Ultimate Empire at War

  • May 22, 2012, 07:46 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

October 2011 - The website is now back online; spread the word! Our motivation is our supporters!

Pages: [1] 2 3 ... 5  All   Go Down

Author Topic: Add another ability for the Infiltrator  (Read 1559 times)

Mandalor Vipeer

  • Banned
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1654
  • I don't fear the dark, the dark fears me.
Add another ability for the Infiltrator
« on: December 07, 2008, 06:25 am »

Would it be possible to give the infiltrators a snipe ability or something? This is meaning that they can snipe the pilots out of light vehicles or maybe get extra range and can't be seen for 10 seconds, or something like that. I'm kind of disappointed that they are supposed to be highly trained operatives, and they can only use time bombs or grenades or whatever it is. They need 2 abilities. Feel free to post any other ideas for them in here too. If we do give them another ability though, they should be more expensive.
Logged

Django (sunfalcon)

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 852
Re: Add another ability for the Infiltrator
« Reply #1 on: December 07, 2008, 06:41 am »

if they have a canon second abilty then i will see but they already dominate stormtroopers.
Logged

Even though I walk through the valley of the shadow of the shadow of death I fear no evil for you are with me

Mandalor Vipeer

  • Banned
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1654
  • I don't fear the dark, the dark fears me.
Re: Add another ability for the Infiltrator
« Reply #2 on: December 07, 2008, 07:17 am »

They were made to dominate stormtroopers, and infiltrate bases and be able to get out again or wreak havoc. I just am really disappointed in them as they are.
Logged

Peace Trooper

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1078
  • Peace out, or be blasted!
    • FreeRice.com
Re: Add another ability for the Infiltrator
« Reply #3 on: December 07, 2008, 07:22 am »

i have to agree i think snipeing the pilot from a vehical is an uber abaility witch would bring them back into the fight

Mandalor Vipeer

  • Banned
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1654
  • I don't fear the dark, the dark fears me.
Re: Add another ability for the Infiltrator
« Reply #4 on: December 07, 2008, 08:21 am »

not uber, just a little stronger.
Logged

Solar

  • Coder and Head of Sound
  • Developer
  • Legendary Jedi Master
  • **
  • Offline Offline
  • Posts: 3263
  • Voice Actors wanted Desperatly! Apply now via PM
Re: Add another ability for the Infiltrator
« Reply #5 on: December 07, 2008, 11:15 am »

This will not be applicable to AT-AT's, AT-AA's, that would be far too uber.
Logged

Corusca Fire

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 757
Re: Add another ability for the Infiltrator
« Reply #6 on: December 07, 2008, 05:53 pm »

he said LIGHT vehicles.

I think the infiltrator should be given a personal shield like Kyle Katarn had.
Logged
"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

Argonnath

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1414
Re: Add another ability for the Infiltrator
« Reply #7 on: December 07, 2008, 05:58 pm »

Organic creature cant have own shield because they are radioactive. ( I don't know how Delta squad and Kyle had own shield at least kyles was game mechanic because Kyle doesn't have own shield generator Deltas have that in their back)
Logged


"Our forum is not entirely a forum to a game, it's more a game to a forum"  Shimrra

Corusca Fire

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 757
Re: Add another ability for the Infiltrator
« Reply #8 on: December 07, 2008, 06:00 pm »

No, no. Look here.

http://starwars.wikia.com/wiki/Personal_energy_shield

"When activated, the device protected the wearer with a glowing energy field. Typically, the standard energy shield was only effective against energy attacks, such as blaster bolts. However, other variants created by the Mandalorians and Echani could block melee attacks, while other shields developed by the Arkanians and Verpine, and other cultures, were capable of resisting a variety of different attacks, including electrical, kinetic, cold, heat, and sonic damage."
Logged
"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

Tanus

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 666
  • Quis custodiet ipsos custodes?
Re: Add another ability for the Infiltrator
« Reply #9 on: December 07, 2008, 06:31 pm »

Personally, I say give them cloaking, similar to Luke's ground ability.  Then jack up the prices. Vehicle sniping seems a bit uber.
Logged

Corusca Fire

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 757
Re: Add another ability for the Infiltrator
« Reply #10 on: December 07, 2008, 06:40 pm »

Yea. Its like;

"Lets go one-shot some assault tanks."

"Again? We did that yesterday."
Logged
"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

urkspleen

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 769
  • Be mindful of the living force & Dr. Octagonapus
Re: Add another ability for the Infiltrator
« Reply #11 on: December 07, 2008, 06:48 pm »

no to sniping pilots out....how would that work anyways?

I was thinking instead of looking to make them more combat efficient, give them abilities like defilers....maybe give them sabotage or kill minor hero
Logged
"Common sense is the collection of prejudices acquired by age eighteen."-Albert Einstein
"Speak softly and carry a big stick; you will go far."-Theodore Roosevelt

Corusca Fire

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 757
Re: Add another ability for the Infiltrator
« Reply #12 on: December 07, 2008, 07:13 pm »

*Shoots urkspleen with noisy cricket*

DAM THE ZC AND ANYTHING RELATED TO THEM!
Logged
"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

urkspleen

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 769
  • Be mindful of the living force & Dr. Octagonapus
Re: Add another ability for the Infiltrator
« Reply #13 on: December 07, 2008, 07:16 pm »

whoa, calm down....sabotage just seems like a good fit for an infiltrator....you would expect them to infiltrate....and blow crap up. (explode)
Logged
"Common sense is the collection of prejudices acquired by age eighteen."-Albert Einstein
"Speak softly and carry a big stick; you will go far."-Theodore Roosevelt

Peace Trooper

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1078
  • Peace out, or be blasted!
    • FreeRice.com
Re: Add another ability for the Infiltrator
« Reply #14 on: December 07, 2008, 08:22 pm »

i think vehical snipeing would be a good idea for Katarn how about sprint abaility? there already pretty fast but the faster the better

Argonnath

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1414
Re: Add another ability for the Infiltrator
« Reply #15 on: December 07, 2008, 08:23 pm »

i think vehical snipeing would be a good idea for Katarn how about sprint abaility? there already pretty fast but the faster the better
He dosent have sniper rifle.
Logged


"Our forum is not entirely a forum to a game, it's more a game to a forum"  Shimrra

Peace Trooper

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1078
  • Peace out, or be blasted!
    • FreeRice.com
Re: Add another ability for the Infiltrator
« Reply #16 on: December 07, 2008, 08:24 pm »

yes he dose unless the mod changes it he dose

Django (sunfalcon)

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 852
Re: Add another ability for the Infiltrator
« Reply #17 on: December 07, 2008, 08:26 pm »

As far as im aware of Kyle never carried a sniper.  he carried a blaster and a lightsaber.  as well as whatever else he picked up from enemies.
Logged

Even though I walk through the valley of the shadow of the shadow of death I fear no evil for you are with me

Peace Trooper

  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1078
  • Peace out, or be blasted!
    • FreeRice.com
Re: Add another ability for the Infiltrator
« Reply #18 on: December 07, 2008, 08:27 pm »

well in EAW he has a sniper rifle or at least its range it as far as a sniper rifle

Django (sunfalcon)

  • Jedi Council Member
  • *******
  • Offline Offline
  • Posts: 852
Re: Add another ability for the Infiltrator
« Reply #19 on: December 07, 2008, 08:30 pm »

thats his bryar pistol and it should have the range of a pistol.
Logged

Even though I walk through the valley of the shadow of the shadow of death I fear no evil for you are with me
Pages: [1] 2 3 ... 5  All   Go Up
 

Page created in 0.128 seconds with 17 queries.