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Author Topic: Garrisoning structures  (Read 1369 times)

e^(πi)+1=0

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Re: Garrisoning structures
« Reply #60 on: December 11, 2008, 02:47 am »

with all plex, just use infantry... and the limit will be lower than bunker limits, minus command centers.
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D

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Re: Garrisoning structures
« Reply #61 on: December 11, 2008, 04:24 am »

stormies still die pretty fast under plex fire, and usually the AI uses 1 infantry and a couple of plex.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #62 on: December 11, 2008, 11:13 pm »

no they don't! it takes like 20 rockets to kill a stormie; they should be better against infantry so as to make more sense; but right now they're not. but anyways, they will probably only have like 3 slots; plus that will make the AIs stick closer to their base; now they just scatter their units around the map, but this would cause them to make their base a stronghold, thus making a more intelligent AI.
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Mandalor Vipeer

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Re: Garrisoning structures
« Reply #63 on: December 12, 2008, 03:39 am »

??? do you realize how long that would take. And how stupid that idea is...

it takes stormtroopers forever to fire. the bunker unit fire as soon as dudes get in range, so the stormies would take forever to significantly damage the structure. I would be better off waiting for a bombardment.



It doesn't take that long. Stormies don't die very fast from Plex fire. Plex is meant to destroy armor not infantry. It took me eight storkmtrooper squads to kill a bunker. I had general veers and another AT-AT. It doesn't take that long either.
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Re: Garrisoning structures
« Reply #64 on: December 12, 2008, 07:18 am »

whatever, i think its a good idea. im for it.

i just am going to be [LANGUAGE] off when i roll in with some atsts and they get totally owned by a mining facility..... :sure

Watch it, Solar
« Last Edit: December 12, 2008, 11:02 am by Solar »
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Mandalor Vipeer

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Re: Garrisoning structures
« Reply #65 on: December 12, 2008, 11:07 pm »

Then don't go in with at-st's. That's a simple fix.
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D

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Re: Garrisoning structures
« Reply #66 on: December 13, 2008, 04:30 am »

what do i scout with then? speeder bikes? they would die before i found out where they died
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Mandalor Vipeer

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Re: Garrisoning structures
« Reply #67 on: December 13, 2008, 04:47 am »

then you know there's an obstacle there and can go around or kill it.
Troopers can kill bunkers in a decent amount of time and plex soldiers are weak. So kill them and move on. I've never had too much trouble with plex soldiers. I can't understand why others are having so much trouble.
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D

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Re: Garrisoning structures
« Reply #68 on: December 14, 2008, 01:47 am »

play a land battle against me. ill use only rebel infantry. if you dont use bombing runs or bombardments, i will make it difficult for you to win.

give me t2bs's and you will lose.
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Mandalor Vipeer

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Re: Garrisoning structures
« Reply #69 on: December 14, 2008, 01:51 am »

Ha!! Never lost before. You on right now? I'll play you. What name do you go by on multiplayer?
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