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Author Topic: Add another ability for the Infiltrator  (Read 1559 times)

Mandalor Vipeer

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Add another ability for the Infiltrator
« on: December 07, 2008, 06:25 am »

Would it be possible to give the infiltrators a snipe ability or something? This is meaning that they can snipe the pilots out of light vehicles or maybe get extra range and can't be seen for 10 seconds, or something like that. I'm kind of disappointed that they are supposed to be highly trained operatives, and they can only use time bombs or grenades or whatever it is. They need 2 abilities. Feel free to post any other ideas for them in here too. If we do give them another ability though, they should be more expensive.
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #1 on: December 07, 2008, 06:41 am »

if they have a canon second abilty then i will see but they already dominate stormtroopers.
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #2 on: December 07, 2008, 07:17 am »

They were made to dominate stormtroopers, and infiltrate bases and be able to get out again or wreak havoc. I just am really disappointed in them as they are.
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Peace Trooper

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Re: Add another ability for the Infiltrator
« Reply #3 on: December 07, 2008, 07:22 am »

i have to agree i think snipeing the pilot from a vehical is an uber abaility witch would bring them back into the fight

Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #4 on: December 07, 2008, 08:21 am »

not uber, just a little stronger.
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Re: Add another ability for the Infiltrator
« Reply #5 on: December 07, 2008, 11:15 am »

This will not be applicable to AT-AT's, AT-AA's, that would be far too uber.
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Corusca Fire

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Re: Add another ability for the Infiltrator
« Reply #6 on: December 07, 2008, 05:53 pm »

he said LIGHT vehicles.

I think the infiltrator should be given a personal shield like Kyle Katarn had.
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Argonnath

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Re: Add another ability for the Infiltrator
« Reply #7 on: December 07, 2008, 05:58 pm »

Organic creature cant have own shield because they are radioactive. ( I don't know how Delta squad and Kyle had own shield at least kyles was game mechanic because Kyle doesn't have own shield generator Deltas have that in their back)
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Corusca Fire

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Re: Add another ability for the Infiltrator
« Reply #8 on: December 07, 2008, 06:00 pm »

No, no. Look here.

http://starwars.wikia.com/wiki/Personal_energy_shield

"When activated, the device protected the wearer with a glowing energy field. Typically, the standard energy shield was only effective against energy attacks, such as blaster bolts. However, other variants created by the Mandalorians and Echani could block melee attacks, while other shields developed by the Arkanians and Verpine, and other cultures, were capable of resisting a variety of different attacks, including electrical, kinetic, cold, heat, and sonic damage."
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #9 on: December 07, 2008, 06:31 pm »

Personally, I say give them cloaking, similar to Luke's ground ability.  Then jack up the prices. Vehicle sniping seems a bit uber.
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Corusca Fire

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Re: Add another ability for the Infiltrator
« Reply #10 on: December 07, 2008, 06:40 pm »

Yea. Its like;

"Lets go one-shot some assault tanks."

"Again? We did that yesterday."
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #11 on: December 07, 2008, 06:48 pm »

no to sniping pilots out....how would that work anyways?

I was thinking instead of looking to make them more combat efficient, give them abilities like defilers....maybe give them sabotage or kill minor hero
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Corusca Fire

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Re: Add another ability for the Infiltrator
« Reply #12 on: December 07, 2008, 07:13 pm »

*Shoots urkspleen with noisy cricket*

DAM THE ZC AND ANYTHING RELATED TO THEM!
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #13 on: December 07, 2008, 07:16 pm »

whoa, calm down....sabotage just seems like a good fit for an infiltrator....you would expect them to infiltrate....and blow crap up. (explode)
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Peace Trooper

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Re: Add another ability for the Infiltrator
« Reply #14 on: December 07, 2008, 08:22 pm »

i think vehical snipeing would be a good idea for Katarn how about sprint abaility? there already pretty fast but the faster the better

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Re: Add another ability for the Infiltrator
« Reply #15 on: December 07, 2008, 08:23 pm »

i think vehical snipeing would be a good idea for Katarn how about sprint abaility? there already pretty fast but the faster the better
He dosent have sniper rifle.
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Peace Trooper

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Re: Add another ability for the Infiltrator
« Reply #16 on: December 07, 2008, 08:24 pm »

yes he dose unless the mod changes it he dose

Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #17 on: December 07, 2008, 08:26 pm »

