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Author Topic: Adding A New Map/Planet: For Betatesters, and anyone else  (Read 1456 times)

evilbobthebob

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Adding A New Map/Planet: For Betatesters, and anyone else
« on: August 11, 2007, 04:27 pm »

Now, this is pretty simple, and sholdn't take you long to master, so I'll get this over with quick. Don't forget this only works for Galactic Conquest maps.

Open Planets.xml, in your data->xml folder (use the UEAW beta, testers.)

Here's the code we'll be editing (I used Alderaan for simplicity, but you could use any planet that has a similar climate to the one you're adding):
Code: [Select]
<Planet Name="Alderaan">
...
<Galactic_Model_Name>W_planet_Asteroids.alo</Galactic_Model_Name>
...
<GUI_Model_Name>W_planet_Asteroids.alo</GUI_Model_Name>
...
<Special_Structures_Land>0</Special_Structures_Land>
...
<Planet_Surface_Accessible> No </Planet_Surface_Accessible>
...
<Land_Tactical_Map />
<Space_Tactical_Map>_Space_Planet_Alderaan_01.ted</Space_Tactical_Map>
...

Right. I'll be showing you how to change Alderaan to Sluis Van, mainly for testing purposes. To add an extra planet, you have to edit more xmls and other stuff, which I won't go into here, but maybe later  ;)


Change the Planet name to Sluis Van:
Code: [Select]
<Planet Name="Sluis_Van">
Change the Galactic model name  and GUI model name(you won't have to do this if you use a planet that isn't already destroyed):
Code: [Select]
<Galactic_Model_Name>W_planet_Urban.alo</Galactic_Model_Name>
...
<GUI_Model_Name>W_planet_Urban.alo</GUI_Model_Name>

Change Special Structures Land(to whatever number you like between 1 and 8):
Code: [Select]
<Special_Structures_Land>6</Special_Structures_Land>
This is the important bit, and all you really need to do if you're feeling lazy:
Code: [Select]
<Land_Tactical_Map>Sluis_Van_Land.ted</Land_Tactical_Map>
<Space_Tactical_Map>Sluis_Van_Space.ted</Space_Tactical_Map>
Obviously you name them for the maps you're using/testing.

And that's about it. Hope that helps map testers!
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Ross

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #1 on: August 11, 2007, 04:32 pm »

Nice, Just a note;

Betatesters, don't use the beta folder to do this, it will mess up your multiplayer. Make your own minimod.
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evilbobthebob

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #2 on: August 11, 2007, 04:34 pm »

Woops, sorry, thanks Ross :P
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Ross

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #3 on: August 11, 2007, 04:38 pm »

Hehe, no problem.

Ahhh, that reminds me, i need to actually make more tutorials!
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Prototype

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #4 on: August 13, 2007, 04:25 am »

Thanks  :up
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Sage

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #5 on: July 17, 2008, 12:51 pm »

What about adding things like the Isn Corridor? Could we possibly use "The maw" type settings?
« Last Edit: October 03, 2009, 11:25 pm by Nobody »
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s-t-n

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #6 on: July 17, 2008, 02:48 pm »

congratulations, you have recieved the bump of the year award. hold it with shame. >:-(

bumping = gonna get the attention of proto, and anyone else whos sporting a ban-blaster 2009
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Sage

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #7 on: July 17, 2008, 03:24 pm »

It's a tutorial, and this is still on the first page. Instead of rudely replying as you just did you could have it simply locked so this "BUMPING" as you call it doesn't happen.
« Last Edit: October 03, 2009, 11:25 pm by Nobody »
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s-t-n

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #8 on: July 17, 2008, 03:28 pm »

staff have better things to do than comb through every topic, and deciding wether to lock them. they leave it to the user to check the date of the previous post, and decide wether it would be appropiate to post, or create a seperate topic. the previous post here was LAST AUGUST, so you should have made the call to either create a new topic if you had a genuine question, or not post at all.

s-t-n
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andres_16

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #9 on: September 29, 2008, 11:03 pm »

andi created a new planet and i dont know create a name for the planet  (how created a name)
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evilbobthebob

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #10 on: September 30, 2008, 05:59 pm »

err...this is in the first bit of the tutorial...read it again.
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MEA-GETH-CMDR

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #11 on: October 01, 2009, 07:36 pm »

When you said (<Land_Tactical_Map>Sluis_Van_Land.ted</Land_Tactical_Map>
<Space_Tactical_Map>Sluis_Van_Space.ted</Space_Tactical_Map>) is that an actuall map, and if it is do you need to create one before you can do this?
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evilbobthebob

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #12 on: October 03, 2009, 01:23 pm »

Yes, that's an actual GC map, and you do need to either create one or use a vanilla map as a replacement.
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MEA-GETH-CMDR

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #13 on: October 03, 2009, 06:42 pm »

Yes, that's an actual GC map, and you do need to either create one or use a vanilla map as a replacement.
Does vanilla map mean an already existing map? Can I put this then <Space_Tactical_Map>Byss_Space.ted</Space_Tactical_Map>) and it will work as byss space?
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Solar

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #14 on: October 04, 2009, 10:32 am »

yes - it will load the Byss SPace Map
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MEA-GETH-CMDR

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #15 on: October 04, 2009, 06:02 pm »

Thanks! :)
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evilbobthebob

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #16 on: October 05, 2009, 11:51 am »

Well, you don't want to use precisely the name Byss_Space.ted. FoC uses a map naming convention, so the map name would be _Space_Planet_Byss_01.ted
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MEA-GETH-CMDR

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #17 on: October 05, 2009, 01:51 pm »

Why the 01? Maby thats what i'm doing wrong :)
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Solar

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #18 on: October 05, 2009, 04:37 pm »

that is the file's name - you can ofcourse change it but that is how Petro did it.
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evilbobthebob

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Re: Adding A New Map/Planet: For Betatesters, and anyone else
« Reply #19 on: October 05, 2009, 08:01 pm »

As far as I can tell, the 01 was part of Petroglyph's version system, whereby maps that were done for original EAW were marked _01, and maps updated for FoC were marked _02. However a lot of maps throw this idea out the window, but that is probably Petro being sloppy. As Solar pointed out, if you extract the maps you want to use from Maps.MEG, you can rename them to whatever you want.
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