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Author Topic: Garrisoning structures  (Read 1369 times)

Corusca Fire

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Garrisoning structures
« on: November 13, 2008, 09:51 pm »

Just another infantry based idea. Would it be possible to make various ground structures (barracks, factories, mining facilities, native structures) garrison-able. This would be another thing that would (realistically) expand the role of infantry for the defender.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #1 on: November 13, 2008, 10:50 pm »

i'd have to check on that. I've always wanted to do that.
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Corusca Fire

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Re: Garrisoning structures
« Reply #2 on: November 13, 2008, 11:06 pm »

I'm no expert, but i think it would involve merging the coding of a building and a bunker.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #3 on: November 13, 2008, 11:22 pm »

perhaps; i'd have to check; i'm not familiar with the bunker's coding.
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Corusca Fire

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Re: Garrisoning structures
« Reply #4 on: November 14, 2008, 01:22 am »

I'm going to try it. If i can do it, i will post the edited XML for a rebel barracks by 5:00 EST (i think that's 10:00 GMT) on Friday.
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"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

Mandalor Vipeer

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Re: Garrisoning structures
« Reply #5 on: November 14, 2008, 01:31 am »

If you would like a tip (and I don't know if they are the same) try looking through some command and conquer data. Specificaly the palace.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #6 on: November 14, 2008, 02:15 am »

i don't believe CnC even uses XML...
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Mandalor Vipeer

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Re: Garrisoning structures
« Reply #7 on: November 14, 2008, 02:27 am »

You're right. Sorry, I thought it did and then I looked and it didn't
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Corusca Fire

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Re: Garrisoning structures
« Reply #8 on: November 15, 2008, 02:33 am »

I'm going to try it. If i can do it, i will post the edited XML for a rebel barracks by 5:00 EST (i think that's 10:00 GMT) on Friday.


Never mind. Someone else is going to have to try it. My XML files have decided to "hide" themselves  :sure. I may have to reinstall EAW.
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"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

Peace Trooper

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Re: Garrisoning structures
« Reply #9 on: November 15, 2008, 02:37 am »

;ike this idea i do, it makes sence :D

Mandalor Vipeer

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Re: Garrisoning structures
« Reply #10 on: November 15, 2008, 05:10 am »

my xml's disappreared so I downloaded them and it worked fine. Just a suggestion if you don't want to take the time to re-install EAW.
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Doktor von Wer

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Re: Garrisoning structures
« Reply #11 on: November 15, 2008, 07:18 pm »

The buildings would need re-hardpointing, and though I can give it the capacity for garrisoning, I can't get my units in, and they wouldn't be able to fire anyway in my tests.
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Argonnath

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Re: Garrisoning structures
« Reply #12 on: November 15, 2008, 09:00 pm »

I like idea hope its possible.
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aceofhicks

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Re: Garrisoning structures
« Reply #13 on: November 15, 2008, 09:37 pm »

I like idea hope its possible.
Yes, same here. It's a good Idea.
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Filo

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Re: Garrisoning structures
« Reply #14 on: November 16, 2008, 12:28 am »

I like this idea. it gives more opportunities for sneaky defenses.
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Corusca Fire

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Re: Garrisoning structures
« Reply #15 on: November 16, 2008, 01:15 am »

Does anyone know how I can get my XML back? I really want to test this.

Or someone else test it.
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"To a runner, a side stitch is like a car alarm.  It signifies something is wrong, but you ignore it until it goes away."

"Cross Country; finally a good use of golf courses!"

"Some people don't have the guts for distance racing. The polite term for them is sprinters."

The Ferral One (Jedi Ferret)

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Re: Garrisoning structures
« Reply #16 on: November 16, 2008, 01:25 am »

Try looking under source.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #17 on: November 16, 2008, 10:12 pm »

hmm... if we could get a model finaliser to try adding the appopriate bones to the model, could we get it to work, chris?
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Doktor von Wer

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Re: Garrisoning structures
« Reply #18 on: November 16, 2008, 10:52 pm »

I believe so.
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e^(πi)+1=0

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Re: Garrisoning structures
« Reply #19 on: November 16, 2008, 11:02 pm »

do we even have any, now?
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