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Author Topic: T-4B firing  (Read 777 times)

Corusca Fire

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T-4B firing
« on: November 17, 2008, 11:55 pm »

Okay, i have posted a lot recently, but i hope that as long as i have a lot some of them will be good.

Since the Empire, to quote e^, "will be getting most of the goodies in v2." I thought it would be appropriate to allow t-4bs to fire lasers and rockets simultaneously. I did this to the game on my computer, and i think it is a pretty good addition.

This would be cannon because firing a missile uses the missile's engine, and does not require much strain on the power generator of the vehicle/ship/object it is using as a platform.
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Dr. Doozer

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Re: T-4B firing
« Reply #1 on: November 18, 2008, 12:14 am »

That simply would make it overpowered.
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Tanus

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Re: T-4B firing
« Reply #2 on: November 18, 2008, 12:21 am »

I think Krystal's right, they already kick substantial (badword). 

EDIT:
Maybe they could come in groups of four or five instead of just three? (Perhaps a price increase to prevent spamming them)
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Corusca Fire

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Re: T-4B firing
« Reply #3 on: November 18, 2008, 12:48 am »

I made the change to my game and didn't notice any serious issues with balance. Besides, as e^ said in the rebel bombardment thread, the imps will be getting a lot of land goodies in v2
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Re: T-4B firing
« Reply #4 on: November 18, 2008, 01:13 am »

perhaps; it does make a lot of sense, but the problem is not power, its that the computer's targeting system couldn't handle the strain; that's why fighters can fire either missiles or lasers, not both at the same time. perhaps it could be an upgrade?
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Tanus

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Re: T-4B firing
« Reply #5 on: November 18, 2008, 02:42 am »

just to confirm; an upgrade such as...

ENHANCED TARGETING COMPUTERS : 900 CR*

Enalbes T4-B Tanks to fire both missiles and main cannon at the same time.

*Just an example, I'll leave it to the team to figure out a price.

Sounds good, I still they're already fine, but whatever you want to do.
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Solar

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Re: T-4B firing
« Reply #6 on: November 18, 2008, 11:11 am »

could have to be targetable?

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Tanus

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Re: T-4B firing
« Reply #7 on: November 18, 2008, 03:24 pm »

Quote
could have to be targetable?

could you maybe explain that lol?
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Solar

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Re: T-4B firing
« Reply #8 on: November 18, 2008, 03:28 pm »

Like a special ability to be able to fire all weapons at once
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Tanus

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Re: T-4B firing
« Reply #9 on: November 18, 2008, 03:29 pm »

Oh so instead of as an upgrade, have it as an ability?  I guess that works.
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Sterling01

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Re: T-4B firing
« Reply #10 on: November 18, 2008, 05:26 pm »

Like the imperials all power to weapons ability, lose speed for more firepower.
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Corusca Fire

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Re: T-4B firing
« Reply #11 on: November 18, 2008, 09:06 pm »

perhaps; it does make a lot of sense, but the problem is not power, its that the computer's targeting system couldn't handle the strain; that's why fighters can fire either missiles or lasers, not both at the same time. perhaps it could be an upgrade?

I dont see why. The missiles and lasers would only be locked on one target (heck, i think lasers are just point and shoot, not lock and fire) so only one targeting signature would be needed. The missile guidance does the rest.
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Lord of the Night

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Re: T-4B firing
« Reply #12 on: November 18, 2008, 09:09 pm »

Good idea, a laser and missile barrage would make this a more powerful tank
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Corusca Fire

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Re: T-4B firing
« Reply #13 on: November 18, 2008, 09:41 pm »

Good idea, a laser and missile barrage would make this a more powerful tank

woot! someone in agreement!

Anyways, the only thing i had to do is edit one line in the T-4B's XML file.
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Dr. Doozer

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Re: T-4B firing
« Reply #14 on: November 18, 2008, 09:50 pm »

I still personally think it will overpower it. I mean, not only now are there powerful lasers but it syncrhonously fires off ballistic missiles. That's an uber-tank if I ever saw one.
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Tracer: ......
Django: .........

Corusca Fire

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Re: T-4B firing
« Reply #15 on: November 18, 2008, 09:53 pm »

An AT-AT would still be able to take out a squad, no sweat.
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Dr. Doozer

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Re: T-4B firing
« Reply #16 on: November 18, 2008, 09:55 pm »

But it would also easily be able to take out the AT-AT.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

e^(πi)+1=0

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Re: T-4B firing
« Reply #17 on: November 18, 2008, 09:57 pm »

Like a special ability to be able to fire all weapons at once
that's a great and doable idea. im with that one.
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Corusca Fire

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Re: T-4B firing
« Reply #18 on: November 18, 2008, 09:58 pm »

But it would also easily be able to take out the AT-AT.

