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Poll

Should the 2-M Repuslor Tank's (Empire) armor be increased?

Yes, it is too weak
- 17 (81%)
No, it is fine
- 2 (9.5%)
No, you are crazy Lyeman, the armor is fine
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: 2-M Repuslor Armor  (Read 525 times)

Sergeant Lyeman

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2-M Repuslor Armor
« on: February 29, 2008, 06:42 am »

I was just thinking about the 2-M. I never buy it, because it stinks. It is described as a medium tank but is not very powerful at all, and its armor is weak. PLEX missiles bypass the shields altogether. Should the armor be increased?
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Re: 2-M Repuslor Armor
« Reply #1 on: February 29, 2008, 06:45 am »

totally agree. its no match for a T2-b unless it uses increased firepower, and then that depletes the shields. simple fix, really.
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Sergeant Lyeman

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Re: 2-M Repuslor Armor
« Reply #2 on: February 29, 2008, 07:01 am »

Thanks for the support. And its good to hear that this can be fixed easily.
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Dr. Doozer

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Re: 2-M Repuslor Armor
« Reply #3 on: February 29, 2008, 07:20 am »

I think it should as well. It does stink, once the shields are fully gone.
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Fore Admiral Disayle

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Re: 2-M Repuslor Armor
« Reply #4 on: February 29, 2008, 08:21 am »

Plus, its supposed "heavy" cannons stinks. I've had a T2-B beat one on easy. T4-B's ALONE can take down 3 at once, with or without using their missiles.
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s-t-n

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Re: 2-M Repuslor Armor
« Reply #5 on: February 29, 2008, 04:52 pm »

again, im perfectly fine with them the way they are. i use them as my first line of defence vs t4-b's and they can take them down brilliant. you just use the ability once the shields are down to prevent any loss from the ability. and you dont just leave them sitting still

2m's are the empires answer to the need for a fast, powerful vehicle. it sacrifices armour for the speed and ability to hover.
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Fore Admiral Disayle

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Re: 2-M Repuslor Armor
« Reply #6 on: February 29, 2008, 08:01 pm »

But still, i LOVE beating the flight out of the Empire, so.... I'm fine the way it is. >:D >:D >:D
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e^(πi)+1=0

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Re: 2-M Repuslor Armor
« Reply #7 on: March 01, 2008, 03:17 am »

perhaps they could be increased only for the AI's? they dnt use them strategically at all. not sure how we would go about doing this though...
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Fore Admiral Disayle

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Re: 2-M Repuslor Armor
« Reply #8 on: March 01, 2008, 04:18 am »

^No strategy whatsoever. Since they're equipped with energy shields and anti-infantry guns, they should be deployed to attack infantry. In large numbers to attack vehicles.
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Doktor von Wer

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Re: 2-M Repuslor Armor
« Reply #9 on: March 01, 2008, 06:45 pm »

The anti-infantry guns do stink a bit too. They only fire occasionally as well... Perhaps beef up the weapons a bit more to reflect the tank class but leave its armour not so good.
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Godzilla

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Re: 2-M Repuslor Armor
« Reply #10 on: March 01, 2008, 09:19 pm »

I will admit, the 2-M is very weak compared most everything else in the Rebel and Imperial army but I believe that is the point.  What the 2-M lacks in armor and firepower it gains in speed and maneuverability.  Sound familiar anyone? ;p
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M Doyle

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Re: 2-M Repuslor Armor
« Reply #11 on: March 01, 2008, 09:59 pm »

The M-2 frankly Sucks as if u check it's strengths and weaknesses it says its strong against T-2b and T-2b's say they're weak against it but the
T-2b will anniallate a squadren of them! either increse the firepower and firing rate or the armout, if not Both!
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Re: 2-M Repuslor Armor
« Reply #12 on: March 02, 2008, 12:27 am »

The anti-infantry guns do stink a bit too. They only fire occasionally as well... Perhaps beef up the weapons a bit more to reflect the tank class but leave its armour not so good.
i like that.
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Doktor von Wer

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Re: 2-M Repuslor Armor
« Reply #13 on: March 02, 2008, 12:38 am »

Yes seeing as it was meant to be fast and deadly it should have decent weaponry, but retain the lower armour. Such is the way of design and warfare
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Sergeant Lyeman

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Re: 2-M Repuslor Armor
« Reply #14 on: March 02, 2008, 07:32 am »

Yeah, maybe that would be better. If Im going to lose them I at least want to make a dent in the rebels first.
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Fore Admiral Disayle

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Re: 2-M Repuslor Armor
« Reply #15 on: March 02, 2008, 10:10 am »

That is understandble. In their current state, they don't even make a MARK!!! XD
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M Doyle

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Re: 2-M Repuslor Armor
« Reply #16 on: March 02, 2008, 03:03 pm »

yes and when i had a T-2B fighting an M-2 what ever damage my M-2 did, their shield just regenerated before i could fire again
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Fore Admiral Disayle