As far as im aware of Kyle never carried a sniper.  he carried a blaster and a lightsaber.  as well as whatever else he picked up from enemies.
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Peace Trooper

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Re: Add another ability for the Infiltrator
« Reply #18 on: December 07, 2008, 08:27 pm »

well in EAW he has a sniper rifle or at least its range it as far as a sniper rifle

Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #19 on: December 07, 2008, 08:30 pm »

thats his bryar pistol and it should have the range of a pistol.
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Peace Trooper

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Re: Add another ability for the Infiltrator
« Reply #20 on: December 07, 2008, 08:40 pm »

well it dosent unless you guys changed it xD

M Doyle

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Re: Add another ability for the Infiltrator
« Reply #21 on: December 07, 2008, 08:57 pm »

i think they should have a stealth ability so they can be depolyed in small numbers on planets without triggering a space battle. as since there's only afew of them the raid ability isn't effective. I.E fett, jade, Kyle and solo all have stealth abilities and can be used to cause alot of damage fast.
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #22 on: December 07, 2008, 10:28 pm »

With the sniping ability, I was just thinking of how Command and Conquer did the Jarmen Kell unit. Stealth would be pretty good I guess too. Is there any way to have them shoot while stealthed? I f you jack the price up that would work too. That's what they are for anyway. Sniping people without them knowing it. Right now when they snipe, everyone sees them.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #23 on: December 08, 2008, 12:37 am »

nobody has still explained to me how someone can snipe out the pilot of a vehicle? Almost all of them have closed crew compartments....its not like Halo CE where there's a cage over the pilot's head.
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #24 on: December 08, 2008, 12:55 am »

With the sniping ability, I was just thinking of how Command and Conquer did the Jarmen Kell unit. Stealth would be pretty good I guess too. Is there any way to have them shoot while stealthed? I f you jack the price up that would work too. That's what they are for anyway. Sniping people without them knowing it. Right now when they snipe, everyone sees them.
then they would be invincible as there is NO way to detect a cloaked unit.  That is why no other units can attack while cloaked. not even the noghri can attack while cloaked.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #25 on: December 08, 2008, 01:19 am »

ahem....

can anybody explain the sniping vehicle thing?!? i believe it is time to resort to another idea
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Re: Add another ability for the Infiltrator
« Reply #26 on: December 08, 2008, 01:33 am »

No to sniping vehicles.
Yes to having a cloak.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #27 on: December 08, 2008, 01:50 am »

I say:

no to snipe vehicles

yes to eliminate minor hero and/or sabotage
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #28 on: December 08, 2008, 03:19 am »

ahem....

can anybody explain the sniping vehicle thing?!? i believe it is time to resort to another idea

I was thinking light vehicles like the AT-ST. It's cockpit wasn't enclosed. It had windows. Where there is glass, someone can be sniped. And the stealth while shooting wouldn't make them invincible because it would only be for like five or ten seconds. And have a recharge rate of like one or two minutes, something extremely long to keep them from being invincible or completely uber. If no one likes this idea, please come up with another good special ability to use during combat. The eliminating minor heroes would cause the game to be unbalanced to, because someone could mass produce them and place them above every planet, and when the enemy builds anything, they have instant recon, and the enemy could never have any minor heroes. Talk about uber. They would have to be able to travel undetected or there would be a battle and they could never eliminate a hero. So with that, I disagree.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #29 on: December 08, 2008, 03:31 am »

I was thinking light vehicles like the AT-ST. It's cockpit wasn't enclosed. It had windows. Where there is glass, someone can be sniped. And the stealth while shooting wouldn't make them invincible because it would only be for like five or ten seconds. And have a recharge rate of like one or two minutes, something extremely long to keep them from being invincible or completely uber. If no one likes this idea, please come up with another good special ability to use during combat. The eliminating minor heroes would cause the game to be unbalanced to, because someone could mass produce them and place them above every planet, and when the enemy builds anything, they have instant recon, and the enemy could never have any minor heroes. Talk about uber. They would have to be able to travel undetected or there would be a battle and they could never eliminate a hero. So with that, I disagree.

its already been discussed that the upgraded infiltrator (theoretically) would be much more expensive...if someone wants to spend all of their cash on that and have nothing else, then good luck to them....they're gonna need it....

