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Author Topic: Planetary Shields  (Read 740 times)

urkspleen

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Planetary Shields
« on: December 06, 2008, 04:20 am »

This came up in a different thread, and I think that although it was discussed there wasn't a decision on it:

IDEA: Instead of projecting a small local shield in land tactical combat, shield generators should rather project a planetary shield, which is what they're supposed to do. This shield should block orbital bombardments (in Episode 5, the rebel's generator does this), and should block bombing runs because fighters can't fly through the shield. The attacker must remove the power generator or the shield generator itself to use these abilities. To compensate, the price of the shield generator and build time should be increased.

any thoughts?
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Peace Trooper

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Re: Planetary Shields
« Reply #1 on: December 06, 2008, 04:30 am »

how do they land troops if the shield blocks fighters and bombers and most likely landing craft

Mandalor Vipeer

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Re: Planetary Shields
« Reply #2 on: December 06, 2008, 04:33 am »

that is why I proposed when I made the other idea in the thread that he is talking about that it should somehow have to do with the space battles. That was the problem I was fixing. Nobody liked it though.
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Sarcastic

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Re: Planetary Shields
« Reply #3 on: December 06, 2008, 04:43 am »

Then what's the point? What about the planets where the generators are in the shield?

Thumbs down.
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Mandalor Vipeer

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Re: Planetary Shields
« Reply #4 on: December 06, 2008, 04:46 am »

Yes. If a generator is in space, then it's stupid, and if it's on the ground, then the planet can't be attacked. Wait. Minimission where a team slips through the shield (like Wedge's Gamble, or When the rebels landed on Endor.) They team would have to take it down.

Does that sound any better?
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Sarcastic

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Re: Planetary Shields
« Reply #5 on: December 06, 2008, 04:51 am »

No.

Firstly mini missions are difficult for the team to do.
Secondly if a military base is in the shield, why would a group of armed people be allowed to pass into it?
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aceofhicks

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Re: Planetary Shields
« Reply #6 on: December 06, 2008, 04:52 am »

This was disguised multiple times and rejected, I say no.
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Mandalor Vipeer

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Re: Planetary Shields
« Reply #7 on: December 06, 2008, 05:07 am »

Yes and I agree, I was just trying to him out a little. There really is no way to make planetary shields work.
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urkspleen

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Re: Planetary Shields
« Reply #8 on: December 06, 2008, 04:03 pm »

how do they land troops if the shield blocks fighters and bombers and most likely landing craft

the attackers would land outside the cover of the shield
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darklordnenonen

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Re: Planetary Shields
« Reply #9 on: December 06, 2008, 04:30 pm »

Perhaps you just could increase the range of the forcefield?
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urkspleen

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Re: Planetary Shields
« Reply #10 on: December 06, 2008, 04:37 pm »

that's the idea....
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darklordnenonen

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Re: Planetary Shields
« Reply #11 on: December 06, 2008, 04:52 pm »

that's the idea....

OPPS! Sorry! I thought you meant some kind of planetary rayshields!
Like the ones that trapped Anakin, Obiwan and Palpatine when they were aboard the Invisible hand!
I've read somewhere that there were planetary rayshields on different worlds, but they were rare!
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urkspleen

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Re: Planetary Shields
« Reply #12 on: December 06, 2008, 05:09 pm »

no problem....

again, just to clarify. the essence of the idea is just to cover all or the majority of a defender's territory and structures. The shields act normally (they already block bombardment and bombing runs). The attackers land outside the cover of the shield, and it is in their best interest to knock out the shield projector or power generator, thus making the game more realistic and strategy oriented. 
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Solar

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Re: Planetary Shields
« Reply #13 on: December 06, 2008, 05:47 pm »

uhm, isn't that what the current one does?
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Mandalor Vipeer

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Re: Planetary Shields
« Reply #14 on: December 06, 2008, 07:34 pm »

how bout a vote? 0-1
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Mir'ika

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Re: Planetary Shields
« Reply #15 on: December 06, 2008, 08:37 pm »

0-2

it's impractical and would take a long time to code
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aceofhicks

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Re: Planetary Shields
« Reply #16 on: December 06, 2008, 08:48 pm »

I give it a no,

0-3
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Argonnath

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Re: Planetary Shields
« Reply #17 on: December 06, 2008, 09:01 pm »

no 0-4
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M Doyle

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Re: Planetary Shields
« Reply #18 on: December 06, 2008, 09:15 pm »

like everyone else, i say no. no matter how you slice it, it's either impractical or uber.
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Dr. Doozer

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Re: Planetary Shields
« Reply #19 on: December 06, 2008, 09:25 pm »

It is just uber. No.
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Solar

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Re: Planetary Shields
« Reply #20 on: December 06, 2008, 09:48 pm »

You all voted on something that was impossible?
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Sarcastic

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Re: Planetary Shields
« Reply #21 on: December 06, 2008, 09:52 pm »

Yeah I'm scratching my head over that vote.
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urkspleen

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Re: Planetary Shields
« Reply #22 on: December 06, 2008, 10:23 pm »

alright, stop the posts and let it float down
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Mandalor Vipeer

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Re: Planetary Shields
« Reply #23 on: December 07, 2008, 02:54 am »

It didn't float. It sunk. So let it sink. Basic Physics here.
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Sarcastic

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Re: Planetary Shields
« Reply #24 on: December 07, 2008, 03:51 am »

It didn't float. It sunk. So let it sink. Basic Physics here.

