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Author Topic: Ewok vehical traps  (Read 1144 times)

Corusca Fire

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Re: Ewok vehical traps
« Reply #40 on: January 07, 2009, 02:12 am »

Heres a novel idea. Stop arguing.

I vote no for pain in the ---.  but yes for its addition into v3. Just scatter a few around the map, thats all.
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Argonnath

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Re: Ewok vehical traps
« Reply #41 on: January 07, 2009, 03:44 pm »

Sounds good its like great pit of carcoon in tatonie...
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KorribanKing014

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Re: Ewok vehical traps
« Reply #42 on: January 08, 2009, 12:09 pm »

Sounds good its like great pit of carcoon in tatonie...
Let's not start that, now :wall.
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Mandalor Vipeer

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Re: Ewok vehical traps
« Reply #43 on: January 08, 2009, 05:57 pm »

Let's not start what? The only problem with that is that the Sarlacc can't be killed, but it only affects infantry. Maybe this could only affect AT-ST'S and there would only be one or two.
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dsarebmaster

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Re: Ewok vehical traps
« Reply #44 on: January 08, 2009, 06:39 pm »

I vote no for pain in the ---.  but yes for its addition into v3. Just scatter a few around the map, thats all.

Same for me. I like the flavor. On that note... have any of you heard of STARCRAFT? For those of you who haven't, starcraft=balance+flavor. Who says that both sides have to be the same for there to be balance? But anyway... This idea interests me. But it's not worth attempting to work into any current or soon-to-be-current work... V3 sounds good to me.
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Mandalor Vipeer

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Re: Ewok vehical traps
« Reply #45 on: January 09, 2009, 12:43 am »

Version 3 sounds good. And I have Starcraft. I don't really care for it. The raphics suck, but that's not the big thing being that I really like the freeware games Battle of Yavin, and Battle of Endor. They are all combinations of rectangles and triangles with three or four colors. But the gameplay is god. I don't really like Star Craft because I think the gameplay is horrible. Anyway, v3 sounds good for the vehicle traps.
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KorribanKing014

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Re: Ewok vehical traps
« Reply #46 on: January 09, 2009, 12:46 am »

What's the difference between STARCRAFT and Star Craft?
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Corusca Fire

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Re: Ewok vehical traps
« Reply #47 on: January 09, 2009, 12:47 am »

 :topic
 
Anyways, if we only have a few around the map in strategic locations, but delay until v3, everyone is happy.

-The "we dont want release delays" people
-The "this is too uber" people
-The "yesyesyes" people
-The "meh" people
-The "this is gay and annoying people"
« Last Edit: January 19, 2009, 07:23 pm by Corsica Rainbow »
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Mandalor Vipeer

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Re: Ewok vehical traps
« Reply #48 on: January 09, 2009, 01:08 am »

There is no difference between STARCRAFT ad Star Craft. I just type it different ways sometimes. Anyway, Corsica is right. Delayig it until version three is the best course of action. It won't cause delays with v2, and it also leaves them more time to prepare it and perfect the glitches in it for v3 because they don't have to work on all of th stuff in the rest of the mod. Just te stuff that needs to be fixed, added or taken away for the next release.
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KorribanKing014

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Re: Ewok vehical traps
« Reply #49 on: January 09, 2009, 01:13 am »

Perhaps. I am not against the idea but not totally for it either.
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SoulPain (FanEAW)

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Re: Ewok vehical traps
« Reply #50 on: January 09, 2009, 01:57 am »

:topic
 
Anyways, if we only have a few around the map in strategic locations, but delay until v3, everyone is happy.

-The "we dont want release delays" people
-The "this is too uber" people
-The "yesyesyes" people
-The "meh" people

wheres :
-the "This is gay and annoying" poeple?

cuz im totally in that group
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KorribanKing014

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Re: Ewok vehical traps
« Reply #51 on: January 09, 2009, 02:12 am »

Good to know :sure....
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urkspleen

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Re: Ewok vehical traps
« Reply #52 on: January 09, 2009, 02:36 am »

I don't like this idea:
e
1. I say that the actual effectiveness of said traps is up to debate.....(logs crush ATST?) (and for that matter, Empire defeated by Ewoks?!?)
2. Map takes place in area clear of trees, they only surround and are in the middle. Traps are in the trees, and this is not where vehicles will be.
3. Adds very little to the game, as it is only on 1 planet, and would have questionable effectiveness even there.
« Last Edit: January 09, 2009, 02:41 am by urkspleen »
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SoulPain (FanEAW)

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Re: Ewok vehical traps
« Reply #53 on: January 09, 2009, 02:39 am »

I don't like this idea:

1. I say that the actual effectiveness of said traps is up to debate.....(logs crush ATST?)
2. Map takes place in area clear of trees, they only surround and are in the middle. Traps are in the trees, and this is not where vehicles will be.
3. Adds very little to the game, as it is only on 1 planet, and would have questionable effectiveness even there.
thank you, i will worship you because of that.

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Dr. Doozer

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Re: Ewok vehical traps
« Reply #54 on: January 09, 2009, 02:42 am »

I still say no because the premise leads to a lot of nothing. It makes too many chokepoints.
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urkspleen

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Re: Ewok vehical traps
« Reply #55 on: January 09, 2009, 02:44 am »

thank you, i will worship you because of that.


YAY! finally, I have a minion!

will there be a shrine in my honor?  :up  :) :up




but seriously, this idea is bogus
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SoulPain (FanEAW)

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Re: Ewok vehical traps
« Reply #56 on: January 09, 2009, 04:55 am »

yeah it is bogus,

oh btw there will be a Pantheon created just for you ;) WAY more than a shrine! :P

http://www.abcroma.com/Pantheon5.jpg
« Last Edit: January 09, 2009, 06:30 am by Fi'anCorrupt (FanEAW) »
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Solar

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Re: Ewok vehical traps
« Reply #57 on: January 09, 2009, 11:58 am »

I have to say it would be incredibly difficult to do, let alone map it well. It would certainly require a new map and building maps around a single object is a bad idea.

I say no.
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KorribanKing014

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Re: Ewok vehical traps
« Reply #58 on: January 09, 2009, 11:53 pm »

Also, the pathway around Endor is all very widespread. There is no way that two logs would be able to sweep in from both sides on a field that wide. It has nothing to hang from and it would be impossible for an army of ewoks to ccarry a log that big just to smash a single AT-ST.
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