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Author Topic: Trenches  (Read 743 times)

aceofhicks

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Trenches
« on: September 28, 2008, 04:32 am »

This is my Idea. How about we can built a trench network on some planets? Similar to WWI.

Sorry if this was Brought up before.
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Re: Trenches
« Reply #1 on: September 28, 2008, 04:36 am »

So, you want trenches that infantry can go into and take cover in? Sounds cool to me.
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Re: Trenches
« Reply #2 on: September 28, 2008, 04:38 am »

That's the Idea.
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Django (sunfalcon)

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Re: Trenches
« Reply #3 on: September 28, 2008, 04:55 am »

I think this is impossible.  I vote no
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Re: Trenches
« Reply #4 on: September 28, 2008, 05:47 am »

I think this is impossible.  I vote no
it aint impossible, all you do is make low areas and add Infantry only to it in Map Editor
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Re: Trenches
« Reply #5 on: September 28, 2008, 10:12 am »

except that infantry stay in formation and so the trenches would have to be very wide and they would also prove problematic for tanks like the AT-AT which would look silly trying to go over these trenches. We can make more fortifications and garrisonable buildings but trenches are a no no.
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Re: Trenches
« Reply #6 on: September 28, 2008, 10:35 am »

If trenches cant be dont then new bunkers (ones that look better) Should be added
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Re: Trenches
« Reply #7 on: September 28, 2008, 07:07 pm »

I think the bunkers are fine.
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Re: Trenches
« Reply #8 on: September 29, 2008, 01:34 am »

YEAH THIS SOUNDS TO MUCH LIKE BUNKERS, but if you took the bunkers out of the game then were getting somewhere because i think bunkers are to weak.

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Re: Trenches
« Reply #9 on: September 29, 2008, 01:56 am »

yea, but trenches would make the take cover idea make more sense. usually all they do is crouch down. trenches could be their, and infantry can only use them in the take cover abbility, and big things could still walk over them.
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Re: Trenches
« Reply #10 on: September 29, 2008, 11:46 am »

it wouldn't work, the vehicle anmations would look awkward.

more bunkers, maybe some that look like trenches could be done?
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Re: Trenches
« Reply #11 on: September 29, 2008, 06:38 pm »

ah, I remember I once tried to make a bunch of trenches for infantry and stuff. didn't work out very well.

IF we could SOMEHOW make realistic trenches and stuff that would be freakin' cool and I'd give this idea a 10/10
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Re: Trenches
« Reply #12 on: September 29, 2008, 08:47 pm »

well we could model the trenches and entrench them with sand banks or whatever, which would make them destructible and realistic on the game mechanics
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aceofhicks

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Re: Trenches
« Reply #13 on: September 29, 2008, 08:55 pm »

well we could model the trenches and entrench them with sand banks or whatever, which would make them destructible and realistic on the game mechanics
Or gust a REALY long bunker.
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Re: Trenches
« Reply #14 on: September 29, 2008, 10:09 pm »

actually, a sand wall could be modeled, like the destroyable walls already in, but weaker. trenches though, would glitch up when tanks tried to pass over them. the game would try to animate it going inside the trench at the same time as them going straight over it and would flicker in between the two animations. also, it would be more likely for infantry to get stuck there.
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aceofhicks

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Re: Trenches
« Reply #15 on: September 29, 2008, 10:10 pm »

Make them wide? Like how the Allies had large artillery trenches in WWI?
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Re: Trenches
« Reply #16 on: September 29, 2008, 10:12 pm »

this isn't WWII. tanks would still glitch up, as they were not modeled to go that steeply into the land, and infantry would still get stuck, as well as looking funny, becuase they were not intended to walk up such steep of a slope. i think the only one that would work would be the simple mound trenches as walls.
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aceofhicks

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Re: Trenches
« Reply #17 on: September 29, 2008, 10:15 pm »

Don't know if this is possible but maybe tank could just go over them. The Germans did that in the battle of Stalingrad.
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Re: Trenches
« Reply #18 on: September 29, 2008, 10:22 pm »

like we were just saying, this isn't WWII, and no, that can't be done.
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aceofhicks

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Re: Trenches
« Reply #19 on: September 29, 2008, 10:23 pm »

OK, maybe a tank engineer that can lay plank boards so the T4-B or what ever can go over? (non WWI/WWII inspired)
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Re: Trenches
« Reply #20 on: September 29, 2008, 10:26 pm »

cant be done either.  the map cannot be modified during gameplay.
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Re: Trenches
« Reply #21 on: September 29, 2008, 10:29 pm »

OK, have the trenches have the planks over them so that the allied tanks can go through, but the enemy tanks can go over them as well?
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Re: Trenches
« Reply #22 on: September 29, 2008, 10:30 pm »

then infantry wouldn't be able to use them, and it defeats the purpose.
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Re: Trenches
« Reply #23 on: September 29, 2008, 10:32 pm »

make it a generic crossing point like a river crossing?
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Re: Trenches
« Reply #24 on: September 29, 2008, 10:57 pm »

that could be done, but we still have the infantry getting stuck and wierd looking animations problem. that can't be solved. and besides, tanks should be able to cross over trenches, its what they were invented for, but the engine limitations just won't allow us to do this. sadly, i don't think this would work.
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Django (sunfalcon)

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Re: Trenches
« Reply #25 on: September 29, 2008, 11:04 pm »

I agree even if its done it wont look good.  I vote no
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aceofhicks

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Re: Trenches
« Reply #26 on: September 29, 2008, 11:04 pm »

OK
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Re: Trenches
« Reply #27 on: September 30, 2008, 09:15 pm »

*Well actually*.

