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Author Topic: Mini-missions  (Read 4577 times)

Iron-Guardsman 2413

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Re: Mini-missions
« Reply #120 on: September 27, 2008, 10:15 pm »

Yay!
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Peace Trooper

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Re: Mini-missions
« Reply #121 on: October 06, 2008, 04:11 pm »

i gotz a few missions, possibly...

CIS: Protect Prototypes of new battledroids (possibly Droideka MKII) from a Republic attack

Reward: ability to produce that droid

CIS: Blockaide Naboo destroy the gungan army, and take the queen prisoner

Reward: Gungan slaves perhapes...

MODIFIED

ok heres a few more  :D

Rebels: Break a rebel commander out of an imperial prision

Reward: gain field commander

Rebels: Aid The Pirates in an attack against a major imperial world

Reward: pirate units

Rebels: send a raid force on the death star in a captured imperial shuttel to save an imprisioned rebel commander and cause a prison break on the death star and escape

Reward: fleet commander


MODIFIED

Rebels: try to save wookies from an imperial prision on Kashyyyk

Reward: Wookie units
« Last Edit: October 09, 2008, 05:12 am by Peace Trooper »
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Corusca Fire

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Re: Mini-missions
« Reply #122 on: October 23, 2008, 01:05 am »

Rebels:
Raid an Imperial Junkyard. Fleet would consist of 1 frigate (NEB-B), 3 corvettes, and 1 fighter squadron and 1 bomber squadron, as well as several transport objects that follow your fleet

Junkyard is protected by orbital defenses (defense satellites, 2 hardpoint defenses?) and a small station lv2 with a tartan/fighter garrison in teh center.
Escort the transports to each derelict ship and defend for 30 secs while teams board, adn avoid the station. After this, your fleet leaves with the badly damaged old ships

Result: Gain a number of Venator-Class cruisers
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Sage

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Re: Mini-missions
« Reply #123 on: October 23, 2008, 04:53 am »

That reminds me of normal EAW, where the Pirates give you an Interceptor when clearly it says you should recieve a Venator Star Destroyer for the mini mission at Byss
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SoulPain (FanEAW)

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Re: Mini-missions
« Reply #124 on: November 02, 2008, 05:31 am »

Imperial remnants: protect Bastion, a majorly important backup world that can replace Kuat, from an attack of a large Rebel/pirate attack.

Reward: two SD and three victory cruisers (late defence reinforcements)
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Stockholm Syndrome (pORG13i)

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Re: Mini-missions
« Reply #125 on: November 04, 2008, 12:20 pm »

old sith emp: destroy Taris  ---  get some ship (don't know what actually is planned for this era in UEAW...)

CIS: Capture Coruscant  ---  gain a fleet/enemy ships

Rebs: Destroy DSI --- Assault frigate MKII now available + 3 free or higher population cap (dont know if this is possible to do)
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Corusca Fire

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Re: Mini-missions
« Reply #126 on: November 09, 2008, 03:41 pm »

*sigh*
Unit list. read stickies.
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"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

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Argonnath

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Re: Mini-missions
« Reply #127 on: November 14, 2008, 10:33 pm »

"Order Death Star I for little test drive blow up alderaan (Can be destroyed even if alderaan is own planet) Bonus  use death star super laser"
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andres_16

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Re: Mini-missions
« Reply #128 on: March 25, 2009, 02:03 am »

one idea:

                            Abilities for factions.

                                                                 The rebels: sabotage (Space), Kidnapped
                                                                 The Empire: Sabotage (Land)
                                                                 The consortium: Corrupt planet, sabotage (already in game)
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Argonnath

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Re: Mini-missions
« Reply #129 on: March 25, 2009, 09:54 am »

BTW ZC is cut. I don't think that sabotage would be good idea. I like more Planetary shields and orbital bombardment.
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M Doyle

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Re: Mini-missions
« Reply #130 on: March 25, 2009, 05:38 pm »

i think this'd be a good idea for any faction

Assault the fortress (idea from C&C games)

on some planets when you try and capture them you must first defeat the native/pirate inhabitence you'd have 1 CP and the enemy a massive fortress. you'dhave to grind against it assaulting and destroying any targets in the way f the main objective, a palace.

the fort should have turrets, factories, barracks and walls as well as ofcourse many units already there that shoot if you get near.

it'd be hard to win against but offer a MASSIVE cash bonus.

yay or nay?

if not for GC it could always be a skirmish map or campaign mission.
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Argonnath

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Re: Mini-missions
« Reply #131 on: March 25, 2009, 06:02 pm »

I like it!. In BFME I and II I create big defences and wait when enemy comes and get killed. There should be attacking and defencing missions.
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UDP--J.Y.F.Xue

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Re: Mini-missions
« Reply #132 on: April 09, 2009, 04:04 am »

CIS: hold off / defend an arcane base for ? minutes against republic assults
       grivious has to go a Z-Gomot Ternbuell Guppat Corporation factory to get his bikes
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