The Latest Ultimate Empire at War News
March Updates
March 16, 2008

Hey UEAW Fans! and Welcome to another UEAW News Update! its been just over a month since we updated you last and theres been quite a lot of progress since!
Requests system A couple of weeks ago we completely reorganized the requests system. We now have a much more efficient requests system, we have separate boards for different requests. You post in the relative board, depending on the nature of your request; Space, Land or Other Features. each of these sections has its own dealt with board, so make sure to look though this before posting your request so your not repeating anything. New Team Member We would like to formally welcome Lt Commander Chris to the UEAW team, who joins us as a XML Coder. We would also like to say that we do not need any more XML Coders at this time, but we do have other openings. If you do apply for such an opening please, please, please; Post an example of your work! 1000 hours! I would like to thank all UEAW Clan Members who have contributed towards breaking over 1000 hours of play. Congratulations; we're still looking for new clan members. We currently have;News, No Really, News! Don't Believe Me? Look below!
February 11, 2008

Once Again; Sorry for the Length of Time between this update and the last one(looking at it is 6 months) and in the last 6 months we have achived quite a bit, so where to start?
Join the UEAW Team We Recently have revamped the Entire Join the Team Board, its now Reply only so you can only apply for the listed postion, please read the stickied thread. So, if you think you can fill a Position listed please apply in the relevant thread in the Join the Team Board. Welcome to the UEAW Team Next, we would like to Formally Welcome kylekatarn288 to the UEAW Team, he joins the team as a XML Coder. He has been with us for the past month or so, but we hadn't made a formal welcome to him. And to Solar, who joined us back in September as a Mapper, but again, we didnt Formally Welcome him. So Welcome to the UEAW Team! Staff Turnover Unfortunately, Due to Staff Member inactivity we have had to release several Members of staff, and I will not be listing them here. We would like to thank these members for their work and contributions to the mod, and you are welcome to reapply for the team if you think you will be able to be more active in the months to come. We would like to wish all released staff members good luck in their future endeavors. Status of the Next UEAW Release Coding has begun for the Next Release, including new Units, features and new Factions, the rough outlines for the factions are nearly finished, awaiting the units, images, heroes and sounds to be inserted into them. Look out for Screenshots and Teasers Soon! Official XFIRE UEAW Clan I'd Like to announce that the Official UEAW Clan has been set up on XFIRE. To Join all you need is a XFIRE account and to go to the Official clan homepage and apply to join! All your Empire at War and FoC Play Hours get totaled into the Clans group hours to give a overall playtime, currently its at 376 hours, with YOUR HELP we can break 1000 hours! To Join the Clan, simply head to This Link! That's All for Now Folks, look for lots of updates in the coming months, including the first exclusive preview of the Factions of UEAW! I would also like to say thank You to you and your continued support of the UEAW Mod! DoroAn Update...
August 6, 2007

Sorry it's been a while since the last update, a lot of changes in the mod have been going on, and real life's been taking a big chunk out of all of us. Now, where to start...
The Mod and Team Status. As you might have noticed, there have been a few figures missing from the forums for a while. Soon, the Staff page will be updated to show the people who are on a leave of absence, and who is still active and here. This brings me around to my next point, which is that with less staff, the mod will be working at a much slower pace. However, we are still here, and we are not about to let UEAW die, like some other mods. UEAW v4 and Beyond... After the release of v4, we stepped back, and took a look at the direction we wanted the mod to go in. We decided on changing the version number back to 1 for the full release of the mod, to signify our first, full mod release. I then drafted the space Unit List, which detailed all of the space units that were going to be included into the mod. This is now the basis of our work, and a Land one will be coming soon. However, quite a lot of the models on the list are not modelled for us yet, so there is plenty of work still to be done. We value your support of the mod in these times, so please, keep the forums active and full. New Additions After I posted the Unit list, there were quite a few people who said; "What, no Eclipse?". At first, I stood by my descision to not include the Eclipse. However, in time, your arguments swayed me, and it is now being included into the final mod, and will be released in a patch for v4 very soon. Whatever you may think, we do listen and take note of our users in the forums!I'd also love to welcome Johan Van Der Vohet (Soundgram), who has volunteered his time and effort to create the mod a sublime soundtrack! You will hear more about this in the forums soon. If you feel you can do a job for us, please, visit the 'Join the Team' forum and look at the topics. We are in need of Modellers, UV Unwrappers and Texturers at the moment, so if you have any of those skills, then don't hesistate to apply! I guess that's all I have to say at the moment, apart from to thank our fans and players who have stuck with us through it all, for a mod is nothing without players. -Ross, Temporary LeaderUEAW V4 Released!
March 30, 2007
Here it is everyone, v4 of UEAW. It's been a long wait since we released v3 for the regular EAW. We've included new units, heroes, planets, maps and other great stuff. For a detailed list of what is included, check out the forum news release. You can grab the installer for v4 in the downloads section of the site. Please note that there are different downloads - a single download for the installer, as well as a download broken into 3 pieces for those of you on 56k and slower connections. This release also features the premier of our new auto-updater. Whenever we need to release updates, bug fixes or additions to the mod, you can automatically or manually download them with the installer without having to re-download the whole install file again. Thanks to Mike.nl for this wonderful program. Special thanks goes out to the team for all the work they put into this, especially the coding and beta testing departments. This is by far, nothing compared to what we have planned for the final mod. However, enjoy this release as we continue to move forward in completing the mod.
New Textures
March 23, 2007
As promised a few weeks ago, here are four new ships that we've been recently working on skinning. These are not the completed versions, but rather raw versions, however we still thought you'd like something new to look at. These will not be in the new release, however perhaps in a later update they will be included. If you have a minute or two, head over to the forums and leave some feed back on what you think of them.
Fynbos has told me that V4 is coming soon, so you can expect that, as well as some new models that we've been working on. The work never ends, however with your support we've gotten this far and we are looking ahead to a lot of progress this spring.