I'm pretty sure it'd be possible to have, on certain maps, fortifications which you can place snipers/infantry behind and have them fire over/through holes, and have varying levels (concrete > impervious to infantry fire, weakish to tanks, taken out with artillery; light fortifications > takes some infantry fire, anything bigger wrecks it), so that the enemy firing upon it *could* get through the firing zones but their inaccuracy at range would come into play, OR the model could possibly be made so that it is a 1 way system.

Then we could have either ruins or forts which aren't annoyingly linear bunkers.
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aceofhicks

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Re: Trenches
« Reply #28 on: September 30, 2008, 09:26 pm »

*Well actually*.

I'm pretty sure it'd be possible to have, on certain maps, fortifications which you can place snipers/infantry behind and have them fire over/through holes, and have varying levels (concrete > impervious to infantry fire, weakish to tanks, taken out with artillery; light fortifications > takes some infantry fire, anything bigger wrecks it), so that the enemy firing upon it *could* get through the firing zones but their inaccuracy at range would come into play, OR the model could possibly be made so that it is a 1 way system.

Then we could have either ruins or forts which aren't annoyingly linear bunkers.
Makes sense Chris.
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Re: Trenches
« Reply #29 on: September 30, 2008, 09:52 pm »

i already said that. they would simply be adaptations of the generic destroyable walls. that's possible, just not an open trench sunk into the ground.
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aceofhicks

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Re: Trenches
« Reply #30 on: September 30, 2008, 09:53 pm »

OK, so those are our trenches I guess :)
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Re: Trenches
« Reply #31 on: September 30, 2008, 10:54 pm »

sounds good.
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Re: Trenches
« Reply #32 on: September 30, 2008, 10:56 pm »

OK, There we have it :D After three days of negotiating!
« Last Edit: September 30, 2008, 11:24 pm by aceofhicks »
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Re: Trenches
« Reply #33 on: September 30, 2008, 10:59 pm »

indeed. :)
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Re: Trenches
« Reply #34 on: October 01, 2008, 02:49 am »

well, also, about the walls, if the trenches dont work out, then what about being able to hide behind them?
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Re: Trenches
« Reply #35 on: October 01, 2008, 09:44 pm »

read the entire topic before posting on it. we agreed that in-ground trenches would not work well, and so we will have irregular, raised, earthwork walls.
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Re: Trenches
« Reply #36 on: October 01, 2008, 09:47 pm »

read the entire topic before posting on it. we agreed that in-ground trenches would not work well, and so we will have irregular, raised, earthwork walls.
So basically a trench, only raised on top of the ground.
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Re: Trenches
« Reply #37 on: October 01, 2008, 09:53 pm »

in effect, yes. except i think they would be destroyable.
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Re: Trenches
« Reply #38 on: October 01, 2008, 09:54 pm »

Of course! :P
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Re: Trenches
« Reply #39 on: October 01, 2008, 09:55 pm »

what about the trenches like those on hoth? if a infantry unit is in it they must form a line but can't be crushed and get more chance of evading fire...
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Re: Trenches
« Reply #40 on: October 01, 2008, 09:56 pm »

good point......
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Re: Trenches
« Reply #41 on: October 01, 2008, 10:20 pm »

we already established that infantry will not break formation, and will not walk up and down such a steep incline correctly. read the topic before you post on it.
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Re: Trenches
« Reply #42 on: October 01, 2008, 10:33 pm »

lets move this to dealt with I think its pretty much established that trenches are impossible.
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Re: Trenches
« Reply #43 on: October 01, 2008, 10:39 pm »

you also need to read the topic. we are contemplating whether raised earthworks should be in the game.
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Re: Trenches
« Reply #44 on: October 01, 2008, 10:42 pm »

Well certain planets should have them. Take Hoth for example.
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Re: Trenches
« Reply #45 on: October 02, 2008, 02:07 am »

whyd u tell me to read the topic? i already read it, my question was that could they also perhaps take cover behind the grey walls also, just in case the trech idea fails
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Re: Trenches
« Reply #46 on: October 02, 2008, 09:49 pm »

they already can.
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Re: Trenches
« Reply #47 on: October 04, 2008, 04:24 am »

really? when i tell them to take cover they just crouch down, ive never seen them actually hide behind the walls
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Re: Trenches
« Reply #48 on: October 06, 2008, 10:02 pm »

you have to actually move them back there.
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Re: Trenches
« Reply #49 on: October 08, 2008, 01:36 am »

ah
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Re: Trenches
« Reply #50 on: October 08, 2008, 03:38 am »

tried this idea, doesn't work well, unless you make the infantry into idividual units
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Re: Trenches
« Reply #51 on: October 08, 2008, 12:53 pm »

tried this idea, doesn't work well, unless you make the infantry into idividual units
We're making them destroyable and above ground.
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Re: Trenches
« Reply #52 on: October 08, 2008, 09:56 pm »

yes. he would know that if he had read the whole topic before posting.
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Re: Trenches
« Reply #53 on: October 10, 2008, 05:31 am »

no I read, just telling you how well it does if you didn't choose to make them differently
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Re: Trenches
« Reply #54 on: October 10, 2008, 04:18 pm »

well, they're not going to be little lines, they'll probable be big enclosures.
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