No. An AT-AT right now can easily take out 6 tanks. this would only decrease it to 4 or 5 (the rockets are bad against AT-ATs)

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Re: T-4B firing
« Reply #19 on: November 18, 2008, 10:01 pm »

actually, one group of T4-B and one AT-AT are evenly matched; if you look at the tooltip, the T4-B is both strong and weak against the AT-AT. that's how they should be, except that the Empire is getting more of the power boosts, so T4-B's should now be slightly better than AT-ATs.
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Corusca Fire

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Re: T-4B firing
« Reply #20 on: November 18, 2008, 10:05 pm »

*sigh* well, i suppose i can just make the change to the game myself when v2 comes out...
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e^(πi)+1=0

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Re: T-4B firing
« Reply #21 on: November 18, 2008, 10:20 pm »

no, i like the ability idea. that makes sense, like it temporarily overclocking the computer so it can handle the computations. it can't do it indefinitely because it would fry the circuits. it makes sense as a special ability.
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Solar

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Re: T-4B firing
« Reply #22 on: November 18, 2008, 10:21 pm »

Feel free to do so, just say goodbye to any troubleshooting
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Dr. Doozer

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Re: T-4B firing
« Reply #23 on: November 18, 2008, 10:22 pm »

As a short burst special ability I like it. From what I was getting at it was going to be you could flick it on permanently.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Tanus

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Re: T-4B firing
« Reply #24 on: November 19, 2008, 03:21 am »

mmmm I like the idea of having it as an ability better than it as an upgrade.
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Aelek

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Re: T-4B firing
« Reply #25 on: November 19, 2008, 03:54 am »

perhaps; it does make a lot of sense, but the problem is not power, its that the computer's targeting system couldn't handle the strain; that's why fighters can fire either missiles or lasers, not both at the same time. perhaps it could be an upgrade?
sorry, not true, I've proven this wrong to a massive scale, so massive that the word Uber is rendered meaningless
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Re: T-4B firing
« Reply #26 on: November 19, 2008, 03:55 am »

huh? what do you mean by that? it IS cannon that fighters can only fire one weapon at a time.
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Aelek

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Re: T-4B firing
« Reply #27 on: November 19, 2008, 03:55 am »

oh, I thought you said the game couldn't handle it
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Peace Trooper

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Re: T-4B firing
« Reply #28 on: November 19, 2008, 03:59 am »

the tie defender and b wing do it why cant T-4 b'?

e^(πi)+1=0

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Re: T-4B firing
« Reply #29 on: November 19, 2008, 04:00 am »

no they don't; not in cannon, at least. it should be a special ability.
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Solar

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Re: T-4B firing
« Reply #30 on: November 19, 2008, 10:03 am »

the tie defender and b wing do it why cant T-4 b'?

Because the T4-B isn't a TIE Defender or B-Wing.
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Sterling01

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Re: T-4B firing
« Reply #31 on: November 24, 2008, 11:35 pm »

Start a vote?
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Re: T-4B firing
« Reply #32 on: November 25, 2008, 04:04 am »

over what? special ability? I'm for it.
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aceofhicks

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Re: T-4B firing
« Reply #33 on: November 25, 2008, 04:24 pm »

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Tanus

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Re: T-4B firing
« Reply #34 on: November 25, 2008, 06:19 pm »

sounds good to me.

3-0
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Sterling01

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Re: T-4B firing
« Reply #35 on: November 25, 2008, 07:03 pm »

The rebel do need something else beside shield and speed boosts. Im for it
4-0
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Re: T-4B firing
« Reply #36 on: November 25, 2008, 07:23 pm »

Personally, I don't see the point in making them fire together: wouldn't that eliminate them firing seperately? Seriously, all that you need to do to get more or less the same effect would be to switch back and forth with carefull timing.

But I guess, if it doesn't eliminate the swich weapon part, I'd say it's ok.
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Django (sunfalcon)

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Re: T-4B firing
« Reply #37 on: November 29, 2008, 04:43 am »

6-0
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BansheeMalthus

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Re: T-4B firing
« Reply #38 on: November 30, 2008, 10:45 am »

Im in!
7-0
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aceofhicks

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Re: T-4B firing
« Reply #39 on: November 30, 2008, 02:45 pm »

I think it's decided
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Mandalor Vipeer

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Re: T-4B firing
« Reply #40 on: December 01, 2008, 01:42 am »

8-0.
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aceofhicks

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Re: T-4B firing
« Reply #41 on: December 01, 2008, 09:46 pm »

I think were done here.
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Django (sunfalcon)

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Re: T-4B firing
« Reply #42 on: December 01, 2008, 11:40 pm »

yep lets hear what all the mods have to say.
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Re: T-4B firing
« Reply #43 on: December 02, 2008, 10:27 pm »

I'm with it for V2.
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Corusca Fire

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Re: T-4B firing
« Reply #44 on: December 02, 2008, 10:29 pm »

yep lets hear what all the mods have to say.

You mean, "mod squad"
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