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Poll

Give atst concusion grenades?

yes
no

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Author Topic: ATST Grenade Launcher  (Read 1307 times)

urkspleen

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ATST Grenade Launcher
« on: November 30, 2008, 01:27 am »

It bugged me to know that the atst had a grenade launcher in Star Wars but not in the game. Can we add a special ability that launches a grenade (they are concussion) with a small area affect to stun infantry? (without making it uber strength)

you can check out atst specs here: http://starwars.wikia.com/wiki/All_Terrain_Scout_Transport
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Sarcastic

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Re: ATST Grenade Launcher
« Reply #1 on: November 30, 2008, 01:31 am »

I think it sounds good. The barrage area is tough to make great use of so a grenade launcher with like a 30-50 second recharge rate sounds good.
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Corusca Fire

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Re: ATST Grenade Launcher
« Reply #2 on: November 30, 2008, 01:45 am »

Concussion grenades would make it overpowered, i think.
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Dr. Doozer

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Re: ATST Grenade Launcher
« Reply #3 on: November 30, 2008, 01:49 am »

There was a reason it was left out. Putting that in defeats the purpose of the light scout walker.
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aceofhicks

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Re: ATST Grenade Launcher
« Reply #4 on: November 30, 2008, 02:03 am »

I agree with Krystal, I say no.
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urkspleen

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Re: ATST Grenade Launcher
« Reply #5 on: November 30, 2008, 02:04 am »

it doesn't help attacks against vehicles , and it would or should have a small blast radius and reasonable reload time. its not like adding a rocket barrage or something...it's the same thing an infantry unit might use

in real Star Wars they have it, but it is still a light scout walker...
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Re: ATST Grenade Launcher
« Reply #6 on: November 30, 2008, 02:05 am »

But it's still adding a heavier weapon. The AT-ST, game-mechanic-wise, it no more than a way to go patrol areas and go and have a look at enemy activity. It can hold its own against infantry; that's all it's meant to go up against. What you're suggesting would make it be able to take down things better then it.
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urkspleen

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Re: ATST Grenade Launcher
« Reply #7 on: November 30, 2008, 02:10 am »

But it's still adding a heavier weapon. The AT-ST, game-mechanic-wise, it no more than a way to go patrol areas and go and have a look at enemy activity. It can hold its own against infantry; that's all it's meant to go up against. What you're suggesting would make it be able to take down things better then it.

if infantry is "all it's meant to go up against," how is adding a way to neutralize infantry (an anti-infantry weapon,) make it able to take down things better than it?...
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Django (sunfalcon)

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Re: ATST Grenade Launcher
« Reply #8 on: November 30, 2008, 02:14 am »

I say its fine and leave it as it is.
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Mandalor Vipeer

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Re: ATST Grenade Launcher
« Reply #9 on: November 30, 2008, 04:44 am »

I like the idea because it improves it's main purpose. If we're going to have units in it, we should throw in all of it's weapons and anything else that's on it too. You guys want it canon, without being uber. This would not make it uber, this would make it better for it's purpose.
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BansheeMalthus

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Re: ATST Grenade Launcher
« Reply #10 on: November 30, 2008, 10:41 am »

I like it. As stated"  the AT-ST was a heavily armed light ground combat vehicle". It was meant to be a kinda hit and run deal. Big gun for small vehicles/Structure, Small gun and grenade launcher for anti-personal. Maybe an underpowered version of a Zann Cons. grenadier? Just 1 grenade at a time and a decently long reload?
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urkspleen

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Re: ATST Grenade Launcher
« Reply #11 on: November 30, 2008, 03:15 pm »

thats the idea, except the grenade wouldn't even do damage like a grenadier's....just a stun affect, as it is cannonically a concussion grenade
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aceofhicks

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Re: ATST Grenade Launcher
« Reply #12 on: November 30, 2008, 03:16 pm »

Well, if it only stuns that would be OK in my opinion.
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Tanus

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Re: ATST Grenade Launcher
« Reply #13 on: November 30, 2008, 06:58 pm »

I like it.  it's not like you're proposing giving it a nuke or anything.  It's canon, and it's not uber if it can only stun/take out a few infantry.
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Argonnath

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Re: ATST Grenade Launcher
« Reply #14 on: November 30, 2008, 06:59 pm »

I vote no. I dont need any new weapons for scouts
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Tanus

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Re: ATST Grenade Launcher
« Reply #15 on: December 01, 2008, 03:58 am »

looking at the poll, this is too close to call. lets wait for a team member to sort this out.
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Mandalor Vipeer

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Re: ATST Grenade Launcher
« Reply #16 on: December 01, 2008, 04:34 am »

I agree because it's tied.
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dsarebmaster

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Re: ATST Grenade Launcher
« Reply #17 on: December 01, 2008, 02:50 pm »

Wait, are you discussing adding a special ability for this (or changing the existing one), or are you talking about adding a concussive/stun grenade to it's firing pattern?
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Re: ATST Grenade Launcher
« Reply #18 on: December 01, 2008, 03:04 pm »

It would be added to it's firing pattern i believe. it is after all a weapon system.
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urkspleen

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Re: ATST Grenade Launcher
« Reply #19 on: December 01, 2008, 09:10 pm »

I suggested it as a special ability, because having it constantly fire (slight over-exaggeration) would in fact be uber...anyways, people don't tend to use grenades that liberally...it also wouldn't make sense in the firing pattern because it would do no damage to vehicles
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