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Author Topic: Plex Soldier/TIE Bomber issue  (Read 519 times)

Sage

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Plex Soldier/TIE Bomber issue
« on: November 09, 2008, 10:13 am »

Can somebosy fix the problem where whenever there is a bombing run against the rebellion PLEX Soldiers always fire rockets at the Bombers while in a bunker(And eneveitably destroy it).  I honestly do not think rockets from soldiers would be accurate enought to hit bombers like that.  I would ask to remove this issue.
Rejected:
-For plex troopers to be strogn against air units is a game mechanic, not a glitch
-general consensus against
« Last Edit: November 16, 2008, 10:16 pm by e^(πi)+1=0 »
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M Doyle

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Re: Plex Soldier/TIE Bomber issue
« Reply #1 on: November 09, 2008, 10:14 am »

well, that's what they're ment to do. rocket units, AA units ad AA gins are ment to take down bombers, speeders and such.
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Tanus

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Re: Plex Soldier/TIE Bomber issue
« Reply #2 on: November 09, 2008, 04:19 pm »

think bout this from a tactical perspective.  You are the commander. You need an airstrike, but there's several AA units near the target. What do you do first? Personally, I'd just take out the AA units (PLEX bunker), then bomb the garbage outta the target.  Real - Life generals are somewhat skittish about sending manned bombers into AA nests. 

BOTTOM LINE: Kill the bunker first.  PLEX troops bother the #$!%$ outta me, but they're logical.
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M Doyle

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Re: Plex Soldier/TIE Bomber issue
« Reply #3 on: November 09, 2008, 04:22 pm »

i don't use bombing runs near AA units, if they have bunkers then i nuke it from orbit.
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Dr. Doozer

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Re: Plex Soldier/TIE Bomber issue
« Reply #4 on: November 09, 2008, 04:53 pm »

The rockets are meant to lock onto things. That's their point.
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aceofhicks

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Re: Plex Soldier/TIE Bomber issue
« Reply #5 on: November 09, 2008, 05:12 pm »

Yes, I don't it should change. It adds relislim & Stargedy
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Corusca Fire

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Re: Plex Soldier/TIE Bomber issue
« Reply #6 on: November 09, 2008, 06:18 pm »

i don't use bombing runs near AA units, if they have bunkers then i nuke it from orbit.

nuke?
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aceofhicks

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Re: Plex Soldier/TIE Bomber issue
« Reply #7 on: November 09, 2008, 06:18 pm »

orbital Bombardment
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Django (sunfalcon)

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Re: Plex Soldier/TIE Bomber issue
« Reply #8 on: November 09, 2008, 06:42 pm »

Thats supposed to happen i vote not to change it.
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aceofhicks

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Re: Plex Soldier/TIE Bomber issue
« Reply #9 on: November 09, 2008, 10:15 pm »

Well, means everybody practically said the same thing, I think were done in this Topic
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e^(πi)+1=0

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Re: Plex Soldier/TIE Bomber issue
« Reply #10 on: November 10, 2008, 12:47 am »

yeah, they would act as shoulder-launched SAMS if turned skyward.
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Django (sunfalcon)

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Re: Plex Soldier/TIE Bomber issue
« Reply #11 on: November 11, 2008, 01:23 am »

for all you non military fans SAM stands for Surface to Air Missile.
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Sage

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Re: Plex Soldier/TIE Bomber issue
« Reply #12 on: November 11, 2008, 02:14 am »

Plex troopers aren't that too good of an aim when you actually watch them fire at light vehicles and troopers.
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e^(πi)+1=0

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Re: Plex Soldier/TIE Bomber issue
« Reply #13 on: November 11, 2008, 02:16 am »

they almost always hit vehicles, actually. They are homing, its not their skill in aiming.
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Dr. Doozer

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Re: Plex Soldier/TIE Bomber issue
« Reply #14 on: November 11, 2008, 02:28 am »

The rocket launcher is supposed to take out vehicles. Any vehicle, or at least lock onto it. That's their point. This would be removing an element of real military actions if it were to go.
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Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........

Sterling01

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Re: Plex Soldier/TIE Bomber issue
« Reply #15 on: November 11, 2008, 02:44 am »

They do have a very good point.
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Doktor von Wer

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Re: Plex Soldier/TIE Bomber issue
« Reply #16 on: November 15, 2008, 06:32 pm »

How about a separate AA mode? So they must be have their PLEX tube in AA mode to fire on fast moving air targets, whilst in said mode they can't target ground targets.

Makes sense.
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Argonnath

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Re: Plex Soldier/TIE Bomber issue
« Reply #17 on: November 15, 2008, 06:53 pm »

How about a separate AA mode? So they must be have their PLEX tube in AA mode to fire on fast moving air targets, whilst in said mode they can't target ground targets.

Makes sense.
New special ability? I agree that.
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Solar

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Re: Plex Soldier/TIE Bomber issue
« Reply #18 on: November 15, 2008, 08:08 pm »

If you had an AA weapon and an air unit came at you wouldn't you use it? People want me to improve the AI but you want to have dummy soldiers.
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Django (sunfalcon)

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Re: Plex Soldier/TIE Bomber issue
« Reply #19 on: November 15, 2008, 10:44 pm »

I agree with solar leave it as it is. 
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aceofhicks

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Re: Plex Soldier/TIE Bomber issue
« Reply #20 on: November 15, 2008, 11:08 pm »

As do I
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Dr. Doozer

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Re: Plex Soldier/TIE Bomber issue
« Reply #21 on: November 16, 2008, 08:20 pm »

I've never seen the issue in it, so I say leave it as it is.
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(regarding boobs on Mokey Fraggle)
Krystal: I found it disturbing. Especially since she was my fav. If it had been Krystal or an anthro, it would be different, but MOKEY FRAGGLE?
Q: ...
Tracer: ......
Django: .........
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