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Author Topic: Ewok vehical traps  (Read 1144 times)

Peace Trooper

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Ewok vehical traps
« on: December 19, 2008, 02:56 am »

pretty much wat the topic says the ewoks built traps so when an ATST walks by BOOM! this would be a one use only and be about as moch damage to take out an ATST but could not hit vehicals any lower than that so 2m repulser tanks are not affected and ATATs suffer little damage so its a trap for walker like vehicals, it should be able to be destroyed by vehicals who get past the trap like the 2m or infantry and should be hidden to enemy forces and can only be seen if they walk past it

Dr. Doozer

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Re: Ewok vehical traps
« Reply #1 on: December 19, 2008, 03:06 am »

First off, it's spelled "vehicles." Secondly, this provides literally nothing to the game.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
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Sarcastic

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Re: Ewok vehical traps
« Reply #2 on: December 19, 2008, 03:11 am »

Don't need this to become Battlefront. Thumbs down here. Plus it could unbalance things somewhat since the Empire player could be more hesitant to moving.
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Peace Trooper

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Re: Ewok vehical traps
« Reply #3 on: December 19, 2008, 04:00 am »

not if its an AI lol and i wouldent be sending in my walkers if that was the case
id send evreything else to find and destroy the traps

Sarcastic

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Re: Ewok vehical traps
« Reply #4 on: December 19, 2008, 07:22 am »

Then that still would be unbalanced. You can't just give yourself an advantage that big.
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Peace Trooper

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Re: Ewok vehical traps
« Reply #5 on: December 20, 2008, 01:45 am »

heck we could make it take away half the helth from an atst the ewoks themselves do more damage than that lol
its a one time use only, can be found and destroyed, only affects walker types, and it makes the ewoks more important + makes endor map more realistic

Dr. Doozer

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Re: Ewok vehical traps
« Reply #6 on: December 20, 2008, 02:00 am »

But then people get hesitant about moving their units around. That places many areas as death zones for walkers.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

andres_16

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Re: Ewok vehical traps
« Reply #7 on: December 20, 2008, 02:25 am »

jeje good idea peace trooper i vote yes :great
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Peace Trooper

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Re: Ewok vehical traps
« Reply #8 on: December 20, 2008, 02:58 am »

But then people get hesitant about moving their units around. That places many areas as death zones for walkers.
thats how it adds stragity u wanna play a boreing game ehere you know exactly whats going to happen or u wanna be on the eadge of your seat wondering when the next turn you make is gonna be your last its exciteing!  and this game despretly needs excitement

Sarcastic

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Re: Ewok vehical traps
« Reply #9 on: December 20, 2008, 03:00 am »

Problem is they're going to be in set places. The Imperials will be cut off from moving units to another area and can't advance into the map.

Honestly, we don't need this to turn into Battlefront. And no it does not add any strategy at all.
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Dr. Doozer

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Re: Ewok vehical traps
« Reply #10 on: December 20, 2008, 03:07 am »

It would be good if it made chokepoints. Problem is that these make too many of them. The Empire can't move at all.

These made for horrid gameplay in BF; lets not let that leak in here.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Peace Trooper

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Re: Ewok vehical traps
« Reply #11 on: December 20, 2008, 03:08 am »

Problem is they're going to be in set places. The Imperials will be cut off from moving units to another area and can't advance into the map.
wow you people dont listin to anybody else other than mod leaders and respected members do you? haha
1 shot only and can only affect walkers anything else can get under them, spot them, and destroy them, simple right?

Sarcastic

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Re: Ewok vehical traps
« Reply #12 on: December 20, 2008, 03:10 am »

So? That's one unit down. AT-STs aren't exactly strong and what's stopping the Rebels from having T-4Bs/MPTLs on the other side? Heck even a turbolaser tower? Talk about an unpassable wall.
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Dr. Doozer

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Re: Ewok vehical traps
« Reply #13 on: December 20, 2008, 03:10 am »

Other people do. It's just people don't like your idea.

It still makes no sense, for in that regard, you could even talk about adding the log roll in. It unbalances gameplay and gives the Rebels the indigenous upperhand. That's not true tacticality; that's just the game winning the battle for you.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Peace Trooper

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Re: Ewok vehical traps
« Reply #14 on: December 20, 2008, 03:13 am »

doing a little damage to one vehicle dose not unbalance the game at all not if the attacker has 30ATAT's thats unbalanced

Dr. Doozer

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Re: Ewok vehical traps
« Reply #15 on: December 20, 2008, 03:15 am »

If the attacker has 30 AT-ATs, then that's something called bumrushing and it's a cheap tactic players perform.

Knocking those trees together does and would destroy the AT-ST. It's a waste of time to even really battle then if you are the Rebels since you can let them come to you and have all their vehicles get smashed. It's a pain if you are the Empire because you can't go anywhere without getting logs smashing your vehicles in.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Peace Trooper

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Re: Ewok vehical traps
« Reply #16 on: December 20, 2008, 03:20 am »

the most you would have at a given time is 2 wow, 2 ATST's... the Ewoks themselves can to unlimited damage because they keep comming back again again again and again but this is a once in a lifetime useage lol sont seem like it throughs balance out of whack to me and its canon

Sarcastic

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Re: Ewok vehical traps
« Reply #17 on: December 20, 2008, 03:22 am »

It's still not fair. It delays the Imperials giving the Rebels time to set up. If the Rebels had 3 MPTL sets then they could just set them on the other side of a trap. The Imps would be hesitant and the MPTLs would just bombard the heck out of them.
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Dr. Doozer

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Re: Ewok vehical traps
« Reply #18 on: December 20, 2008, 03:24 am »

As Sarcastic has said, it becomes a targeting range. The Imperials are at an extreme disadvantage since they can't move in their vehicles without losing a number of them to nothing but swinging logs.
Logged


(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Peace Trooper

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Re: Ewok vehical traps
« Reply #19 on: December 20, 2008, 03:29 am »

It's still not fair. It delays the Imperials giving the Rebels time to set up. If the Rebels had 3 MPTL sets then they could just set them on the other side of a trap. The Imps would be hesitant and the MPTLs would just bombard the heck out of them.
if you got 3 MPTL sets you dont even need a log crusher to own the ememy the reb artillary is overpowered
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