as for sniping the ATST, it still does not make sense.... in combat situations, the viewports were closed, as a holographic view of the battlefield and the ATST's surroundings were available in the cockpit (in fact, a later model called the ATST/A had no viewports). (also, people on endor didn't shut them because they were stupider than Jar Jar Binks, evidenced by the fact that they were defeated by ewoks)
« Last Edit: December 08, 2008, 03:39 am by urkspleen »
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #30 on: December 08, 2008, 03:34 am »

lol true.  do infiltrators reeeealy need another ability?  three of em can already take out an ATAT if you try hard enough.
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #31 on: December 08, 2008, 04:25 am »

I'm just pointing out that they don't really fulfill their roles as they are. Being that they are specialists, they should have another ability. Hopefully something stealthy.
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M Doyle

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Re: Add another ability for the Infiltrator
« Reply #32 on: December 08, 2008, 05:25 pm »

nobody has still explained to me how someone can snipe out the pilot of a vehicle? Almost all of them have closed crew compartments....its not like Halo CE where there's a cage over the pilot's head.

Ok, here's how it works.
Sniper hits a open  or vital component on a vehical which either Makes it capturable (like C&C gens) or will disable it/destroy it
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #33 on: December 08, 2008, 05:40 pm »

I say a big resounding NO to capturing vehicles. Quite unbalanced.

Destroy, they've already got the demo charges. why add something else?  I say stealth if anything.
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Doktor von Wer

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Re: Add another ability for the Infiltrator
« Reply #34 on: December 08, 2008, 07:04 pm »

I think a laser designator ability would be nice, but it wouldn't be possible to make it require bombers in orbit unfortuantely methinks...
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #35 on: December 08, 2008, 09:03 pm »

does anybody like the idea of letting infiltrators sabotage enemy structures?
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #36 on: December 09, 2008, 01:15 am »

I still like the idea of stealth now that people came up with it. It fits the infiltrators quite well
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #37 on: December 09, 2008, 04:39 am »

I think a laser designator ability would be nice, but it wouldn't be possible to make it require bombers in orbit unfortuantely methinks...

lol could you code an infiltrator to be a bomber? maybe something along those lines.  I swear I saw that line in there somewhere.
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Re: Add another ability for the Infiltrator
« Reply #38 on: December 09, 2008, 11:04 pm »

you could, but what? why?
I like galactic stealth and galactic assasination; replace the bounty hunter, and give the bounty hunter a land unit for the Empire.
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #39 on: December 09, 2008, 11:12 pm »

you could, but what? why?
I like galactic stealth and galactic assasination; replace the bounty hunter, and give the bounty hunter a land unit for the Empire.

sounds good. 

please disregard my last post in this thread.  completely useless spam. my apologies.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #40 on: December 09, 2008, 11:16 pm »

I say:

no to snipe vehicles

yes to eliminate minor hero

At last my plans to take over the...**AHEM**...I mean yea! my ideas are being agreed with!     >:D

i dunno if this is necessary, but wat the heck....

1-0
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Re: Add another ability for the Infiltrator
« Reply #41 on: December 09, 2008, 11:23 pm »

2-0 for replacing the bounty hunter in GC.
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Re: Add another ability for the Infiltrator
« Reply #42 on: December 09, 2008, 11:26 pm »

3-0
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #43 on: December 10, 2008, 12:00 am »

4-0
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Re: Add another ability for the Infiltrator
« Reply #44 on: December 10, 2008, 12:08 am »

5-0 Sounds good. Except....

What stuff would the bounty hunter for the Empire have? I think it could be kinda tricky to make it really feel like a ... new unit. If you know what I mean... I don't like to have a ton of things that are all basically the same, but are different units.

And I don't think that the reb's were into assasination. I would be more into sabotage if that's an option. But make it expencive or something... because sabotage is annoying!
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Re: Add another ability for the Infiltrator
« Reply #45 on: December 10, 2008, 12:46 am »

6-0. Seems like a great idea to replace the bounty hunter but would we have to build them at Hutt Palaces or the Infiltrator Academy?
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #46 on: December 10, 2008, 02:27 am »

7-0 I agree to that, but my idea was to add an ability in land combat. not on the galactic plane. This is a different subject altogether. Any way this sounds good. but they still need another ability in land combat.
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #47 on: December 10, 2008, 04:07 am »

apparently not.
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Re: Add another ability for the Infiltrator
« Reply #48 on: December 10, 2008, 06:26 am »

Infiltrator

Give: Cloak Ability (but call it stealth) lasts limited period of time before recharging, Demo Charges (maybe increase the damage of the demo charges)

rebels didnt assassinate people. they didnt even really want to KILL the emperor. They would have preferred to capture him....unreasonable as that sounds.

