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should the CIS have Hailfires?

yes
no
WHAT THE HELL!!!??? RIGGED!!!
huh?

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Author Topic: Hailfire  (Read 1659 times)

SoulPain (FanEAW)

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Hailfire
« on: December 21, 2008, 04:21 am »

idk if this been asked bfore... didnt find it ANYWHERE, should the CIS Hailfire be added? I personnaly dont know... im neutral... as they would be cannon and balanced, but also... idk... lets just discuss this...
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Argonnath

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Re: Hailfire
« Reply #1 on: December 21, 2008, 10:07 am »

Sounds cool its fast but with light armor.
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Django (sunfalcon)

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Re: Hailfire
« Reply #2 on: December 21, 2008, 08:51 pm »

already been discussed i think.
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Re: Hailfire
« Reply #3 on: December 22, 2008, 12:15 am »

its in.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #4 on: December 28, 2008, 04:38 am »

alright cool what are the special attacks? barrage i guess?
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Mandalor Vipeer

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Re: Hailfire
« Reply #5 on: December 31, 2008, 10:12 am »

It would almost have to have a barage being that that's basiclly all it did.
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Mir'ika

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Re: Hailfire
« Reply #6 on: December 31, 2008, 03:08 pm »

It was a fast-attack tank...able to get in, blow the [censored] out of everything, and get out.
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Mandalor Vipeer

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Re: Hailfire
« Reply #7 on: December 31, 2008, 05:36 pm »

Basiclly that's what it was designed to do. Although, on Geonosis, that didn't work too well. (hehehe.) They tended to want to show that blowing up was their role. Although one of them did mess up an AT-TE pretty bad.
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Mir'ika

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Re: Hailfire
« Reply #8 on: January 01, 2009, 03:14 am »

Used PROPERLY...the Hailfire is pretty good.  Used like they were on Geonosis, though...which was en masse rushes against heavy armor columns...  they suck.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #9 on: January 01, 2009, 07:36 am »

well im just waiting fer a mod here to know wich abilities would it have?
barrage?
flank speed?
increased damage?
what?
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Mandalor Vipeer

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Re: Hailfire
« Reply #10 on: January 01, 2009, 10:35 am »

not having a barage type firing type defeats it's purpose, so that shouldn't be a special ability I think, but throwing in a burst of speed, and reducing the accuracy while doing so would work pretty good. And note the already low accuracy of them anyway.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #11 on: January 02, 2009, 12:11 am »

true, good idea, very good, STILL waiting fer a mod...
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Solar

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Re: Hailfire
« Reply #12 on: January 02, 2009, 09:37 pm »

A charge type ability would be good. increased speed and no negative things.
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SoulPain (FanEAW)

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Re: Hailfire
« Reply #13 on: January 04, 2009, 07:52 am »

good idea! YAY A MOD!!! lol...
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D

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Re: Hailfire
« Reply #14 on: January 04, 2009, 10:22 am »

for some reason i feel like the hailfire should be like a MPTL but can fire on the go. we can make it fire less projectiles to keep it balanced
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Solar

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Re: Hailfire
« Reply #15 on: January 04, 2009, 11:14 am »

but they have an artillery, the HAG.
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D

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Re: Hailfire
« Reply #16 on: January 04, 2009, 05:28 pm »

i dunno, the hailfire isnt artillery per se.

it moves too quickly and is definitely not accurate enough
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Filo

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Re: Hailfire
« Reply #17 on: January 04, 2009, 07:43 pm »

In my eyes it's a fast attack vehicle that's highly effective against groups of infantry, small vehicles and some tanks, and some smaller airborne targets.

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Solar

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Re: Hailfire
« Reply #18 on: January 04, 2009, 09:03 pm »

infantry???

ok, according to wookiepedia it could destroy a whole platoon of infantry. Msut have some pretty nasty missles on it.

ah, small blaster.
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D

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Re: Hailfire
« Reply #19 on: January 04, 2009, 09:19 pm »


ok, according to wookiepedia it could destroy a whole platoon of infantry. Msut have some pretty nasty missles on it.


thats the point i was trying to make with the mptl comparison: even one of the torps from an mptl  is pretty damaging. And the missiles move kinda erratically (but perhaps not as erratic as the hailfire).
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