^ :spam

Stop posting folks.
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Re: Planetary Shields
« Reply #25 on: December 09, 2008, 11:01 pm »

actually, the building is coded, but not implemented; its the "shutter shield" thing, and I believe it prevented bombardments and bombing runs. but anyways, I don't think that ability was coded (though I know we could, by making a base shield clone, making the shield invisible, and then making it big enough to cover the biggest maps). however, it doesn't seem worth it to me.
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Re: Planetary Shields
« Reply #26 on: December 10, 2008, 06:42 am »

no point....this kind of game mechanic was used in SW:Rebellion where there is no ground battle and space power rules. You would bombard the planet from space to weaken ground forces, but to take down the shields before that you had to send personnel to sabotage the shield generators. You could forgo bombardment and invade the planet directly, making the shield useless, but that would mean taking heavier losses when your troops invaded.

Since you actually tactically control land battles in EAW, you assume that that you simply go ahead and land troops when there is a planetary shield over part of the planet. Furthermore, the vast majority of planets didn't have planetary shield networks that covered the entire planet like Coruscant, they only had them only over major population centers or military bases as they are represented presently in EAW.

Now an alternative would be to add a whole new level of difficulty to the matter by actually introducing planetary shields as a defense against bombardment/bombing in tactical land battles. But you would also have to introduce counters for these defenses (Torpedo Spheres, Infiltration missions). But it seems to be a lot of work for little payoff.

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urkspleen

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Re: Planetary Shields
« Reply #27 on: December 10, 2008, 04:19 pm »

Now an alternative would be to add a whole new level of difficulty to the matter by actually introducing planetary shields as a defense against bombardment/bombing in tactical land battles. But you would also have to introduce counters for these defenses (Torpedo Spheres, Infiltration missions). But it seems to be a lot of work for little payoff.

this is pretty much what I had in mind....everyone sorta twisted it
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Mandalor Vipeer

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Re: Planetary Shields
« Reply #28 on: December 10, 2008, 09:17 pm »

Yeah exactly. And when I first mentioned it in the post you referred to, it was only for major planets like coruscant. Not for every planet. I've got another idea. How bout we do something where one of the heroes on each side gets the ability to destroy the shield generator's. Like with the NR, it would be Rogue squadron (X-Wing Wedges Gamble) they took down the shield over coruscant for invasion first. And for the Empire it could be Mara Jade since she was the Emperor's hand, or maybe Darth Vader. The sith and old Republic shouldn't get them. And they should be introduced at tech level five for the Rebels, Imp's, NR, and IR.

How bout only over capitals (If that idea gets passed) that would meak them harder to capture as they should be anyway.

Just some ideas to think on.
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Solar

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Re: Planetary Shields
« Reply #29 on: December 10, 2008, 09:19 pm »

i odn't know, i'm still in favour of fixed capitals for each faction.
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D

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Re: Planetary Shields
« Reply #30 on: December 10, 2008, 10:54 pm »

there cant be fixed capitals for the rebels. It isnt cannon.

and the IR changed the location of bastion several times before settling on the planet we know as bastion
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Re: Planetary Shields
« Reply #31 on: December 11, 2008, 02:44 am »

yes, not rebels, but the rest of them, I'm with.
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Re: Planetary Shields
« Reply #32 on: December 11, 2008, 04:22 am »

i actually disagree with giving the IR a capital anyway.

I think before thrawn they were too busy being warlords, after thrawns demise, i think thats when the moffs stopped fighting each other and established a umbrella goverment (like a federation) with palleaon as the supreme commander of the armed forces
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urkspleen

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Re: Planetary Shields
« Reply #33 on: December 11, 2008, 04:25 am »

 :topic    kind of diverged from shields

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Re: Planetary Shields
« Reply #34 on: December 11, 2008, 04:29 am »

fair enough

why dont we just agree that complete planetary shields are a headache and that we should leave them out for the time being.
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Sarcastic

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Re: Planetary Shields
« Reply #35 on: December 11, 2008, 05:40 am »

Agreed. At most just increase the normal shield distance.
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urkspleen

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Re: Planetary Shields
« Reply #36 on: December 11, 2008, 05:42 am »

pretty much what i had in mind
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Re: Planetary Shields
« Reply #37 on: December 11, 2008, 05:49 am »

Agreed. At most just increase the normal shield distance.

not a bad idea, just increase it so it goes past defenses that are right before the edge of the shield.
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