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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #49 on: December 10, 2008, 04:24 pm »

OK, let's change it a bit:

turn to the light side: infiltrators can influence minor heroes to join the rebellion (for a very hefty fee of course, and uses up infiltrator)
sabotage: self explanatory
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Re: Add another ability for the Infiltrator
« Reply #50 on: December 10, 2008, 04:28 pm »

not sure how hard it is to code a defection.  sabotage is obviously a galactic ability, as is the travel-in-secret thing, shouldn't be too terrible. 

I like the cloak ability for land too. 
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #51 on: December 10, 2008, 04:31 pm »

i bet you could just mess with Tyber's bribe ability for defection
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #52 on: December 10, 2008, 06:30 pm »

But not really on the galactic level.  they're talking about using the infiltrator as a bounty hunter analogue.  I don't know if it's possible.
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Re: Add another ability for the Infiltrator
« Reply #53 on: December 10, 2008, 10:59 pm »

I actually think that both sides should have a sabotage unit on the galactic level.

make the cost of the sabotage 1.5 times the cost of building the structure to be sabotaged and you lose the saboteur
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #54 on: December 10, 2008, 11:50 pm »

that's way too cheap, but the rest of it's good
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Re: Add another ability for the Infiltrator
« Reply #55 on: December 11, 2008, 02:49 am »

I know they weren't into assassination, but a covert operative going in and sniping some minor hero does seems like something they would do. They wouldn't assassinate a major leader or plant a bomb or anything, but I can see sniping as reasonable for the rebels. I think he should just have Galactic stealth and eliminate minor hero.
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Re: Add another ability for the Infiltrator
« Reply #56 on: December 11, 2008, 04:08 am »

you do realize that turbolaser towers ar elike the most expensive building...that means itll cost you around 4500
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #57 on: December 11, 2008, 04:11 am »

that's good, or else people would just spam infiltrators and destroy all of your structures....very uncool
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Re: Add another ability for the Infiltrator
« Reply #58 on: December 11, 2008, 04:18 am »

 and if you make infiltrators 1000 or more then its a pretty hefty initial investment, almost as much as an ISD
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #59 on: December 11, 2008, 04:27 am »

yes, this is good
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #60 on: December 12, 2008, 02:39 am »

But what about stealth for tactical combat. I think that that is a really good idea. Let's start a vote on that because that type of ability is the reason I started this topic.  I vote yes   1-0
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #61 on: December 12, 2008, 02:55 am »

2-0 long recharge time cannot attack while stealthed otherwise it is 1-1
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Re: Add another ability for the Infiltrator
« Reply #62 on: December 12, 2008, 03:18 am »

no i think thy should get the cloak ability like tyber zann. call it camoflauge or something. but the same ability with cooldown
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Re: Add another ability for the Infiltrator
« Reply #63 on: December 12, 2008, 03:49 am »

2-0 long recharge time cannot attack while stealthed otherwise it is 1-1

Yes. I'm saying like Tyber and Uria's stealth ability. They must uncloak to fire.
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Re: Add another ability for the Infiltrator
« Reply #64 on: December 12, 2008, 03:53 am »

I don't know if the rebels' technology was that advanced, though... I think stealth should stick to space.
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Re: Add another ability for the Infiltrator
« Reply #65 on: December 12, 2008, 04:02 am »

What if they stole it? They are known to do that. And this wouldn't necessairly mean that they are using a cloak field, but maybe moving in a stealthy way. Would that work better? I mean, rebels had to be stealthy to win the war. So they were pretty good at remaining stealth.
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #66 on: December 12, 2008, 04:09 am »

I think the rebels would have it.  They had it during the time of the star forge.
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Re: Add another ability for the Infiltrator
« Reply #67 on: December 12, 2008, 04:10 am »

They weren't rebels then. Or were you talking about the overall technology? Cause they did have that.
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #68 on: December 12, 2008, 04:10 am »

yeah im talking about the tech.
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Re: Add another ability for the Infiltrator
« Reply #69 on: December 12, 2008, 07:16 am »

look, do we REALLY have to call it cloaking tech?! its like in C&C generals. Invisible units arent INVISIBLE, they just are hidden. Just use the same ability but CALL it something else. Call it camoflauge. Infiltrators are supposed to be good at camoflauge....its implied in thier name!
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Re: Add another ability for the Infiltrator
« Reply #70 on: December 12, 2008, 07:21 am »

Yeah I like camouflage better.

