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Author Topic: Modding Tutorials  (Read 4185 times)

jones

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Modding Tutorials
« on: January 11, 2007, 09:03 pm »

In the coming weeks, I will be compiling a list of modding tutorials for those seeking help.  If you have a modding tutorial that you would like added, please post a thread in this board with the tutorial.  If it is a tutorial that you are linking to and not your own, PLEASE POST IT IN THIS THREAD, NOT AS A NEW THREAD.

This forum is NOT for asking help.  Any modding help threads in this forum will be moved to the modding help forum.
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Phoenix Rising

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Fynbos

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Re: Modding Tutorials
« Reply #2 on: January 15, 2007, 11:21 am »

For using Mike.nl'sString Editor:
http://www.vereinte-nationen.de/fynbos/stringeditorhowto/

Mike.nl's Site: http://alpha1.dyns.net/eaw/


Guess who did it... ^-^
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evilbobthebob

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Re: Modding Tutorials
« Reply #3 on: February 05, 2007, 06:55 pm »

I've read that tutorial before when I first used Mike.nl's editor. It's really useful. And spelt correctly (Unlike certain official map editor tutorials I could mention  :sure)
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Mr. Recluse, the Beta Tester(Greiv55)

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Re: Modding Tutorials
« Reply #4 on: February 16, 2007, 04:16 am »

can some1 post a modeling Tutorial on how to model a Capital ship using Blender? I may choose to model and try to make a model of the Star Destroyers from the Newer topic newer star Destroyer classes
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evilbobthebob

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Re: Modding Tutorials
« Reply #5 on: February 16, 2007, 11:55 am »

Try getting good at Blender using the Blender Noob to pro guide, then all will be clear. Or most things, at least. Go to
Quote
www.blender.org
, clikc on the Documentation link, then you should see a link to noob to pro.
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Morthon

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Re: Modding Tutorials
« Reply #6 on: February 16, 2007, 06:20 pm »

What's "Blender"??
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evilbobthebob

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Re: Modding Tutorials
« Reply #7 on: February 16, 2007, 09:40 pm »

It's an open-source, free graphics creation software. It can animate, skin, export to many formats, and has a built in game engine and renderer.
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Morthon

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Re: Modding Tutorials
« Reply #8 on: February 17, 2007, 12:02 am »

you mean, something similar to 3ds max ???
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GrimReaper017

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Re: Modding Tutorials
« Reply #9 on: February 17, 2007, 05:45 am »

well, 3ds max costs money, lots of money. it also uses the alo file thingy to create the .alo game files.

blender as stated before is free, and has a built-in game engine. and can only convert to 3ds file types. not .alo's

but yeah, very similar to 3ds max  :)
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evilbobthebob

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Re: Modding Tutorials
« Reply #10 on: February 17, 2007, 09:55 am »

You should get it. It's free! Nothing to lose.
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Morthon

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Re: Modding Tutorials
« Reply #11 on: February 17, 2007, 11:01 am »

I already have 3ds max 8 ::)
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evilbobthebob

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Re: Modding Tutorials
« Reply #12 on: February 17, 2007, 12:44 pm »

Meh. Oh well.  :P
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Q

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Re: Modding Tutorials
« Reply #13 on: April 01, 2007, 07:41 pm »

well, 3ds max costs money, lots of money. it also uses the alo file thingy to create the .alo game files.

blender as stated before is free, and has a built-in game engine. and can only convert to 3ds file types. not .alo's

but yeah, very similar to 3ds max  :)

so you can change it  to 3ds and then change that to alo?
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evilbobthebob

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Re: Modding Tutorials
« Reply #14 on: April 01, 2007, 10:39 pm »

Yeah, but you'll need max to export to alo
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MiamiFins42

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Re: Modding Tutorials
« Reply #15 on: May 21, 2007, 11:57 pm »

ok well idk where this should go, but i really want to get into modding, i really think i have some great ideas, they are drawn out and two of my planned models are also sculpted out, and i really wish to contribute to ueaw. if it's too late to join as a modder or anything, then i would gladly just give my drawings and ideas to ueaw and maybe make this mod even better than it already is=)

Edit: the models are for the Empire for those curious people, they are 3 variants of a star destroyer, and a cruiser.
no names have been given yet, open for suggestions=)
« Last Edit: May 22, 2007, 12:06 am by MiamiFins42 »
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Ross

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Re: Modding Tutorials
« Reply #16 on: May 22, 2007, 12:01 am »

ok well idk where this should go, but i really want to get into modding, i really think i have some great ideas, they are drawn out and two of my planned models are also sculpted out, and i really wish to contribute to ueaw. if it's too late to join as a modder or anything, then i would gladly just give my drawings and ideas to ueaw and maybe make this mod even better than it already is=)

What is your modding talent, Concept Artist?
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MiamiFins42

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Re: Modding Tutorials
« Reply #17 on: May 22, 2007, 12:07 am »

yes sir, it is.  And i really want to know how to turn it into an actual model to be used in the game or in this mod.
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MiamiFins42

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Re: Modding Tutorials
« Reply #18 on: May 22, 2007, 02:46 am »

One of the starships i have designed..

http://i114.photobucket.com/albums/n247/MiamiFinsFan07/drawing.jpg


As you can see, it's called the "Warspite", based off the Royal Navy ship from Great Britain.

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obikan

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Re: Modding Tutorials
« Reply #19 on: February 25, 2008, 11:48 am »

hi everyone, I'm looking for an easy to use program with a good easy to understand tutorial, so i can get started on modding myself. (duel) (and maybe help you guys out later on)

i haven't yet installed the UEAW yet... but it looks and sounds great.

hope you guys can help, thanks.
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