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Re: 2-M Repuslor Armor
« Reply #17 on: March 03, 2008, 10:44 am »

Did you eventually defeat it? ???
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s-t-n

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Re: 2-M Repuslor Armor
« Reply #18 on: March 03, 2008, 03:11 pm »

i have no idea why people are having these problems. for me one squad of 2m's an easily take down a squad of T-2-B's....unless your just parking them there and using boost weapon power straight away, having them all shooting at different T2-B's.
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M Doyle

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Re: 2-M Repuslor Armor
« Reply #19 on: March 03, 2008, 09:49 pm »

Did you eventually defeat it? ???

eventally, but only using tactics, I drew it intowards my base where a turbo tower Flattened it but the M-2 would have lost otherwise as it auto activated its Boost firepower so it's shields dramaticly dropped, I turned it off in time...,Just
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Re: 2-M Repuslor Armor
« Reply #20 on: March 04, 2008, 04:43 am »

i have no idea why people are having these problems. for me one squad of 2m's an easily take down a squad of T-2-B's....unless your just parking them there and using boost weapon power straight away, having them all shooting at different T2-B's.
are you playing on easy? because thats the only difficulty where 2-M's are better thanT2-B's. remember, the T-2B has the same types of advantages that the 2M does, but the 2M is supposed to be more comparable to the T4-B.
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s-t-n

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Re: 2-M Repuslor Armor
« Reply #21 on: March 11, 2008, 11:13 am »

i play on medium. i just use them as they are meant to be used, as pack hunters that do lightening raids...inflicting huge damage while taking none because of the shields.

if the enemy is swarming you with T-2B's, you dont just park your 2m's at the entance...you send them out to attack before it gets to the confines of your base and they cant manuaver. and you MICROMANAGE. if its a garrisioned 2m, when its hields are down choose a T2-B with slightly weakened shiedls and use boost firepower on it. the T2-B will go boom, and you may be able to take a few more down before it dies as well. if it isnt garrisoned, make it retreat behind your lines...unless of ourse that just leaves one 2m left on the battlefiel.
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Re: 2-M Repuslor Armor
« Reply #22 on: March 14, 2008, 01:23 am »

what im saying is that with hard numbers, the 2-M is weaker than the T2-B. check out the coding.
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M Doyle

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Re: 2-M Repuslor Armor
« Reply #23 on: March 14, 2008, 08:51 am »

Tank go boom, armour no good...

they are ment to destroy Reb vehicles not be slaugtered by the most basic tanks
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Re: 2-M Repuslor Armor
« Reply #24 on: March 17, 2008, 02:08 am »

i think all the weapons should be upgraded. a clash between opposing equal tanks should really only last like 3 to 4 shots per tank. obviously, infantry would still be terrible against them.
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s-t-n

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Re: 2-M Repuslor Armor
« Reply #25 on: March 17, 2008, 09:21 am »

i think all the weapons should be upgraded. a clash between opposing equal tanks should really only last like 3 to 4 shots per tank. obviously, infantry would still be terrible against them.
(gets a huge shake of the head)

do you know how annoying that would be? all you have to do is have 4 tanks facing the same wasy, and nothing could shoot at them.
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Re: 2-M Repuslor Armor
« Reply #26 on: March 17, 2008, 02:41 pm »

You have to admit that Kyles Idea has merit canon wise.
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e^(πi)+1=0

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Re: 2-M Repuslor Armor
« Reply #27 on: March 18, 2008, 12:23 am »

(gets a huge shake of the head)

do you know how annoying that would be? all you have to do is have 4 tanks facing the same wasy, and nothing could shoot at them.
not against four tanks, or a counter-unit.
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Re: 2-M Repuslor Armor
« Reply #28 on: May 31, 2008, 04:42 am »

sorry kyle. but i have to disagree because you would need more than 4 tanks to destroy 4 defending tanks the ways you are speaking becasue the defenders should always get the first shot if they are facing toward the enemy. and if by a counter unit, you mean a artillery piece then maybe you should make artillery a 1 shot kill to almost everything except a AT-AT to be canon as well.
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Godzilla

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Re: 2-M Repuslor Armor
« Reply #29 on: May 31, 2008, 05:38 am »

Well, look at it this way.  There needs to be a gameplay aspect to the game.  If everything was just canon to 'real life' (for example, missiles blowing things to shreads in one shot) then al it would be is a game of who get the first shot in.  If it went by that mentality then things like the AT-AT and MPTL would just wipe everything off the face of the map (lol).  I admit... Tanks shouldn't be blasting away at each other for over 20 or so shots but... Well, it can't just be a blood bath of oil and metal. ;p
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Re: 2-M Repuslor Armor
« Reply #30 on: June 02, 2008, 05:08 pm »

yes, and please dont post on old topics. i made that post 3 months ago.
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