Problem is I would think Stormtroopers would have some way of telling heat sources.

If not I like camouflage.
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Re: Add another ability for the Infiltrator
« Reply #71 on: December 12, 2008, 11:01 am »

Heat can easily be dealt with for a human by a suit that keeps the temperature the same as the air, rendering the person invisible on all spectrums other than visible which is where the camoflague kicks in.
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Re: Add another ability for the Infiltrator
« Reply #72 on: December 12, 2008, 06:41 pm »

I have always thought that the infiltrators were not representative of their abilities. A land stealth would be a good addition to there skills and calling it camouflage is the right. Having them just stand out in the open and get shot was a stupid idea.
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #73 on: December 12, 2008, 11:21 pm »

Thank you. I couldn't think of the word before. camouflage. Perfect. The rebels should be extremely good at that anyway. Otherwise, they would have failed. Can we put this to vote now? Or do we still want to discuss a little further?
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Re: Add another ability for the Infiltrator
« Reply #74 on: December 13, 2008, 04:26 am »

stormtroopers didnt have infrared detection in thier helmets. or else they would have won at endor easily.

and i say start the votes.

1 - 0 for
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Re: Add another ability for the Infiltrator
« Reply #75 on: December 13, 2008, 04:45 am »

2-0
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #76 on: December 13, 2008, 02:08 pm »

before i vote, can anyone tell me what the agreed additions are?

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Re: Add another ability for the Infiltrator
« Reply #77 on: December 13, 2008, 05:29 pm »

a camouflage ability for the Infiltrator.
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urkspleen

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Re: Add another ability for the Infiltrator
« Reply #78 on: December 13, 2008, 11:06 pm »

i think that's fine.....

3-0

but i think that they should also get sabotage
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Re: Add another ability for the Infiltrator
« Reply #79 on: December 13, 2008, 11:24 pm »

4-0
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Re: Add another ability for the Infiltrator
« Reply #80 on: December 15, 2008, 03:43 am »

makes sense I suppose.
5-0
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #81 on: December 15, 2008, 03:50 am »

Yes. Finally someone likes one of my ideas and I don't look like a total noob.
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Tanus

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Re: Add another ability for the Infiltrator
« Reply #82 on: December 15, 2008, 04:07 pm »

6-0

just to be clear:

- galactic stealth
- land stealth ability
- galactic sabotage ability

?
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #83 on: December 15, 2008, 09:31 pm »

I think that that's good. When you look at it, it seems like a lot, but really, it's only two instead of three abilities. The galactic stealth and galactic sabotage are one ability really since you must be able to travel freely to utilize the ability.

Actually I think I just complicated what you just said.
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e^(πi)+1=0

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Re: Add another ability for the Infiltrator
« Reply #84 on: December 15, 2008, 11:26 pm »

I suppose that works, but sabotage would have to be really expensive.
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Mir'ika

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Re: Add another ability for the Infiltrator
« Reply #85 on: December 15, 2008, 11:46 pm »

Yes. Finally someone likes one of my ideas and I don't look like a total noob.

...But Viper...you ARE a total n00b...but this idea IS good
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Django (sunfalcon)

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Re: Add another ability for the Infiltrator
« Reply #86 on: December 15, 2008, 11:48 pm »

7-0 cant believe im voting yes for one of vipers suggestions >_>
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Mir'ika

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Re: Add another ability for the Infiltrator
« Reply #87 on: December 15, 2008, 11:52 pm »

You just hate everything, django
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Re: Add another ability for the Infiltrator
« Reply #88 on: December 15, 2008, 11:54 pm »

no i am inclined to agree with django.

viper likes to rack up the posts. it annoys me. makes me want to shoot down all his ideas. but then again, even the mentally impaired can come up with good ideas sometimes.
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« Last Edit: December 16, 2008, 02:38 am by e^(πi)+1=0 »
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Mandalor Vipeer

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Re: Add another ability for the Infiltrator
« Reply #89 on: December 16, 2008, 03:37 am »

Why can't anyone accept the fact that I have a lot of posts because I'm on all the time. Easily more than most people here. Anyway. This wasn't meant as an argument so please don't comment and stay on topic.
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