer

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Re: Hailfire
« Reply #74 on: January 08, 2009, 04:47 am »

Okay thank you for filling in that ist again.
the vote is? Uh.... I think it was 7-0
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Tanus

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Re: Hailfire
« Reply #75 on: January 08, 2009, 04:49 am »

last vote was 7-0, if you agree, it's 8-0
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Mandalor Vipeer

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Re: Hailfire
« Reply #76 on: January 08, 2009, 04:53 am »

I already voted. I was either 2 or 3.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #77 on: January 08, 2009, 04:53 am »

ok, so heres my idea of the Hailfire what it should be (again):
Health: very low
Armor: very low
Firepower: extremely strong
Accuracy:high
Speed: high
Ability: Barrage (50% reduction in accuracy)
range: turbolaser or artillery

thats what the stats are... if you dont know go backwards... youll see that i already posted them like 3 times...lol

so its now 7-0
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Mandalor Vipeer

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Re: Hailfire
« Reply #78 on: January 08, 2009, 05:00 am »

Yeah, but I was posting and couln't go backwards, and my computer is really slow right now for some reason. Anyway, it's all cleared up now.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #79 on: January 08, 2009, 05:25 am »

your comp is slow?

for professional assistance qith computers go to http://www.techsupportforum.com
we will help you with this, i am in hardware team.
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Mandalor Vipeer

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Re: Hailfire
« Reply #80 on: January 08, 2009, 05:21 pm »

It's slow because I didn't have any drivers. I installed them and it works fine now.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #81 on: January 09, 2009, 01:59 am »

oh, well check the site out any ways lol...
so just waiting fer a mod to accept and close?
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