Ultimate Empire at War

  • May 22, 2012, 06:21 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Check out our Moddb profile and our Twitter for our presence on other sites.

Pages: 1 [2]  All   Go Down

Author Topic: Modding Tutorials  (Read 4185 times)

e^(πi)+1=0

  • UEAW XML Coder
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 3483
  • its true. try it on a calculator.
Re: Modding Tutorials
« Reply #20 on: February 27, 2008, 05:16 am »

what type of modding? theres tons of different types, such as mapping, modelling, XML coding, lua coding, and thats just EaW.
Logged

BFII is the greatest game ever. IGF is the greatest clan ever *S*.

obikan

  • Youngling
  • *
  • Offline Offline
  • Posts: 34
Re: Modding Tutorials
« Reply #21 on: February 27, 2008, 01:38 pm »

well im tryna get into coding, but modelling would be good i think
Logged

e^(πi)+1=0

  • UEAW XML Coder
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 3483
  • its true. try it on a calculator.
Re: Modding Tutorials
« Reply #22 on: February 29, 2008, 05:23 am »

for coding theres not really that much. however, i am soon going to release (hits myself on the head "i shouldve done it two weeks ago!) the first part of a basic to intermediate XML tutorial.
Logged

BFII is the greatest game ever. IGF is the greatest clan ever *S*.

obikan

  • Youngling
  • *
  • Offline Offline
  • Posts: 34
Re: Modding Tutorials
« Reply #23 on: March 03, 2008, 11:58 am »

well hurry up you goose  :P

sorta looking for LUA or modeling tutorials atm.

Logged

Q

  • Grand Master of Pie and Bread
  • Jedi Grand Master
  • ********
  • Offline Offline
  • Posts: 1728
  • Aut viam inveniam aut faciam
    • The Search for Haven
Re: Modding Tutorials
« Reply #24 on: March 21, 2008, 05:33 am »

you'll find no LUA coding tutorial here, sorry.
Logged
The terms of peace are dictated by those who want it least
Quote
VI: Making the World turn since 2009

Revan 225

  • Jedi
  • ****
  • Offline Offline
  • Posts: 295
  • Bow befor me, for i have returned...
    • DOOM Knight's of Lore
Re: Modding Tutorials
« Reply #25 on: March 27, 2008, 12:30 pm »

can some1 direct me to a site or somtin that will teach how to do xml codeing? like a tutorial or somtin?
Logged
I have returned... bow before me or be destroyed...

e^(πi)+1=0

  • UEAW XML Coder
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 3483
  • its true. try it on a calculator.
Re: Modding Tutorials
« Reply #26 on: March 30, 2008, 03:58 am »

woking on it. next weekend, i will have the 1st part of a tutorial up.
Logged

BFII is the greatest game ever. IGF is the greatest clan ever *S*.

Revan 225

  • Jedi
  • ****
  • Offline Offline
  • Posts: 295
  • Bow befor me, for i have returned...
    • DOOM Knight's of Lore
Re: Modding Tutorials
« Reply #27 on: March 30, 2008, 11:00 am »

k. thnx
Logged
I have returned... bow before me or be destroyed...

Jedi Luigi

  • Jedi Knight
  • *****
  • Offline Offline
  • Posts: 331
  • Lord of Pain
    • Yeah, I did it.
Re: Modding Tutorials
« Reply #28 on: April 11, 2008, 03:08 am »

* Looks through a random plant in the corner*

Yeah Tutorials!!!
Logged

e^(πi)+1=0

  • UEAW XML Coder
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 3483
  • its true. try it on a calculator.
Re: Modding Tutorials
« Reply #29 on: April 14, 2008, 04:35 am »

please, no spam. thats one easy way to earn yourself a warning, and is also why you should read the stickies.
Logged

BFII is the greatest game ever. IGF is the greatest clan ever *S*.

Twilight5007

  • Youngling
  • *
  • Offline Offline
  • Posts: 6
Re: Modding Tutorials
« Reply #30 on: April 01, 2009, 02:45 am »

so whats xml coding and lua coding also does mapping mean like making maps? just for clarification
Logged

The Ferral One (Jedi Ferret)

  • Jedi
  • ****
  • Offline Offline
  • Posts: 290
Re: Modding Tutorials
« Reply #31 on: April 01, 2009, 02:54 am »

XML and LUA are game codding languages. XML is the main code used to mod. Look around a bit and you'll find some good XML Turtorails. As for LUA, oddly some people find it challanging and confusing. I know of no tutorails for LUA. If i find the motivation, I'll find something to LUA code and post a tutorail on it  ::).

As for mapping, yes, it means making maps. It's probly the second easiest thing to mod, the first damage numbers and what not in XML. However, the question is: How good can you map?


If you even need anymore help, post it in the "Modding Help" section, Ok?
Logged
Trololol. Made you look.

Solar

  • Coder and Head of Sound
  • Developer
  • Legendary Jedi Master
  • **
  • Offline Offline
  • Posts: 3263
  • Voice Actors wanted Desperatly! Apply now via PM
Re: Modding Tutorials
« Reply #32 on: April 01, 2009, 09:57 am »

mapping is easy, gettting it right isn't
Logged

General Bossk

  • HI =D
  • Padawan
  • **
  • Offline Offline
  • Posts: 80
  • I blow death star... BOOM
Re: Modding Tutorials
« Reply #33 on: September 07, 2009, 03:35 am »

I guess i better put my xml modding tutorial in here then... so here it is...
« Last Edit: September 08, 2009, 12:26 am by Solar »
Logged
The Force Is Like Duct Tape, It Has A Light Side And A Dark Side And It Binds The Univerese Together.

Doktor von Wer

  • Lead Dev
  • Administrator
  • Legendary Jedi Master
  • *
  • Offline Offline
  • Posts: 2519
  • Psychopathic Gentleman Doctor
Re: Modding Tutorials
« Reply #34 on: September 07, 2009, 07:37 pm »

If we had Karma or rep I'd have to mark that down.

it

a) only provides basic information about file extraction
and
b) provides false and bad practice information on how to implement mods.
Logged
Trust me, I'm the Doctor... Almost...

Solar

  • Coder and Head of Sound
  • Developer
  • Legendary Jedi Master
  • **
  • Offline Offline
  • Posts: 3263
  • Voice Actors wanted Desperatly! Apply now via PM
Re: Modding Tutorials
« Reply #35 on: September 08, 2009, 12:26 am »

There really was no need to add your sig in again.
Logged
Pages: 1 [2]  All   Go Up
 

Page created in 0.114 seconds with 17 queries.